This mod based on Frank Herbert's epic Dune saga, features a struggle to control one planet - Dune, Arrakis, a barren desert wasteland which is valuable for one thing only - the spice melange. The spice has the universe addicted to it; it extends life, it allows for the Navigators of the the Spacing Guild to fold space, travel from one point in space to another without moving, it is the basis for the economy and trade of the known universe. The spice is created by Sand Worms, giant creatures that live their whole life in the sand. The mysterious Fremen worship the worms as Shai-Hulud, the Great Makers. Dune Wars is a total conversion of Civilization 4 : Beyond the Sword. Features include: + 9 playable factions + Spice and Harvesters + Massive sandworms roam the desert + Pay the guild to transport troops from your homeworld + Water, Offworld Trade, Unique Civ Abilities, Terraforming and more... Are you ready to become the sole ruler of Dune, and in turn, control the universe?

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Dune Wars: Revival is a new modmod of Dune Wars the total conversion mod for Civilization IV: Beyond the Sword. Duneman (Mr M from Civfanatics) has put a lot of work into refining and enhancing the gameplay of the mod in the last year. The result is a much more polished, flavourful and immersive game, so if you played the original Dune Wars or if you're a fan of Frank Herbert's Dune setting, previous Dune games or just 4X strategy in general then you should check it out!

A summary of some of the new features in Dune Wars: Revival:

New Faction! - House Richese
The focus of House Richese is production. Their unique worker can build the Richesian Mirror improvement which provides more hammers than the Solar Farm. They also specialise in Suspensors with the Suspensor Base and unique Suspensor Chaser unit. Later they can build the Sentinel Mech unit and the Suspensor No-Cruiser. The Doubling Line building allows two-for-one when building vehicles and aircraft.

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Enhancements to existing factions

Bene Tleilax - Axlotl Tanks that can hatch a ghola based on a 'Genetic Model' stored. Gholas can only be created from the Melee, Guardsman, Vehicle, Thopter and Suspensor combat categories. The Face Dancer, with the 'Genetic Manipulation' tech, has a small chance every turn inside a rival's borders to shapeshift into the corresponding rival spy. The Tleilaxu Master replaces the Great Prophet and has special abilities.

Bene Gesserit - Truthsayers may pass on part of their experience if caught. New Buildings - Sister's Hall and 'Other Memory' Archives.

Fremen - Can build cottages on Caves and have new 'Cave Stealth' promotion. Can reclaim water from units killed nearby if they have a Deathstill.

House Atreides - Fast assimilation of conquered cities as well increased likelihood of retaining buildings. New 'Splash Bombing' promotion.

House Corrino - Can capture War Prisoners, perform emergency conscription and has new 'Noble' and 'Assualt Guardsman' promotions.

House Ecaz - Can hire Mercenary Gladiators, Lasgun Soldiers and Cruisers. Higher chance of units appearing in the offworld unit pool. Can bribe defeated units inside borders.

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House Harkonnen - Captured slaves can be put to a variety of uses including put into battle in the Arena. Gain espionage through combat.

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House Ordos - Can scavenge science, hire Elite mercenaries and acquire gold from combat.

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Ixian Confederacy - Can build the 'No Cloak' tech experiment project.

Other Features

Highly Competitive AI thanks to numerous enhancements - you may need to drop a few difficulty levels!

New 'Water Fat' victory condition - Reach a population of 33 in three cities.

New intro movie and movies for some events such as sandworm attacks and sandstorms

Lots of updated 3D and 2D artwork

... and much much more, you really have to dive in to appreciate everything new!

Screenshots

New Art for Siege Line: Maula Mortars, Rocket Artillery, Missile Launcher and Assault Cannon

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New Art for Scorpions

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New Heavy Trooper, Lasgun Soldier and Lascannon Trooper

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New Art for Bene Gesserit Acolyte, Great Merchant and Great Spy

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CHOAM Emissary spreads his ideology to another city

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Updated specialist and great people icons in the city screen

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A Harkonnen Death Hand Missile flies towards target and detonates...

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Stoneburner Missile explodes...

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Sandstorm event movie

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Download Link (updated to version 1.10)

Dune Wars: Revival 1.10 (Windows Installer Version)

Dune Wars: Revival 1.10 (No Installer, ZIP only version)

Some background on the original Dune Wars...

Tom vs Bruce - Dune Wars (Multiplayer should now be fixed in Dune Wars: Revival!)

Tom Chick's Dune Wars diary

Feedback

Dune Wars: Revival thread on Civfanatics

Dune Wars to feature in Tom vs Bruce

Dune Wars to feature in Tom vs Bruce

News

It looks like Dune Wars is going be featured in the Kickstarter funded return of Tom vs Bruce.

Desura modding support for Civilization IV (update)

Desura modding support for Civilization IV (update)

News 10 comments

A larger amount of mods for Civilization IV is now supported!

Dune mod for Civilization IV gets extensive update

Dune mod for Civilization IV gets extensive update

News 1 comment

The latest version of Dune Wars, the mod based on the series of novels by Frank Herbert is here. This version has been in development and beta testing...

Dune Wars Version 1.8 Released!

Dune Wars Version 1.8 Released!

News 14 comments

It's been a long time coming, but it's worth the wait. Announcing Dune Wars 1.8, a mod for Civilization IV : Beyond the Sword, based on the Dune novels...

RSS Files
DuneWars Revival v1.10 (Windows Installer)

DuneWars Revival v1.10 (Windows Installer)

Full Version 3 comments

This is a windows installer for Dune Wars: Revival version 1.10.

