Five Elite Mercenaries are send to an Island in middle of the 1980'. The Task: Find and Eliminate a local Drug Baron. Features: new Physic, real Sunmovement, Day/Night Change, Hunger/Food system, realistic (!) Weather system, Light/Dark viewing system for AI, 5 different Fractions on the Island. Complete Realistic simulation of nearly all things, including Sleep. New weapons, new Vehicles. Vehicles driving system is now exact (!) like GTA IV , FireSystem,... this mod is Heavily inspired by GTA, IGI, FarCry.
this is ONE texture, so i have still 6 empty layers left which i can use.
a very very hard part was the bump and the normal map for displace-effect.
boaaaaah, seriously, i have no idea what to do so the youtube encoder does not crash the video all the time -.-
for some time you can download the video at high source quality from my server:
Reflex-studio.com (2.3 gb direktlink)
ps.: yes, i swear: it is far cry 1 , its not faked and i have still 6 layers left for terrain painting!
pss: sorry , i have had to cleanup a little the state of process pictures, and many comments are also lost :/
i LOVE comments, but i have spammed the last days the imagestrip here with to much nearly identically pictures, so i deleted them.
please take my apologise for this and dont stop sharing your opinions !
thank you!
awesome work, and this is not cryengine 1, is kaiengine.
you are welcome :D
but i have nearly nothing changed in the renderer and also the Terrainshader is almost originally.
i only begin to understand how to handle this great great engine! all this have had be reached 2003 in identical quality, but i think they didnt have had the time or patience to dig into their engine because there was no need then, it looked breathtaking back in time :D
That video looks amazing! I'm downloading the version from your site, so I'm looking forward to seeing that video in better quality.
the youtube video is not really enjoyable -.-
Indeed, the quality of the original video is way better than the one of the YouTube. However, I'm not that surprised, since the YouTube has been going downhill for years, so I'm glad that, it's still here with all of that ******** which has happened in those last years.
it seems they only deliver non blocky / distorted videos if you upload the uncompressed 10 gb file, but then the contrast / gamme is still destroyed.
i really think about going to twitch or something else, because this is actually no more enjoyable.
That's unfortunately true, but I'm not sure if the Twitch is the right option, because you can't store videos for a longer time period.
oh okay :/
How many MB's is that texture? Does Cryengine 1 support texture streaming?
4k = 11mb with all 3 mips for diffuse,
for bump and normal i use 2 k textures a 2.4mb.
= 16mb overall for this layer.
but i found out, that the terrain brebaked texture have ALWAYS the same size and memory load, no matter what you bake in.
> Does Cryengine 1 support texture streaming?
theoretically yes, practically i never got the disc to memory streaming to work, cryengine crash immediately to desktop if i switch this on. it's also not documented how to handle that. there is only the magic hint "special prepared texture pool container" which i think its only the usual pak container, but i did not got it to work.
there is also additionally a also called "texture streaming" which can stream the in ram loaded texture to GPU memory, if needed, this is working i think, but useless for me.
i urgently would need texture from disc streaming.
in ce2 it's activated but i did not found out, how exactly, because it's a little bit recodet.
16mb is not bad for a "mega texture" :D that fits easily entirely on GPU memory, no need for texture streaming in that case.
Just for comparison some MegaTextures for Quake Wars, RAGE, etc, are above 3 GB on disk, and for idtech 4 engine (Doom 3 engine) they could reach impressive 10GB or more just for the terrain diffuse texture alone, the MegaTexture tech on idtech 4 was really primitive and add no texture compression, that is why was not used on Doom 3.
i also was intrested back in time for their idea in rage and was disappointed how it looked in game. it looked all the time "false".
like, all objects have the same shader and texture, it was clearly visible, so all looked "static".
the megatexture i use is still tiled like hell over the map! thousend times! but instead using a 512x512 i "prepaint" a 8*512x512 tileset which then looks ofcourse thousend times better.
with this technique i have instead 7 layers 56 layers of terraintexture.
So, if I understood it well, you are using a HUGE detail texture, right?
If so, that's so cool. :o
i use for each layer a 4x4k as detail texture, like described and shown on previous post Moddb.com
what you see in this video, is ONE single texture and ONE layer.