Fall from Heaven 2 0.30 PDF Manual version 0.10
Jan 06, 2008 Guides 0 commentsThis version includes all 21 Civs with descriptions of their Heroes, World Spell, Unique Units, and Leaders. This is a Manual and Reference document NOT...
Fall from Heaven II is a dark fantasy mod for Civilization IV. The Age of Ice has ended, what is left of the once great empires of man have formed into small tribes, ready to rebuild and retake that which was lost. But the world is not empty. Hordes of barbarians await these new civilizations. Wild animals stalk hapless scouts and reckless emissaries. Giant spiders lie in patient wait in the jungles and the forests waiting for their prey to take that last, fatal, step.
There is great evil, but also selfless good. There are those who strive to remain neutral in the coming conflict as opposed ideologies break the world asunder once again. The first goal, is survival. The second goal is power, for good or ill. Will you pursue power through strength of arms or arcane studies, through piety or blasphemy? Choose carefully. On each path you will allies, and bitter foes, and the deeper you delve into the secrets of combat, or sorcery, or the divine, the harder it will be to turn back.
Here is a brief list of some of the new features in Fall from Heaven:
Magic! - Spellcasting units can take promotions in the different spheres of magic, granting them access to new spells and abilities. There are three sorts of casters, those that know Sorcery, those that practice Summoing and Divine casters. A unit has access to spells depending on what sort of caster it is and the spell spheres it chooses which of 14 spheres it wants to learn when it levels up (Fire, Entropy, Nature, Spirit, etc). Casters gain experience slowly automatically, so there is no need to risk them in combat as they pursue their studies in the mystical arts.
Experience - Veteran units are now more valuable. The base promotions have been essentially doubled, making the difference between experinced units and greenhorns especially noticeable. Also, new anti-racial promotions have been added, become the scourge of the elves, if it suits your fancy.
Upgrading - In order to upgrade the the strongest units a unit must first prove itself worthy. Do you want to be an Immortal? Unable to die, and thus able to fight for all eternity? Then you have to be at least a Lv. 6 Maceman.
Religions - Not all religions are created equal, and some of them effect the alignment of your civilizations. If you choose to follow the vile practices of the Ashen Veil, your civilization will descend into the depths of Evil. You will of course be rewarded with immense arcane power, knowledge and the aid of Demons. On the other hand, if you follow the Runes of Kilmorph, you will be able to obtain the aid of the reclusive dwarves and share in their love of gold and gems.
Heroes - In times of darkness and strife, heroes will rise to lead their civilizations to victory. Heroes are world units, that can only be built once. If they die, they cannot be rebuilt. Each civilization has at least one hero associated with it, as does each religion. Heroes gain experience each turn, meaning that in any given game, they will probably be your most powerful unit by far. They are capable of taking lightly defended cities by themselves, but they're only a short dogpile away from being dead, so protect them!
Technology - Specialization is the name of the game here, while you may be able to generalize into the first or second tier of techs, you're probably better off specializing in one of the various forms of combat or the arcane or the religious. Tech progression is noticable slower in FfH, giving you an opportunity to play with those new toys you just discovered. There are also religious specific techs, that cannot be researched unless you follow the appropriate state religion.
Choose your Civilization:
Choose your Religion:
Choose your Mana:
And try to survive Armageddon:
0 comments by KaelFfH on Oct 11th, 2008 digg this super bookmark
Fall from Heaven 2 version 0.34 released today. This version adds the following major features to FfH:
1. The Illians, rulers of a former age survive in the worlds snowy wastes after the death of their god. Now you can guide them through the rituals required to resurrect their god and reclaim their dominion over Erebus.
2. Explorable Lairs. You can have your units explore the ancient dungeons, barrows, ship wrecks and ruins. They may find treasure, allies or powerful enemies within the lairs.
3. New Challenge modes have been added. These game options create alternate rules for the game like the Final Five mode where the player with the lowest score is removed from the game every 50 turns until only 5 players remain. Or the Increasing Difficulty mode where the game difficulty increases as the game goes on.
4. The Trophy Hall. Earn achievements by winning games under various conditions or accomplishing feats within games.
Fall from Heaven II:
Download: Forums.civfanatics.com
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This version includes all 21 Civs with descriptions of their Heroes, World Spell, Unique Units, and Leaders. This is a Manual and Reference document NOT...
Requires Civilization IV Beyond the Sword version 3.17 to play.
This Doc provides an Overview over the unique characteristics, units and mechanics of the 21 unique Civs. Ideal for starters
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I LOVE THIS MOD!
9.5/10
Truly an amazing mod.
A few small errors here and there, like a missing description for a few things... But that's about it.
The music is epic, the magic is epic... An all around very fun experience!
This mod made me believe in Total Conversions again. I enjoy this production on a level far beyond that of the original game. In fact, I would recommend purchasing Civ IV to a friend purely so they could play this mod.
Oh guys, please check Forums.civfanatics.com
for the latest versions, i believe this page is outdated right now.
I think Kael and the rest of the team deserve our undying praise for releasing the single greatest modification for a game ever, endless possibilities, interesting religions, dynamic civilizations and a great plot and backstory, Nothing eats time like FFH2.
I want to play the mod so bad I could cry. I loved Test of Time version of Civilization II growing up. I felt like it never got old for years. I've been waiting for a Sid fantasy version for at least six years now. I've written him multiple times begging for a fantasy version with no luck. I find this mod and get all excited....
This is the zillionith download attempt to make it work. I'm finding that moding is just not working for me at all unless it's one of the standard mods that came with Civ IV. For this awesome-sounding, awesome-looking fantasy mod I crash right before the game loads. (On a previous version I got a ton of errors that seemed endless before the game even loaded.) Are these mods meant to work with the "beyond the sword" expansion? Could Windows Vista be the problem?
I believe it is meant to work with the BTS expansion my friend, that's what i use anyway..you must also have the other Civ expansions/Warlords/Vanilla patched up fully, go to the main thread in Civ Fanatics and post there for help.
I went through all the trouble of installing Civ IV, Civ IV: Beyond the Sword, and the Fall from Heaven 070 and the patch on my desktop computer and still got the same error. This is really not fair.
about your trouble with getting Fall from Heaven to run, please leave a comment with all your system specifications in this thread: Forums.civfanatics.com
I created an account to say this is by far the best mod I have downloaded. Thank you.