Fortress Europe will be the first persistent realism modification for Company of Heroes.

Players assume the role of a Company Commander for one of the Allies or Axis nations. Create your companies at our website, take them into battle, and customize them as they grow in experience. No special launcher or extra steps will be required, simply create or edit your company on our website and start the game.

On our website you will be able to create up to eight companies per nation, and you can choose one at the beginning of every battle. Any company type that fought cohesively on the front lines is available for you to use, from infantry companies to tank companies, and everything in-between. In addition to the integral platoons of that company, you can also get support from platoons that historically fought alongside your company type, allowing you to make a well-rounded force that can tackle any obstacle. Support units are divided hierarchically, from Battalion to Corps.

We use a points-based approach to balancing platoons, with more effective units costing more points to acquire, and everyone being limited to the same point total. Rare equipment is unavailable without perks, ensuring that you cannot create bizarre companies with rare equipment combinations that never fought alongside each other. After the minimum platoons are deducted from your point total, you can spend the remainder on strengthing your company or adding support. Even a mighty Schwere Panzer-Kompanie (German Heavy Tank Company) can have a fair battle against an American Rifle Company.

All units are organized according to their historically accurate formations. Countless hours of research have gone into examining US Tables of Organization and Equipment, British War Establishment documents, and German Kriegsstärkenachweisungen papers. These wartime documents detailed the size, ranks, and equipment allocated to all military units, allowing us to make formations in Fortress Europe be as historically accurate as possible.

Armour penetration data that was collected by the various combatant nations has been used to calculate our own target tables. The effects of explosions are split between the direct impact and the shrapnel; impact hits can spall armour, inflicting damage to the interior from metal fragments, while shrapnel can only wound infantry and puncture unarmoured vehicles. Flamethrowers can smoke out the crew of vehicles and cause engine fires, in addition to being a terror weapon against infantry. Vehicle crews will abandon their vehicles and flee off the battlefield if their situation becomes hopeless due to crippled equipment or casualties. Ammunition is tracked individually for infantry, gun teams, and vehicles, forcing you to manage your resources carefully during the course of the battle.

Every soldier in your force is named, ranked, and gains experience with every battle. Heavy losses to a platoon can wipe out its overall experience gains, bringing them back down to the level of inexperienced recuits as new members replace the dead. Units can be retreated off the battlefield, allowing them to resupply themselves with ammunition before returning, or to escape annihilation so they can retain their experience for a future battle.

Your company commander, as well as your integral platoons, gain experience with every battle which is used to buy perks. Perks unlock rare units and provide benefits that further help customize your force as they become battle-hardened. Support platoons and batteries do not gain experience, as their are loaned from other units and are only under your control during the course of the battle.

Visit our Steam Group if you have any questions or suggestions!

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M4A3(75)W Dozer Tank M4A3(76)W Medium Tank M4A3(105) Assault Gun
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Post comment Comments  (70 - 80 of 237)
uniquegamer Oct 2 2012, 6:44am says:

Looks very nice mod for COH
Any new vehicles/infantry??

+2 votes     reply to comment
eliw00d Creator
eliw00d Oct 2 2012, 5:13pm replied:

Take a look at our screenshots!

+1 vote   reply to comment
SS-Hauptsturmführer Aug 22 2012, 9:05am says:

Very nice looking mod you have here, great work :) I'll be tracking and keeping a close eye on this.


+5 votes     reply to comment
Sp@z Aug 21 2012, 10:21pm says:

This Is An Immaculate sounding mod i just hope A.I support will be in the near future

+1 vote     reply to comment
eliw00d Creator
eliw00d Aug 21 2012, 11:40pm replied:

Thanks for the support! Sturmhaubitze (Contrivance) and I are big fans of comp stomps, so it is definitely coming!

+1 vote   reply to comment
modber Aug 19 2012, 10:51am says:

whats the update?

+2 votes     reply to comment
eliw00d Creator
eliw00d Aug 21 2012, 10:20am replied:

It was actually just some profile updates such as adding a Twitter feed, website link and a background image for Desura. However, we will have some new information to share at some point in the near future. Stay tuned!

+1 vote   reply to comment
JesusOfCalgary Jun 11 2012, 9:26pm says:

Is this mod going to continue even though eliw00d has left COH modding?

+2 votes     reply to comment
eliw00d Creator
eliw00d Jun 13 2012, 12:34pm replied:

Yes, we are still working on it.

+2 votes   reply to comment
JesusOfCalgary Jun 13 2012, 10:39pm replied:

Oh hi, now I'm also curious, will you also be working on it or just the rest of the mod team?

Not sure if what you said on RN forums was that you were leaving the community or leaving the game altogether, because I think you should continue working on the game myself, I know it can be frustrating but sometimes by throwing off all the other issues (the ones with CMP and stuff) makes it much more of an enjoyable thing to do (modding that is)

Anyways, glad to hear from you and hope you stick around a little while longer (as a modder or just someone who likes to see what's goin' on in the COH world)

+2 votes     reply to comment
eliw00d Creator
eliw00d Jun 14 2012, 1:48pm replied:

Nothing has changed as far as Fortress Europe is concerned.

+2 votes   reply to comment
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Fortress Europe
Fortress Europe
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