Release 9 version of Empire Earth 4 (Mod)This mod is constantly updated, stay tuned for new releases

Download the mod link
English version:
Maximum speed up to 1Mb/s, but the site in Russian language!
Maximum speed up to 500Kb/s, need your email

Russian version:
or in
Official site of mod: - English version - Russian version


!!!!!!!!! It is very important!!!!!!! !!!
The mod is set for the game Empire Earth II: The Art of Supremacy (gold version EE2)
Mod Run in compatibility mode for Windows XP (operating systems, Vista and 7)
Please set Lighting Detail: LOW. Game works properly only with LOW setting of Lighting Detail.
(By default, these settings should be at a minimum)
For some video cards may have to reduce, and other settings.
Maud more demanding on computer resources than the original game!
Do not make a massacre 10 player map size of 500 * 500!

For more information about mod found here:
In Mod EE4 can play online. We are constantly test mod in multiplayer. You can join our tests and play with us in the mod. We have the opportunity to play at GameSpy, hamachi and Tunngle.
If you want to play online in mod, and want to get involved EE4 or you have any questions,
you can write here:

The creators of Empire Earth 4 (Mod):
The core team:
Author of the idea, program code, the adaptation of models, the balance - RGV1
Russian text description, icons, boot screens - Axel
Boot screen, icons, scripts, maps - Dragon_ua
Russian text description - DarkElfe
Adapting the model program code - Iwanicki
The icons, the English text - Michael34
Correction of the English version of the mod - Shieldwolf
Over the mod worked well:
Program code, balance, ideas, scripts - NagvalRus
Campaigns and Scenarios - iluha
Scenarios, the English text description - Ivan12345 @
The campaign and scenarios - Oreshek
Modernization of the map generator - Elensul Heruambar
Icons, ideas - e24ever
Maps - LeVon Levoni
The original game patch - DrMonaLisa
Promotion of the project, English text description - ilih1997g
Maps - ADM_RUS

A team of testers:
RGV1 Michael34 DarkElfe skif_89 androon-cool Dragon_ua Ivan12345 @ Uzer DrMonaLisa ADM_RUS
NagvalRus Axel ilih1997g

Special thanks to:
Shieldwolf Mr.UNleash TRIPLNICKLE

We express our appreciation for the promotion of mod
DrMonaLisa and site

The mod is used:
Models of the authors of the site

Models of the mods for Rome Total War:
Ogniem i Mieczem

In the mod used patch Empire Earth II: The Art of Supremacy Unofficial patch 1.1

NEW in version 9 Mod Empire Earth 4 (short description)

Made from scratch line units 1-5 epoch in mod.
Added 300 new models, descriptions, icons and names.
Each new unit has its own performance characteristics.
It is a, for 1-5 periods.
Starn playable in 1-5 epochs:
Russia, England, Germany, France, Italy, Greece, USA, Babylon, Egypt, Turkey.

About the country:

Russia: 1-4 Scythians, 5 Slavs.
Germany: 1-4 Germans, 5 Huns.
French: 1-4 Gauls, 5 Francs.
England: 1-4 Brits, 5 Saxons.
Rome: 1-3 Rome, 4 Roman Empire, 5 Western Roman Empire.
Greece: 1-3 Greek city-states, 4 Macedonia, 5 Eastern Roman Empire
America: 1-4 Carthage, 5 Spain.
Egypt: 1-4 Egypt, 5 Berbers.
Babylon: 1-2 Babylon, 3-4 Babylon satrapies, 5 Sassanids
Turkey: 1-2 Persia, 3-4 Persian Empire, 5 Persian state.

Each country is gaining some type of unit (computer player).
New types of units in 1-5 epochs:

A warrior with an ax, a mace, ax, two-handed sword (increased attack),
The peasants with knifes.

Warriors with spears - all have a bonus against cavalry:
Spearman - the usual spear, a range of attacks
Hoplite, a long spear, vyoskaya defense, attack range 2. More efficient to build in the phalanx.
Sarissofor very long spear, attack range 3. More efficient to build in the phalanx.
Peasants with pitchforks.

Slingers - hurl stones, attack range and killing power is average, are available at an early age
Skirmishers - metal darts, attack range is low, but high value attacks
Archers - Range of attack is high, setting the average attack
Axe Throwers - a very short range attack, setting a very high attack
Throwers lit heads - an attack on the area, short range attack, high attack option. The heads light up in the fall.


