Fortress Europe is a historical realism modification for Company of Heroes 2 that is currently in development.


Battlegroups, Combat teams, Kampfgruppen; all these terms describe a collection of units assembled for a specific mission or purpose.

In Fortress Europe, you will pick a Battlegroup at the beginning of every game. Each Battlegroup comes with a tailored selection of unit choices and abilities, similar to a Commander, but is modeled on an actual historical unit type and the support elements it would be able to call upon in battle.


All units are organized according to their historically accurate formations. Countless hours of research have gone into examining US Tables of Organization and Equipment, British War Establishment documents, German Kriegsstärkenachweisungen papers, and what little information is available on Soviet organizations. These wartime documents detailed the size, ranks, and equipment allocated to all military units, allowing us to make formations in Fortress Europe be as historically accurate as possible.

This means every squad, team, and section have the correct amount of men and exact weapons they would have been issued. Platoons you deploy will be constrained to the equipment they had and the amount of squads or vehicles they actually possessed.


Ever found it weird that the armour profile of a tank in Company of Heroes was just a single value for front and another for the rear? The loading tips may talk about side armour, but there is no such thing in the game.

So we changed it. Fortress Europe has the entire armour profile for every vehicle, containing each plate along with their thicknesses and slope angles. When ever a shot strikes a vehicle we determine which plate was hit for that side and at which angle. Using a formula derived from the book WWII Ballistics - Armor and Gunnery, we get the result of the impact.

Also, there are no hit points. Damage is done to the internal components and the crew inside. Kill enough crew members - or knock out enough systems - and the remaining crew will bail out and retreat. Igniting the ammo will take out the entire vehicle. Hits also have a chance to cause fires, which will either force the crew to bail out or waste their time extinguishing it.


Company of Heroes has always rewarded smart micromanagement, but babysitting your units can be frustrating. To ease the burden, infantry will automatically use anti-tank grenades and launchers on enemy tanks that get too close. Vehicles and towed guns will automatically switch to the correct ammunition for the target they're firing at. Infantry in the open will fall back out of range if suppressed, rather than lying prone and waiting to die.

  • Our ballistics system is 75% complete. Armour penetration is working as planned, critical hits are the next task to complete.
  • Units are 90% complete, most just need additional abilities and upgrades to flesh them out.
  • Battlegroups are 50% complete, we are working on a system that can handle all the units in submenus.

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Jagdtiger vs. IS-2 T-34 vs. PzKpfW IV PzKpfW Tiger vs. T-34-85
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Post comment Comments  (70 - 80 of 244)
Da7K
Da7K Oct 25 2012, 8:04pm says:

Any info on the public alpha test/any test?

I can be a tester if you want, although i think it won't happen :P(http://steamcommunity.com/id/TheDa7K/)

+1 vote     reply to comment
eliw00d Creator
eliw00d Oct 26 2012, 6:03pm replied:

Once we have a few things hammered down, we will probably start asking for testers.

+1 vote   reply to comment
88milimeter
88milimeter Oct 3 2012, 11:51pm says:

Basically only .exe mod downloads work on my computer.

+1 vote     reply to comment
88milimeter
88milimeter Oct 3 2012, 11:50pm says:

Can you make the download in .exe please? .rar hates mah computer.

+1 vote     reply to comment
eliw00d Creator
eliw00d Oct 4 2012, 9:02am replied:

There is no download, yet! However, we will most likely release the mod in ZIP format and possibly EXE format.

+2 votes   reply to comment
88milimeter
88milimeter Oct 12 2012, 1:59am replied:

Alright, sounds good. Any possible date of release yet?

+1 vote     reply to comment
eliw00d Creator
eliw00d Oct 12 2012, 1:37pm replied:

When it's done.

+2 votes   reply to comment
uniquegamer
uniquegamer Oct 2 2012, 6:44am says:

Looks very nice mod for COH
Any new vehicles/infantry??

+2 votes     reply to comment
eliw00d Creator
eliw00d Oct 2 2012, 5:13pm replied:

Take a look at our screenshots!

+1 vote   reply to comment
SS-Hauptsturmführer
SS-Hauptsturmführer Aug 22 2012, 9:05am says:

Very nice looking mod you have here, great work :) I'll be tracking and keeping a close eye on this.

Sturmfuhrer

+5 votes     reply to comment
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Icon
Company of Heroes 2 Icon
Platform
Windows
Developer
Medpack Studios
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Official Page
Fortresseuropemod.com
Release Date
TBD
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Style
Genre
Real Time Strategy
Theme
Realism
Players
Multiplayer
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Fortress Europe
Fortress Europe
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2 months ago
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