Fortress Europe is a historical realism modification for Company of Heroes 2 that is currently in development.

Battlegroups, Combat teams, Kampfgruppen; all these terms describe a collection of units assembled for a specific mission or purpose.

In Fortress Europe, you will pick a Battlegroup at the beginning of every game. Each Battlegroup comes with a tailored selection of unit choices and abilities, similar to a Commander, but is modeled on an actual historical unit type and the support elements it would be able to call upon in battle.

All units are organized according to their historically accurate formations. Countless hours of research have gone into examining US Tables of Organization and Equipment, British War Establishment documents, German Kriegsstärkenachweisungen papers, and what little information is available on Soviet organizations. These wartime documents detailed the size, ranks, and equipment allocated to all military units, allowing us to make formations in Fortress Europe be as historically accurate as possible.

This means every squad, team, and section have the correct amount of men and exact weapons they would have been issued. Platoons you deploy will be constrained to the equipment they had and the amount of squads or vehicles they actually possessed.

Ever found it weird that the armour profile of a tank in Company of Heroes was just a single value for front and another for the rear? The loading tips may talk about side armour, but there is no such thing in the game.

So we changed it. Fortress Europe has the entire armour profile for every vehicle, containing each plate along with their thicknesses and slope angles. When ever a shot strikes a vehicle we determine which plate was hit for that side and at which angle. Using a formula derived from the book WWII Ballistics - Armor and Gunnery, we get the result of the impact.

Also, there are no hit points. Damage is done to the internal components and the crew inside. Kill enough crew members - or knock out enough systems - and the remaining crew will bail out and retreat. Igniting the ammo will take out the entire vehicle. Hits also have a chance to cause fires, which will either force the crew to bail out or waste their time extinguishing it.

Company of Heroes has always rewarded smart micromanagement, but babysitting your units can be frustrating. To ease the burden, infantry will automatically use anti-tank grenades and launchers on enemy tanks that get too close. Vehicles and towed guns will automatically switch to the correct ammunition for the target they're firing at. Infantry in the open will fall back out of range if suppressed, rather than lying prone and waiting to die.

  • Our ballistics system is 75% complete. Armour penetration is working as planned, critical hits are the next task to complete.
  • Units are 90% complete, most just need additional abilities and upgrades to flesh them out.
  • Battlegroups are 50% complete, we are working on a system that can handle all the units in submenus.

Join our Steam Group to stay up-to-date with announcements, discussions, events, and more!

Image RSS Feed Latest Screens
Jagdtiger vs. IS-2 T-34 vs. PzKpfW IV PzKpfW Tiger vs. T-34-85
Media RSS Feed Latest Video
Post comment Comments  (10 - 20 of 263)
ArousedLlama Jun 25 2015 says:

Hey eliw00d,any new plans now that the new mod tools have been released?

+3 votes     reply to comment
eliw00d Creator
eliw00d Jun 25 2015 replied:

Actually, check out our latest video... ;)

+3 votes   reply to comment
Kokonochip Jun 16 2015 says:

Is this mod only for multiplayer ? And will the donwload be available here on moddb ?

+2 votes     reply to comment
eliw00d Creator
eliw00d Jun 17 2015 replied:

Yes, mods are currently multiplayer only. However, we do plan on adding support for AI, so that players can team up with and/or fight against the AI in a multiplayer match. That may or may not make it into the initial release, though.

ModDB will be just one of many places you can download the mod. Others will include,,, and

+1 vote   reply to comment
Guest Jun 17 2015 replied:

This comment is currently awaiting admin approval, join now to view.

gonzalooli Jun 15 2015 says:

Excuse me eliw00d, but I have some questions about CoH modding. Could you please give me some answers?

0 votes     reply to comment
eliw00d Creator
eliw00d Jun 15 2015 replied:

Sure, but this is not the place to ask them. I would gladly answer questions you post in the modding forums at,, or

+1 vote   reply to comment
gonzalooli Jun 16 2015 replied:

Many thanks

+1 vote     reply to comment
truchung271087 Jun 14 2015 says:

Dear the creator, I hope that you can add some unit which didn't appearanced in COH2 like Jadgpanther, Hetzer, sherman firely etc.

+2 votes     reply to comment
eliw00d Creator
eliw00d Jun 14 2015 replied:

We hope so, too! However, custom animations and models are not currently supported.

+1 vote   reply to comment
Guest Apr 11 2015 says:

This comment is currently awaiting admin approval, join now to view.

eliw00d Creator
eliw00d Apr 12 2015 replied:

No ETA as of yet. I hope we can get something released this summer, though!

+2 votes   reply to comment
JesusOfCalgary May 29 2015 replied:

that would be so awesome, been following this mod since it was announced for coh1

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Company of Heroes 2 Icon
Medpack Studios
Send Message
Official Page
Release Date
Mod Watch
Track this mod
Real Time Strategy
Embed Buttons

Promote Fortress Europe on your homepage or blog by selecting a button and using the embed code provided (more).

Fortress Europe
Fortress Europe
Last Update
2 months ago
334 members