DuneWars Revival v1.10

DuneWars Revival v1.10

Full Version 28 comments

New version 1.10 (no installer, just a zip file: unpack to the mods folder): - A lot of new Art and sounds (thanks to Deliverator); - Mahdi will auto-spread...

Dune Wars 1.9.7 (Patch for 1.9.1)

Dune Wars 1.9.7 (Patch for 1.9.1)

Patch 1 comment

This is the latest patch for Dune Wars and requires the full Dune Wars install 1.9.1.

Dune Wars 1.9.1 (Full Install)

Dune Wars 1.9.1 (Full Install)

Full Version

This is the latest full install version of Dune Wars.

Comments  (0 - 10 of 116)
Fedaygin
Fedaygin

I installed Dune Wars: Revival 1.10 earlier this week on Steam & also the Villeneuve's Inspired Patch. that i mentioned few days ago Nov 3rd 6020. I guess i placed Villeneuve Inspired Patch to right location. Met a problem when reading the install instructions at readme file: "3. If you want the new Font to work in game then install the "Font file MontserratAlternates-ExtraLight.otf from Dune Wars Revival/Resource/Fonts into your Windows Fonts" That is mentioned here: Forums.civfanatics.com Good that question was solved via reply on that page ^^. "Where is that "Windows Fonts" folder" :) Pst: Amazon Prime Sub is 110% worth it cause of many benefits & not to forget the budget friendly access to Amazon Prime's Streaming Library.

Kindly: Fedaygin

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Fedaygin
Fedaygin

Howdies.

I've been Arrakis fan for 27 years. Got introduced into beautiful Dune / Arrakis Univ. via golden Amiga 600 27y ago. Then some years later Bought first Dune Book Trilogy around late -90's. On past couple years same again & new ones as ebooks via Amazon.co.uk <3 I sometimes pay even if some books would come without cost cause of being Amazon Prime Subber. I do it to give extra support for authors. Excited for upcoming 'Duke of Caladan' book & gotta buy to myself the Dune Graphic Novel as Winter Solstice holidays gift. Now to Question:

Why keep getting this even launched Civ IV & Civ IV Beyond the Sword to create registry for both :( So autom. installation not working ? Have to follow the steps that were written here in Moddb page's comments ? Found install instructions only that way (Currently written on page 4 if recall) & then created own rtf file where copy pasted them. Imgur.com 2nd question: Is this nice Patch from October 8th included to one available here in great Moddb. Forums.civfanatics.com ? If not then hope it be added here <3

UPDATE: Tried the manual installation that's written in readme file.
Ok Button is Greyed out after selected Mods folder under the BTS Folder. I even tried to create new one as Dune Wars, w no luck :( Imgur.com
2nd UPDATE: Got it installed weehee. Many BTS & Mods folders while browsing the list when installing Mod is confusing. Got it placed to right one. I Hope that don't need to go through advanced -> mods & so on each time when launch CIV IV: Beyond the Sword. Now to add that Villeneuve's Patch that i wrote about on 2nd Section ^^

Good November & rest of the year to Dune Wars: Revival Devs & Arrakis fans o/
Kindly: Fedaygin (Y not Fedaykin cause of not so brave as they are)

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fallendrag1486477003
fallendrag1486477003

A magnificent work of idea and dedication. Last decade is very dense of Dune franchise - last game were released in 2001 and not much people even remember "Dune" books and movies. I bring big big biggest Thank You to creator of this mod as one of big fans. Thank You. This just a best and biggest adaptation of Duneverse ideas into game. Thank You. Best wishes, best regards. I just have no enough words to express how much i like this mod.

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Guest
Guest

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Guest
Guest

I have CivIV BTS from Steam.
The downloader keeps saying it doesn't recognize the BtS.exe file.
Is there any help you can offer?

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Deliverator Creator
Deliverator

Your best bet is to manually install using the ZIP file version. Just unzip and copy to your mods folder: Moddb.com

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Guest
Guest

edit: nvm i think its due to their being no fractional yields ?

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Guest
Guest

Whats up with trade routes all producing exactly 1 gold regardless of bonuses? Am I really the only one who has noticed this, or am i misunderstanding how trade route bonuses work

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Lord_Chimera
Lord_Chimera

A bit of a problem during single player Custom Game.

Every time I start the game after choosing a map to play in, the other factions starting plots are in the same square as me. At most I get 3 or 4 others in the same square. I tried reducing the number of factions and play in a large map, but the problem remains. The only map that this problem doesn't show up is Custom Continents with Number on Continents set a One Per Team. Am I doing something wrong when starting the game.

Aside from that problem, well done on creating this mod.

By the way where is the water tile in World Builder. I know there's no water in Dune, but there seem to be rivers of sorts in the maps...

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Deliverator Creator
Deliverator

I would highly recommend using only the Arrakis.py and DuneArchipelago.py mapscripts which are tailored to the mod. I only use Arrakis.py myself. If you use these two you shouldn't have any issues.

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Lord_Chimera
Lord_Chimera

Don't have way to fix it huh?

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Deliverator Creator
Deliverator

Fix what exactly? I can't recreate the problem you describe using Arrakis.py. Do you have a problem using that map? There's not likely to be any further development on Dune Wars now.

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Highest Rated (2 agree) 10/10

ITS GREAT, total conversion, theme wise. Just love the art, new units, enemys, Giant worms. All Totally well done.

It has... well... only the core gameplay is present. Everything else changed, in this mod, melee guys can kill armed gun units lol 10/10

Aug 6 2015 by AncientT

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