Horse swordsman and horseman with an ax - the standard cavalry, there is a bonus in the construction of a wedge.
Horse cavalry spearman standard, there is a bonus in the construction of a wedge.
Horse Archer
Horse skirmisher - throwing darts.
Katafrakt - a very large parameter of life, but low speed.

The women - soldiers with axes. Inspire the troops. Engage in the Town Hall.
Druids - inspire troops. Employed in the temples.
Berserkers - inspire troops.
Chariot serponosnye - melee.
Chariots with archers, or darts.
Elephants melee.
Elephants with towers archers
Spartan hoplites. - Increased attack and setting life. Expensive and long construction.
Farmers - the units employed in the Town Hall.

For each country, made his officer-bearer, on the basis historical prototype.

Made line of the ships for 1-5 epoch, as well as icons and names.
All ships can transport troops.
All ships can take each other on the board.
Russia, Greece and England have a unique marine units.
All countries are gaining new ships.
General types of ships:
The Raft (1 period)
Birema (the most powerful ship)

Other types of:
Galley with catapult - for fire coast.
Viking ship, and the Rus - maneuverable military landing craft.
Greek galley, attacking the Greek fire.
Made line of siege equipment epoch of 1-5.
All countries are gaining a new siege equipment.
Siege equipment was very effective.
Heavy Onager catapults and efficient against buildings.
Light balista and a scorpion - rapid and effective for land units (one shot - one kill)
In the game, new scenarios and campaigns.
4 campaigns, total 60 new scenarios.
Made an important thing for a game:
Reduced the number of buildings in territory
Added text descriptions to the existing units. The work continues.

Improved icons of existing units. The work continues.
8. New boot screen at startup when you start the game and map editor.
Icon for MOD. Several other minor changes.
Now when you start the single player or multiplayer will not show the original units, and by appropriate icons of the nation.

New, more realistic surface texture maps for the tropics.

Added new map

Added a new type of map generation. It replaces the old type of card - Big Island.
Now the maps are generated are not predictable. In 7 out of 10 cases - it is plain from the bays. Territory on this map are large.

New units 9 version you can find in game encyclopedia.

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Empire Earth 4 (Mod) v9.0 (English and Russian)

Empire Earth 4 (Mod) v9.0 (English and Russian)

Oct 25, 2011 Full Version 23 comments

Empire Earth 4 (Mod) v9.0 (English and Russian) (Multiplayer)

Post comment Comments  (0 - 10 of 119)
ItsJustCat Apr 5 2015, 8:04am says:

Is there actualy still some one working on the mod? becouse i know that there is a version 9.4.1 but its only in russian and it would be super awesome if it would be updated to english, or is there any other way to get it in english?

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Oliverthecat Oct 21 2014, 1:07pm replied:

Maybe its in its final version...

+1 vote     reply to comment
Sammael666 Mar 15 2014, 3:08pm says:

I try to run it on windows 8 but every time I do, it quits to desktop. Any solutions?

+1 vote     reply to comment
Destroyer833 May 14 2014, 9:36am replied: This is what i use, it works, it will end your explorer.exe though, so just run that in your task manager after.

+1 vote     reply to comment
Soldier96 Jan 17 2014, 3:50pm says:

i also saw the ai wont produce the ships like yamato and the new units,they produce the default units,lol

+1 vote     reply to comment
Soldier96 Jan 17 2014, 10:54am says:

god bless you modders,i didnt know this game can be more than amazing with this mod.......peace guys :D,i like it allot

+1 vote     reply to comment
isla Jan 15 2014, 10:29am says:

excuse me I don't know if this from the mod or I made a mistake in playing it but first the units production is very very slow the same to the epoch changing. second the building especially the defences building is very limited un like the original game and very weak I tried even use the game pace edit but no use and I thought when playing this mod the Population will not Dependent on the territory it well be limited but not because of territory,the game will crash of course if it become unlimited but I hope someone help me by the way my pc is very good so it not pc speed problem I played the original game on my pc and it was very fast in the units production and all thank you

+1 vote     reply to comment
Oliverthecat Jul 8 2014, 6:50pm replied:

The author is... lets say stubborn about the Epoch timing and wants the player to spend a long time in each epoch(massively increasing costs to research would work much better), unit recruitment increase is used to punish the player from losing units(They are all stupidly long), so don't worry neither of these problems are PC related they are just there to tough the game and increase its length.

+1 vote     reply to comment
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Empire Earth 4 (Mod) v9.0 (English and Russian)
Empire Earth 4 (Mod) v9.0 (English and Russian)
Last Update
2 years ago
72 members