Fall from Heaven II is a dark fantasy mod for Civilization IV. The Age of Ice has ended, what is left of the once great empires of man have formed into small tribes, ready to rebuild and retake that which was lost. But the world is not empty. Hordes of barbarians await these new civilizations. Wild animals stalk hapless scouts and reckless emissaries. Giant spiders lie in patient wait in the jungles and the forests waiting for their prey to take that last, fatal, step.

There is great evil, but also selfless good. There are those who strive to remain neutral in the coming conflict as opposed ideologies break the world asunder once again. The first goal, is survival. The second goal is power, for good or ill. Will you pursue power through strength of arms or arcane studies, through piety or blasphemy? Choose carefully. On each path you will allies, and bitter foes, and the deeper you delve into the secrets of combat, or sorcery, or the divine, the harder it will be to turn back.

Here is a brief list of some of the new features in Fall from Heaven:

Magic! - Spellcasting units can take promotions in the different spheres of magic, granting them access to new spells and abilities. There are three sorts of casters, those that know Sorcery, those that practice Summoing and Divine casters. A unit has access to spells depending on what sort of caster it is and the spell spheres it chooses which of 14 spheres it wants to learn when it levels up (Fire, Entropy, Nature, Spirit, etc). Casters gain experience slowly automatically, so there is no need to risk them in combat as they pursue their studies in the mystical arts.

Experience - Veteran units are now more valuable. The base promotions have been essentially doubled, making the difference between experinced units and greenhorns especially noticeable. Also, new anti-racial promotions have been added, become the scourge of the elves, if it suits your fancy.

Upgrading - In order to upgrade the the strongest units a unit must first prove itself worthy. Do you want to be an Immortal? Unable to die, and thus able to fight for all eternity? Then you have to be at least a Lv. 6 Maceman.

Religions - Not all religions are created equal, and some of them effect the alignment of your civilizations. If you choose to follow the vile practices of the Ashen Veil, your civilization will descend into the depths of Evil. You will of course be rewarded with immense arcane power, knowledge and the aid of Demons. On the other hand, if you follow the Runes of Kilmorph, you will be able to obtain the aid of the reclusive dwarves and share in their love of gold and gems.

Heroes - In times of darkness and strife, heroes will rise to lead their civilizations to victory. Heroes are world units, that can only be built once. If they die, they cannot be rebuilt. Each civilization has at least one hero associated with it, as does each religion. Heroes gain experience each turn, meaning that in any given game, they will probably be your most powerful unit by far. They are capable of taking lightly defended cities by themselves, but they're only a short dogpile away from being dead, so protect them!

Technology - Specialization is the name of the game here, while you may be able to generalize into the first or second tier of techs, you're probably better off specializing in one of the various forms of combat or the arcane or the religious. Tech progression is noticable slower in FfH, giving you an opportunity to play with those new toys you just discovered. There are also religious specific techs, that cannot be researched unless you follow the appropriate state religion.

Choose your Civilization:

 

Choose your Religion:

 

Choose your Mana:

 

And try to survive Armageddon:

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Blog RSS Feed Report abuse Latest News: Desura modding support for Civilization IV (update)

9 comments by Henley on Jun 25th, 2011

More good news for the modders out there with their eyes set on the world scale, Civilization IV is now supported by Desura. Which means developers will be able to upload and make available their works to the community surrounding Desura. Let's welcome Civilization IV and the flagship mods to Desura!


We are always looking for more fantastic mods to support over the service, if you know of a mod or are apart of a mod that you think needs to be on Desura let us know support@desura.com and we will do our best to get it ready, even if we do not support the game the mod is currently for let us know either way.

Update Jun 25th, 2011

A larger amount of mods for Civilization IV is currently supported.

To list them all, some prominent total conversion mods such as Planetfall (a take on creating an Sid Meier's Alpha Centauri's sequel), Dune Wars and Rise from Erebus, as well as smaller ones (Hundred Years' War) and those striving to create a feel of "unofficial expansion packs" - Legends of Revolution, Rise of Mankind: A New Dawn, The Ancient Mediterranean and Thomas' War.

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Earth for Fall Further

Earth for Fall Further

Apr 16, 2010 Other 4 comments

Earth Map for Fall Further. Unzip path should look something like this: C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Fall...

Fall from Heaven II

Fall from Heaven II

May 16, 2009 Full Version 15 comments

Fall from Heaven II is a dark fantasy mod for Civilization IV. The Age of Ice has ended, what is left of the once great empires of man have formed into...

Fall from Heaven 2 0.30 PDF Manual version 0.10

Fall from Heaven 2 0.30 PDF Manual version 0.10

Jan 6, 2008 Guides 0 comments

This version includes all 21 Civs with descriptions of their Heroes, World Spell, Unique Units, and Leaders. This is a Manual and Reference document NOT...

Fall from Heaven II Civilizations Quick Guide

Fall from Heaven II Civilizations Quick Guide

Dec 24, 2007 Guides 0 comments

This Doc provides an Overview over the unique characteristics, units and mechanics of the 21 unique Civs. Ideal for starters

Post comment Comments  (30 - 40 of 73)
Yokto
Yokto May 26 2010, 6:50pm says:

This is very well made mod. Anyone who plays Civ IV should give this a try. Some tiny minor annoyances but overall a great mod. Probably the best Civ IV mod out there. At least the best i have seen so far. And there are a lot of good mods out there.

+4 votes     reply to comment
smashybashy
smashybashy May 4 2010, 5:48pm says:

THIS LOOKS AWESOME!!!

But... Does it need any of the civ4 expansions? If so, I'm screwed...

+2 votes     reply to comment
maniacmoop
maniacmoop Sep 27 2009, 8:57pm says:

Dang i just got Civ IV, and this mod looks amazing!

+2 votes     reply to comment
UkrainaGuy1111
UkrainaGuy1111 Sep 10 2009, 12:56pm says:

Why do I crash all the time???

+2 votes     reply to comment
Dan2025
Dan2025 Feb 3 2009, 11:14am says:

Oh snap! This looks amazing!

+2 votes     reply to comment
jasonjay77
jasonjay77 Jan 31 2009, 3:42am says:

Why didn't you guys make dragons into a replacement for aircraft. Like instead of building an airplane and bombing cities or units you built dragons or griffins? Would have been a cool touch.

+3 votes     reply to comment
InfiniteRequiem
InfiniteRequiem Feb 26 2010, 6:13pm replied:

What a great idea!

+2 votes     reply to comment
Dremth
Dremth Jan 30 2009, 10:07pm says:

wow you guys have quite the character lineup

+1 vote     reply to comment
Leverpastej
Leverpastej Jan 15 2009, 2:56pm says:

Awesome mod and great work guys.
Voted!

+2 votes     reply to comment
seZereth
seZereth Jan 11 2009, 10:59am replied:

go to the trouble shooting forum here
Forums.civfanatics.com
they will help you asap

+1 vote     reply to comment
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Fall from Heaven
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Released Dec 15, 2007
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