Fortress Europe is a historical realism modification for Company of Heroes 2 that is currently in development.


Battlegroups, Combat teams, Kampfgruppen; all these terms describe a collection of units assembled for a specific mission or purpose.

In Fortress Europe, you will pick a Battlegroup at the beginning of every game. Each Battlegroup comes with a tailored selection of unit choices and abilities, similar to a Commander, but is modeled on an actual historical unit type and the support elements it would be able to call upon in battle.


All units are organized according to their historically accurate formations. Countless hours of research have gone into examining US Tables of Organization and Equipment, British War Establishment documents, German Kriegsstärkenachweisungen papers, and what little information is available on Soviet organizations. These wartime documents detailed the size, ranks, and equipment allocated to all military units, allowing us to make formations in Fortress Europe be as historically accurate as possible.

This means every squad, team, and section have the correct amount of men and exact weapons they would have been issued. Platoons you deploy will be constrained to the equipment they had and the amount of squads or vehicles they actually possessed.


Ever found it weird that the armour profile of a tank in Company of Heroes was just a single value for front and another for the rear? The loading tips may talk about side armour, but there is no such thing in the game.

So we changed it. Fortress Europe has the entire armour profile for every vehicle, containing each plate along with their thicknesses and slope angles. When ever a shot strikes a vehicle we determine which plate was hit for that side and at which angle. Using a formula derived from the book WWII Ballistics - Armor and Gunnery, we get the result of the impact.

Also, there are no hit points. Damage is done to the internal components and the crew inside. Kill enough crew members - or knock out enough systems - and the remaining crew will bail out and retreat. Igniting the ammo will take out the entire vehicle. Hits also have a chance to cause fires, which will either force the crew to bail out or waste their time extinguishing it.


Company of Heroes has always rewarded smart micromanagement, but babysitting your units can be frustrating. To ease the burden, infantry will automatically use anti-tank grenades and launchers on enemy tanks that get too close. Vehicles and towed guns will automatically switch to the correct ammunition for the target they're firing at. Infantry in the open will fall back out of range if suppressed, rather than lying prone and waiting to die.

  • Our ballistics system is 75% complete. Armour penetration is working as planned, critical hits are the next task to complete.
  • Units are 90% complete, most just need additional abilities and upgrades to flesh them out.
  • Battlegroups are 50% complete, we are working on a system that can handle all the units in submenus.

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Post comment Comments  (70 - 80 of 256)
orzeł
orzeł Nov 19 2012, 1:12pm says:

Hello. When will be realase beta tests this mod ? And I have question whether in this mod will be realistic game ? , as in blitzkrieg mod

Sorry for my bad english....

+2 votes     reply to comment
eliw00d Creator
eliw00d Nov 23 2012, 9:13am replied:

You can find the answers in the summary above.

+1 vote   reply to comment
firezit4
firezit4 Nov 12 2012, 7:24am says:

is this mod still being worked on? i looked at the form and the last update was feb 2011...

+1 vote     reply to comment
eliw00d Creator
eliw00d Nov 15 2012, 2:49pm replied:

I suppose you meant forum. We mainly just respond to questions there. The ModDB page has been updated far more frequently. Take a look at some of the most recent images added!

+2 votes   reply to comment
firezit4
firezit4 Nov 29 2012, 9:03pm replied:

Thanks for the feedback but I have some other questions... Could you give some more info out on how you plan to work the progressive reality of the squads and individuals in them as well as their vet progression...

+1 vote     reply to comment
eliw00d Creator
eliw00d Nov 14 2012, 9:40pm replied:

Yup! What form are you referring to?

+1 vote   reply to comment
marcin_maziarz
marcin_maziarz Nov 6 2012, 5:27pm says:

will all countries have diffrent units like the poles having a 7tp?

+1 vote     reply to comment
eliw00d Creator
eliw00d Nov 6 2012, 11:08pm replied:

The Polish were equipped by the British in 1944, so they will have British vehicles and small arms. Even though they are equipped the same, we plan on giving them a unique feel that sets them apart.

+1 vote   reply to comment
Eric4753
Eric4753 Oct 26 2012, 10:54pm says:

Will players be able to build their armys and still be able to play offline and rank up and stuff?

+1 vote     reply to comment
eliw00d Creator
eliw00d Oct 26 2012, 11:05pm replied:

Yes, players will still be able to build their forces for skirmish mode against AI.

+1 vote   reply to comment
Eric4753
Eric4753 Oct 26 2012, 11:07pm replied:

ok sounds cool.. also will this have realistic damage values like Blitzkrige or Vanilla COH damage values?

+1 vote     reply to comment
eliw00d Creator
eliw00d Oct 26 2012, 11:11pm replied:

More realistic.

+1 vote   reply to comment
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Developer
Medpack Studios
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Official Page
Fortresseuropemod.com
Release Date
TBD
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Real Time Strategy
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Realism
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Multiplayer
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Fortress Europe
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