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OVERVIEW
So what is Speahead..? People die faster than Relic can break our mod :D
- Achronos, Project Leader

Specifics
Deadlier Weapons: Greatly increased weapon damage and range across the board. Anything and everything has a potential chance to kill if used correctly. Automatic weapons can tear through multiple targets, artillery can pulverize multiple squads if left unchecked.

New Units: More units available such as the 3.7cm Pak 36, or the Bazooka-wielding Anti-Tank Squad for Americans. No faction will be left out entirely in a certain playstyle, such as defense, or tank combat, but neither do they all function the same.

Redesigned Combat: Infantry is a game of tactics, you stand a fair chance of countering any other squad under the right circumstances. Not just because one squad is "elite" and yours aren't. Armor combat is a much more dangerous game. The tank with the better gun or thicker armor will quickly splatter the smaller tank, using coordinated attacks and flanking is crucial, especially for Allied tanks. Accuracy may be effected by movement, crew experience, while reload times may depend on the placement of the ammunition storage within the tank.

Doctrines: These are available as a means to provide more flexibility and options over the vanilla commanders in the form of abilties that complement playstyle, new units, and more. Choosing a doctrine (Company, Regiments, Tactics, Division, Corps, resepectively.) from the HQ is recommended.

Even more Specifics:
- Abilities: Sprint and Hold Position is available for all infantry, and a lot more for each squad to give them more utility.
- Aircraft: Airstrikes and strafing runs are far more lethal, but at the same time able to be countered with enough AA.
- Ambush: Infantry in cover or buildings will be able to hide and wait for targets to arrive closer. Urban combat will be significantly more dangerous, armor is advised to have supporting infantry.
- Armor: Size matters. A Tiger can easily take on multiple medium tanks, while an ISU-152 can pick it off from range.
- Artillery: Howitzers, and mortars no longer hit dead-on with every single shot. While they do far more damage, they cost munitions to fire and scatter far more. Expect heavy ordnance such as a 240mm gun to potentially change the course of an entire battle.
- Buildings: All factions have received defensive build options, such as machine gun nests and sandbags.
- Criticals: Many unused or removed criticals have been re-added and applied to much more weapons. For example, Tanks can have engine fires, get shellshocked by artillery, or have their turret jammed. Flak can shatter weapon optics, pierce through armor and damage the crew.
- Infantry: Firefights are a more equalized playing ground. German units wont be able to just sponge up damage from the Allied armies, their soldiers are just as lethal if used correctly. Tactics and weapons matter.
- Officers: No longer commander-specific, they provide an assortment of abilities and aura to aid your troops in the field, call a smoke barrage to cover an advance, or light flares to mark artillery.
- Upgrades: Units can be extensively customized due to many new upgrades, most units have up to six available upgrades, ranging from weapons, explosives, and other abilities.
- Tactical Retreat: Troops no longer receive increased survivability when retreating. Use it when viable!
- Veterancy: Squads will no longer morph into super soldiers at Rank 3. Bonuses will be added incrementally and up to rank 5. Veterancy-based abilities, and weapon upgrades also encourage you to keep your troops alive.

Founder/Designer/Modder: Achronos
Balance/History/PR: Charles Vane
Bug Reporter: M0131U5
Assistant Modder: Papa Schlumpf
Testers: AllstarJester, Fieldy 1994, GANDALFtheSWAG, Mishimix, VoteVeto and all those I have forgotten.

Special thanks to:
Janne252 - Nearly wouldnt have gotten this far without his CheatCommands game mode!
MonolithicBacon - For creating amazing Spearhead-specific maps and gamemodes.
UKVAULTMAN - Also for creating some awesome Spearhead maps!
LeePriest - For help as a former partner in the project.
Relic - For keeping us busy with bugs every new patch :D
Nithralder - Help with some coding.

Want to join the team? Feel free to message Charles Vane or Achronos.

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guide Spearhead Mod

guide Spearhead Mod

Guide 7 comments

Unofficial Steam Spearhead Mod Units Guide updated to the latest version.

Post comment Comments  (0 - 10 of 43)
Guest
Guest - - 689,116 comments

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56region
56region - - 180 comments

In the final version of the AI ​​mod, it produces units that do not conform to the doctrine. For example, Pershing, or Kaliopa, may appear in the US Airborn doctrine. Although this doctrine does not provide for them, it interferes with a high-quality and realistic game.

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Guest
Guest - - 689,116 comments

Hello creater,this mod is awesome that i never play nomal game anymore.There is a little issue,i found that one of the SS's jager tatic's radio summon unit:Nederland Division's 4th.SS FreiWillinge, it's mp34 update while completed but lack of model on those guys hand.Could you give a sten smg model on it's mp34 update while completed,i would very happy to see these guys finally have mp34 on hand.Again thanks for your guys's great work!

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Guest
Guest - - 689,116 comments

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nuruddinshah52
nuruddinshah52 - - 469 comments

Does anyone here have the bug where new unit can't enter in the battlefield
Playing on Crack version
And don't say buy the game
Wikinger plays just fine tho

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Master_Tom
Master_Tom - - 1 comments

are you stupid?

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Sn4rk
Sn4rk - - 528 comments

Just get the latest version, if you can find it somewhere
Relic still updates this game even after years, so I ended up buying the game because it's hard to play mods if you don't have the latest version

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56region
56region - - 180 comments

AI has too much artillery and aviation spam ... it's impossible to play. But the mod is great.

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Spicebomb
Spicebomb - - 120 comments

Wheres the download?

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56region
56region - - 180 comments

Steam.
Register. Or without registration through SteamWorkshop.download.

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