Fortress Europe will be the first persistent realism modification for Company of Heroes.

Players assume the role of a Company Commander for one of the Allies or Axis nations. Create your companies at our website, take them into battle, and customize them as they grow in experience. No special launcher or extra steps will be required, simply create or edit your company on our website and start the game.


On our website you will be able to create up to eight companies per nation, and you can choose one at the beginning of every battle. Any company type that fought cohesively on the front lines is available for you to use, from infantry companies to tank companies, and everything in-between. In addition to the integral platoons of that company, you can also get support from platoons that historically fought alongside your company type, allowing you to make a well-rounded force that can tackle any obstacle. Support units are divided hierarchically, from Battalion to Corps. 

We use a points-based approach to balancing platoons, with more effective units costing more points to acquire, and everyone being limited to the same point total. Rare equipment is unavailable without perks, ensuring that you cannot create bizarre companies with rare equipment combinations that never fought alongside each other. After the minimum platoons are deducted from your point total, you can spend the remainder on strengthing your company or adding support. Even a mighty Schwere Panzer-Kompanie (German Heavy Tank Company) can have a fair battle against an American Rifle Company.


All units are organized according to their historically accurate formations. Countless hours of research have gone into examining US Tables of Organization and Equipment, British War Establishment documents, and German Kriegsstärkenachweisungen papers. These wartime documents detailed the size, ranks, and equipment allocated to all military units, allowing us to make formations in Fortress Europe be as historically accurate as possible.

Armour penetration data that was collected by the various combatant nations has been used to calculate our own target tables. The effects of explosions are split between the direct impact and the shrapnel; impact hits can spall armour, inflicting damage to the interior from metal fragments, while shrapnel can only wound infantry and puncture unarmoured vehicles. Flamethrowers can smoke out the crew of vehicles and cause engine fires, in addition to being a terror weapon against infantry. Vehicle crews will abandon their vehicles and flee off the battlefield if their situation becomes hopeless due to crippled equipment or casualties. Ammunition is tracked individually for infantry, gun teams, and vehicles, forcing you to manage your resources carefully during the course of the battle.


Every soldier in your force is named, ranked, and gains experience with every battle. Heavy losses to a platoon can wipe out its overall experience gains, bringing them back down to the level of inexperienced recuits as new members replace the dead. Units can be retreated off the battlefield, allowing them to resupply themselves with ammunition before returning, or to escape annihilation so they can retain their experience for a future battle.

Your company commander, as well as your integral platoons, gain experience with every battle which is used to buy perks. Perks unlock rare units and provide benefits that further help customize your force as they become battle-hardened. Support platoons and batteries do not gain experience, as their are loaned from other units and are only under your control during the course of the battle.

Visit our Steam Group if you have any questions or suggestions!

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M4A3(75)W Dozer Tank M4A3(76)W Medium Tank M4A3(105) Assault Gun
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Post comment Comments  (40 - 50 of 228)
orzeł
orzeł Nov 22 2012, 5:41pm says:

Hmm .. This mod is dead ?

0 votes     reply to comment
eliw00d
eliw00d Nov 23 2012, 9:12am replied:

No.

+4 votes     reply to comment
orzeł
orzeł Nov 19 2012, 1:12pm says:

Hello. When will be realase beta tests this mod ? And I have question whether in this mod will be realistic game ? , as in blitzkrieg mod

Sorry for my bad english....

+2 votes     reply to comment
eliw00d
eliw00d Nov 23 2012, 9:13am replied:

You can find the answers in the summary above.

+1 vote     reply to comment
firezit4
firezit4 Nov 12 2012, 7:24am says:

is this mod still being worked on? i looked at the form and the last update was feb 2011...

+1 vote     reply to comment
eliw00d
eliw00d Nov 15 2012, 2:49pm replied:

I suppose you meant forum. We mainly just respond to questions there. The ModDB page has been updated far more frequently. Take a look at some of the most recent images added!

+2 votes     reply to comment
firezit4
firezit4 Nov 29 2012, 9:03pm replied:

Thanks for the feedback but I have some other questions... Could you give some more info out on how you plan to work the progressive reality of the squads and individuals in them as well as their vet progression...

+1 vote     reply to comment
eliw00d
eliw00d Nov 14 2012, 9:40pm replied:

Yup! What form are you referring to?

+1 vote     reply to comment
marcin_maziarz
marcin_maziarz Nov 6 2012, 5:27pm says:

will all countries have diffrent units like the poles having a 7tp?

0 votes     reply to comment
eliw00d
eliw00d Nov 6 2012, 11:08pm replied:

The Polish were equipped by the British in 1944, so they will have British vehicles and small arms. Even though they are equipped the same, we plan on giving them a unique feel that sets them apart.

+1 vote     reply to comment
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Company of Heroes 2 Icon
Platform
Windows
Developer
Medpack Studios
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Official Page
Fortresseuropemod.com
Release Date
TBD
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Style
Genre
Real Time Strategy
Theme
Realism
Players
Multiplayer
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Fortress Europe
Fortress Europe
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Last Update
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