Fortress Europe is a historical realism modification for Company of Heroes 2 that is currently in development.

Battlegroups, Combat teams, Kampfgruppen; all these terms describe a collection of units assembled for a specific mission or purpose.

In Fortress Europe, you will pick a Battlegroup at the beginning of every game. Each Battlegroup comes with a tailored selection of unit choices and abilities, similar to a Commander, but is modeled on an actual historical unit type and the support elements it would be able to call upon in battle.

All units are organized according to their historically accurate formations. Countless hours of research have gone into examining US Tables of Organization and Equipment, British War Establishment documents, German Kriegsstärkenachweisungen papers, and what little information is available on Soviet organizations. These wartime documents detailed the size, ranks, and equipment allocated to all military units, allowing us to make formations in Fortress Europe be as historically accurate as possible.

This means every squad, team, and section have the correct amount of men and exact weapons they would have been issued. Platoons you deploy will be constrained to the equipment they had and the amount of squads or vehicles they actually possessed.

Ever found it weird that the armour profile of a tank in Company of Heroes was just a single value for front and another for the rear? The loading tips may talk about side armour, but there is no such thing in the game.

So we changed it. Fortress Europe has the entire armour profile for every vehicle, containing each plate along with their thicknesses and slope angles. When ever a shot strikes a vehicle we determine which plate was hit for that side and at which angle. Using a formula derived from the book WWII Ballistics - Armor and Gunnery, we get the result of the impact.

Also, there are no hit points. Damage is done to the internal components and the crew inside. Kill enough crew members - or knock out enough systems - and the remaining crew will bail out and retreat. Igniting the ammo will take out the entire vehicle. Hits also have a chance to cause fires, which will either force the crew to bail out or waste their time extinguishing it.

Company of Heroes has always rewarded smart micromanagement, but babysitting your units can be frustrating. To ease the burden, infantry will automatically use anti-tank grenades and launchers on enemy tanks that get too close. Vehicles and towed guns will automatically switch to the correct ammunition for the target they're firing at. Infantry in the open will fall back out of range if suppressed, rather than lying prone and waiting to die.

  • Our ballistics system is 75% complete. Armour penetration is working as planned, critical hits are the next task to complete.
  • Units are 90% complete, most just need additional abilities and upgrades to flesh them out.
  • Battlegroups are 50% complete, we are working on a system that can handle all the units in submenus.

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Post comment Comments  (30 - 40 of 262)
Guest Nov 8 2014, 10:01pm says:

I'm looking forwards to this. I'm just wondering if it Company of Heroes 2 will allow custom skins?

+2 votes     reply to comment
eliw00d Creator
eliw00d Nov 11 2014, 10:11pm replied:

Check out the official blog post concerning Mod Tools:

+1 vote   reply to comment
akatsukilover Nov 5 2014, 12:30pm says:

Finally they released Mod Tools in the last Update!!!

+3 votes     reply to comment
eliw00d Creator
eliw00d Nov 5 2014, 11:41pm replied:

That is why we've been so quiet, too! ;)

+2 votes   reply to comment
Contrivance Creator
Contrivance Nov 5 2014, 11:34pm replied:

Indeed! EliwOOd and I were both in the closed testing group for the mod tools, so we've been hard at work on making Fortress Europe for CoH2. Stay tuned, as we'll have an update in the near future.

+3 votes   reply to comment
Richartonio Aug 21 2014, 10:02pm says:

The best of luck to you guys. After reading the summary, I concluded that if you succeed, you may create something so great it would be looked back upon by people who in turn will say: "Remember CoH: Fortress Europe? Mods aren´t made like that anymore..."

+7 votes     reply to comment
commander-wolf24 Jul 26 2014, 5:55am says:

I really hope u guys add a lot more things like new modes like infantry only or tanks only, or even new units like u.s army Rangers or Waffen SS

+3 votes     reply to comment
eliw00d Creator
eliw00d Jul 28 2014, 11:00am replied:

While we do not plan to have true Infantry or Tanks only modes, we do plan to have a wide range of Battlegroups that you can choose from that have Infantry or Tanks as their core units. You could easily spend more points on just Infantry or Tanks if that is your play style. As for Rangers and Waffen-SS: we do indeed plan on having them as separate Battlegroups you can choose to play as.

+2 votes   reply to comment
commander-wolf24 Jul 29 2014, 11:54am replied:

hmmm know I feel more interested , well al keep checking for updates :) hope this mod does well.

+2 votes     reply to comment
eliw00d Creator
eliw00d Jun 29 2014, 11:16pm says:

Quick update: please try to use instead of the comment section here. You are more likely to get a quick response (and the formatting is better)!

+2 votes   reply to comment
russian14 Jun 27 2014, 1:29am says:

its a long step to be done.And its a ambitious project.But i ask how it can be done with modding disabled?In december 10th relic disabled modding and the scorched earth wasnt able to go on.

here is a news from cheat commanders mod in december 10th and they said that modding was disabled.although this, he could manage to develop his mod in -dev.Look, i dont want to scare you or stop your development, your mod will be awesome if you make it and i will play.As i said, its very ambitious and has a great potential.I hope you manage to do it.

+5 votes     reply to comment
Karol_PL Jun 28 2014, 6:45am replied: +3 votes     reply to comment
russian14 Jun 28 2014, 8:10am replied:

wow.Thats great, i didnt notice this

+2 votes     reply to comment
eliw00d Creator
eliw00d Jun 29 2014, 9:40pm replied:

We were actually transitioning our mod from CoH1 to CoH2 during the Alpha, Beta, and then again during a period of time I like to call the "exploit era". Even with modding disabled, we have used SCAR in maps to continue testing ideas and developing systems. Feel free to read more about it here:

+1 vote   reply to comment
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Fortress Europe
Fortress Europe
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1 month ago
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