Fortress Europe will be the first persistent realism modification for Company of Heroes.

Players assume the role of a Company Commander for one of the Allies or Axis nations. Create your companies at our website, take them into battle, and customize them as they grow in experience. No special launcher or extra steps will be required, simply create or edit your company on our website and start the game.


On our website you will be able to create up to eight companies per nation, and you can choose one at the beginning of every battle. Any company type that fought cohesively on the front lines is available for you to use, from infantry companies to tank companies, and everything in-between. In addition to the integral platoons of that company, you can also get support from platoons that historically fought alongside your company type, allowing you to make a well-rounded force that can tackle any obstacle. Support units are divided hierarchically, from Battalion to Corps. 

We use a points-based approach to balancing platoons, with more effective units costing more points to acquire, and everyone being limited to the same point total. Rare equipment is unavailable without perks, ensuring that you cannot create bizarre companies with rare equipment combinations that never fought alongside each other. After the minimum platoons are deducted from your point total, you can spend the remainder on strengthing your company or adding support. Even a mighty Schwere Panzer-Kompanie (German Heavy Tank Company) can have a fair battle against an American Rifle Company.


All units are organized according to their historically accurate formations. Countless hours of research have gone into examining US Tables of Organization and Equipment, British War Establishment documents, and German Kriegsstärkenachweisungen papers. These wartime documents detailed the size, ranks, and equipment allocated to all military units, allowing us to make formations in Fortress Europe be as historically accurate as possible.

Armour penetration data that was collected by the various combatant nations has been used to calculate our own target tables. The effects of explosions are split between the direct impact and the shrapnel; impact hits can spall armour, inflicting damage to the interior from metal fragments, while shrapnel can only wound infantry and puncture unarmoured vehicles. Flamethrowers can smoke out the crew of vehicles and cause engine fires, in addition to being a terror weapon against infantry. Vehicle crews will abandon their vehicles and flee off the battlefield if their situation becomes hopeless due to crippled equipment or casualties. Ammunition is tracked individually for infantry, gun teams, and vehicles, forcing you to manage your resources carefully during the course of the battle.


Every soldier in your force is named, ranked, and gains experience with every battle. Heavy losses to a platoon can wipe out its overall experience gains, bringing them back down to the level of inexperienced recuits as new members replace the dead. Units can be retreated off the battlefield, allowing them to resupply themselves with ammunition before returning, or to escape annihilation so they can retain their experience for a future battle.

Your company commander, as well as your integral platoons, gain experience with every battle which is used to buy perks. Perks unlock rare units and provide benefits that further help customize your force as they become battle-hardened. Support platoons and batteries do not gain experience, as their are loaned from other units and are only under your control during the course of the battle.

Visit our Steam Group if you have any questions or suggestions!

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M4A3(75)W Dozer Tank M4A3(76)W Medium Tank M4A3(105) Assault Gun
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Post comment Comments  (70 - 80 of 228)
JesusOfCalgary
JesusOfCalgary Jun 11 2012, 9:26pm says:

Is this mod going to continue even though eliw00d has left COH modding?

+2 votes     reply to comment
eliw00d
eliw00d Jun 13 2012, 12:34pm replied:

Yes, we are still working on it.

+2 votes     reply to comment
IamABrony
IamABrony Apr 16 2012, 10:04pm says:

Will this be compatible with The Gold Edition?

+2 votes     reply to comment
escforreality
escforreality Apr 19 2012, 8:40pm replied:

It will be a multi-player based modification at release with no support for AI initially. This means, to play the mod you must have access to Relic Online, which to connect to requires you to update to the latest version of the game regardless of the edition of the game you have - Company of Heroes, Gold Edition, Opposing Fronts or Tales of Valour.

So yes, it should be compatible with the Gold Edition if you are updated to version 2.602 (I think that is the latest patch - correct me if I'm wrong).

+2 votes     reply to comment
balck
balck Feb 7 2013, 2:50am replied:

"It will be a multi-player based modification at release with no support for AI initially."

Wrong! It will have A1 Support eliwood Said Above

+1 vote     reply to comment
TheIcelandicManiac
TheIcelandicManiac Apr 12 2012, 1:47pm says:

so, is this ever gonna get released?

+1 vote     reply to comment
eliw00d
eliw00d Apr 12 2012, 2:29pm replied:

Yes, when it's done.

+4 votes     reply to comment
JesusOfCalgary
JesusOfCalgary Mar 19 2012, 7:23pm says:

Please supply us with more pics! FE pics are my lifeline! :P
Erm, On a side note, are those your own US infantry skins or did they come with a skin pack? Because I love them even more than Halftrack's skins and would love to have them in my own mod, I also like the US vehicle paint scheme, I have a lot of custom models with that look on them (basic green with white US decals) but my regular COH models are using GnigruH's detailed skins and they don't really match eh. Any chance you remember where they're from or if you did make them (as in have a personal skinner) when can I get my hands on them? (Actually I dunno if you even have the skins for original COH models, just assuming so because like in my mod it doesn't look right to be using some green and some HD brownish green skins.

Ahh, a lot of typing there. Anyways I just wanna say keep up the good work as always and hmm, well...I love you Eliw00d! XD

+1 vote     reply to comment
eliw00d
eliw00d Mar 20 2012, 11:41am replied:

They were made by Zupadupadude at our request, but I believe he released them as part of a skin pack recently in the RelicNews forums.

We aren't too concerned about skins at the moment, maybe after the Alpha has been released and gameplay has been tuned accordingly.

+2 votes     reply to comment
Da7K
Da7K Mar 4 2012, 6:51am says:

How many % of the mod is done now?

Hopefully the release wouldn't be a long way to go :)

+1 vote     reply to comment
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Platform
Windows
Developer
Medpack Studios
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Official Page
Fortresseuropemod.com
Release Date
TBD
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Real Time Strategy
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Realism
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Multiplayer
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Fortress Europe
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