Fortress Europe is a historical realism modification for Company of Heroes 2 that is currently in development.


Battlegroups, Combat teams, Kampfgruppen; all these terms describe a collection of units assembled for a specific mission or purpose.

In Fortress Europe, you will pick a Battlegroup at the beginning of every game. Each Battlegroup comes with a tailored selection of unit choices and abilities, similar to a Commander, but is modeled on an actual historical unit type and the support elements it would be able to call upon in battle.


All units are organized according to their historically accurate formations. Countless hours of research have gone into examining US Tables of Organization and Equipment, British War Establishment documents, German Kriegsstärkenachweisungen papers, and what little information is available on Soviet organizations. These wartime documents detailed the size, ranks, and equipment allocated to all military units, allowing us to make formations in Fortress Europe be as historically accurate as possible.

This means every squad, team, and section have the correct amount of men and exact weapons they would have been issued. Platoons you deploy will be constrained to the equipment they had and the amount of squads or vehicles they actually possessed.


Ever found it weird that the armour profile of a tank in Company of Heroes was just a single value for front and another for the rear? The loading tips may talk about side armour, but there is no such thing in the game.

So we changed it. Fortress Europe has the entire armour profile for every vehicle, containing each plate along with their thicknesses and slope angles. When ever a shot strikes a vehicle we determine which plate was hit for that side and at which angle. Using a formula derived from the book WWII Ballistics - Armor and Gunnery, we get the result of the impact.

Also, there are no hit points. Damage is done to the internal components and the crew inside. Kill enough crew members - or knock out enough systems - and the remaining crew will bail out and retreat. Igniting the ammo will take out the entire vehicle. Hits also have a chance to cause fires, which will either force the crew to bail out or waste their time extinguishing it.


Company of Heroes has always rewarded smart micromanagement, but babysitting your units can be frustrating. To ease the burden, infantry will automatically use anti-tank grenades and launchers on enemy tanks that get too close. Vehicles and towed guns will automatically switch to the correct ammunition for the target they're firing at. Infantry in the open will fall back out of range if suppressed, rather than lying prone and waiting to die.

  • Our ballistics system is 75% complete. Armour penetration is working as planned, critical hits are the next task to complete.
  • Units are 90% complete, most just need additional abilities and upgrades to flesh them out.
  • Battlegroups are 50% complete, we are working on a system that can handle all the units in submenus.

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Post comment Comments  (30 - 40 of 244)
jooeiii
jooeiii Jul 31 2013, 11:02pm says:

i'll wait :)

+5 votes     reply to comment
jackhuffstutler
jackhuffstutler Jul 18 2013, 7:32pm says:

where are the downloads?

-3 votes     reply to comment
eliw00d Creator
eliw00d Jul 20 2013, 12:46pm replied:

Thanks for your interest, but we have not released anything yet!

+6 votes   reply to comment
JesusOfCalgary
JesusOfCalgary May 26 2013, 3:33pm says:

Why'd you take down all of the media?

+2 votes     reply to comment
eliw00d Creator
eliw00d Jun 4 2013, 12:38pm replied:

They were no longer relevant. Stay tuned!

+2 votes   reply to comment
Eric4753
Eric4753 Apr 7 2013, 2:11pm says:

Any planned release date?

+2 votes     reply to comment
eliw00d Creator
eliw00d May 9 2013, 10:17pm replied:

@Eric4753
We will have more to say on that down the road. We are sorry for the lack of news, but rest assured that we are not dead! :)

+1 vote   reply to comment
eliw00d Creator
eliw00d Mar 22 2013, 1:35am says:

Quick update: we have reinstated the ModDB forums.

+1 vote   reply to comment
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eliw00d Creator
eliw00d Feb 3 2013, 1:55pm replied:

To answer both questions: we are seriously looking into switching development to CoH2. That is all we are willing to say at this time. Stay tuned! :)

+2 votes   reply to comment
Blackjack2000k
Blackjack2000k Mar 9 2013, 6:25pm replied:

Well if your gonna switch to CoH2 can you at-least.. put a version of this mod for the original CoH?

+1 vote     reply to comment
eliw00d Creator
eliw00d May 10 2013, 10:28am replied:

@Blackjack2000k
Switching development is a lot of work, and we would no longer support or develop the CoH1 version. So, this is not likely. Sorry for the inconvenience!

+1 vote   reply to comment
Blackjack2000k
Blackjack2000k May 10 2013, 10:37am replied:

So much for waiting....

+1 vote     reply to comment
eliw00d Creator
eliw00d May 10 2013, 10:40am replied:

@Blackjack2000k
There's a lot to look forward to with CoH2! :)

+1 vote   reply to comment
Blackjack2000k
Blackjack2000k May 10 2013, 10:09pm replied:

Not everyone can run CoH2 [My computer can't run it]

+1 vote     reply to comment
Dosenmais
Dosenmais Feb 10 2013, 8:02am replied:

You seriously looking into what? You didn't released shtuff so far. You released 32 Screenshots which barley show anything within 1 1/4 year. Why you talking about yourself as "we"? Seriosly, there isn't anyone else than you. Otherwise i would drop the others anyone for reaching no shtuff not.

-2 votes     reply to comment
eliw00d Creator
eliw00d Feb 13 2013, 8:45am replied:

According to your comment history, you spend a lot of time saying that to other mods as well. Thanks for the feedback, though!

+3 votes   reply to comment
JesusOfCalgary
JesusOfCalgary Mar 9 2013, 3:37pm replied:

That'd be sick @Transitioning to COH2. I know you said that's all you will say at this point, but I wanted to ask if you switch over to COH2, what will happen to the American/Commonwealth factions? Will you try to recreate the Western front for COH2 or abandon them?

+2 votes     reply to comment
eliw00d Creator
eliw00d Mar 9 2013, 4:41pm replied:

Priority would shift to getting Soviets and Germans done, followed by Finns, Hungarians and Romanians. The Western Allies would be put on the back burner until we find a way to bring them in asset-wise, but we wouldn't abandon them. Our focus would still be on 1944, as well, so a lot of our current work would transfer over.

+1 vote   reply to comment
Contrivance Creator
Contrivance Feb 12 2013, 4:38pm replied:

Wait, I don't exist? When did this happen? :)

+2 votes   reply to comment
eliw00d Creator
eliw00d Feb 10 2013, 9:09am replied:

Dosenmais,
Why all the hostility? Please keep in mind that modding is a hobby, not a job.

+2 votes   reply to comment
Dosenmais
Dosenmais Feb 13 2013, 7:58am replied:

Because "they" listed, well, lists with every not relevant detail at this point so far which look like you would made your Taxes but didn't released anything, not even good screenshots. Its total vacuous. "Look there will be so many countries" Nonsense. They haven't shown nothing about this so far. This is a still birth.

-4 votes     reply to comment
JesusOfCalgary
JesusOfCalgary Feb 1 2013, 1:34pm replied:

I think they did release a private alpha awhile back...

+1 vote     reply to comment
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Platform
Windows
Developer
Medpack Studios
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Official Page
Fortresseuropemod.com
Release Date
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Real Time Strategy
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Realism
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Fortress Europe
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