Fall from Heaven II is a dark fantasy mod for Civilization IV. The Age of Ice has ended, what is left of the once great empires of man have formed into small tribes, ready to rebuild and retake that which was lost. But the world is not empty. Hordes of barbarians await these new civilizations. Wild animals stalk hapless scouts and reckless emissaries. Giant spiders lie in patient wait in the jungles and the forests waiting for their prey to take that last, fatal, step.
There is great evil, but also selfless good. There are those who strive to remain neutral in the coming conflict as opposed ideologies break the world asunder once again. The first goal, is survival. The second goal is power, for good or ill. Will you pursue power through strength of arms or arcane studies, through piety or blasphemy? Choose carefully. On each path you will allies, and bitter foes, and the deeper you delve into the secrets of combat, or sorcery, or the divine, the harder it will be to turn back.
Here is a brief list of some of the new features in Fall from Heaven:
Magic! - Spellcasting units can take promotions in the different spheres of magic, granting them access to new spells and abilities. There are three sorts of casters, those that know Sorcery, those that practice Summoing and Divine casters. A unit has access to spells depending on what sort of caster it is and the spell spheres it chooses which of 14 spheres it wants to learn when it levels up (Fire, Entropy, Nature, Spirit, etc). Casters gain experience slowly automatically, so there is no need to risk them in combat as they pursue their studies in the mystical arts.
Experience - Veteran units are now more valuable. The base promotions have been essentially doubled, making the difference between experinced units and greenhorns especially noticeable. Also, new anti-racial promotions have been added, become the scourge of the elves, if it suits your fancy.
Upgrading - In order to upgrade the the strongest units a unit must first prove itself worthy. Do you want to be an Immortal? Unable to die, and thus able to fight for all eternity? Then you have to be at least a Lv. 6 Maceman.
Religions - Not all religions are created equal, and some of them effect the alignment of your civilizations. If you choose to follow the vile practices of the Ashen Veil, your civilization will descend into the depths of Evil. You will of course be rewarded with immense arcane power, knowledge and the aid of Demons. On the other hand, if you follow the Runes of Kilmorph, you will be able to obtain the aid of the reclusive dwarves and share in their love of gold and gems.
Heroes - In times of darkness and strife, heroes will rise to lead their civilizations to victory. Heroes are world units, that can only be built once. If they die, they cannot be rebuilt. Each civilization has at least one hero associated with it, as does each religion. Heroes gain experience each turn, meaning that in any given game, they will probably be your most powerful unit by far. They are capable of taking lightly defended cities by themselves, but they're only a short dogpile away from being dead, so protect them!
Technology - Specialization is the name of the game here, while you may be able to generalize into the first or second tier of techs, you're probably better off specializing in one of the various forms of combat or the arcane or the religious. Tech progression is noticable slower in FfH, giving you an opportunity to play with those new toys you just discovered. There are also religious specific techs, that cannot be researched unless you follow the appropriate state religion.
Choose your Civilization:
Choose your Religion:
Choose your Mana:
And try to survive Armageddon:
More good news for the modders out there with their eyes set on the world scale, Civilization IV is now supported by Desura. Which means developers will be able to upload and make available their works to the community surrounding Desura. Let's welcome Civilization IV and the flagship mods to Desura!
We are always looking for more fantastic mods to support over the service, if you know of a mod or are apart of a mod that you think needs to be on Desura let us know support@indiedb.com and we will do our best to get it ready, even if we do not support the game the mod is currently for let us know either way.
A larger amount of mods for Civilization IV is currently supported.
To list them all, some prominent total conversion mods such as Planetfall (a take on creating an Sid Meier's Alpha Centauri's sequel), Dune Wars and Rise from Erebus, as well as smaller ones (Hundred Years' War) and those striving to create a feel of "unofficial expansion packs" - Legends of Revolution, Rise of Mankind: A New Dawn, The Ancient Mediterranean and Thomas' War.
Fall from Heaven II deserves some attention whether you like it or not and here's why...
It finally here. After exactly 3 years of development (it's also FfH's birthday) we have released the final version of Fall from Heaven. Thats not to...
Fall from Heaven 2 version 0.34 released. The version adds a new playable civilization, the Illians, explorable lairs, new challenge mode game options...
Earth Map for Fall Further. Unzip path should look something like this: C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Fall...
Fall from Heaven II is a dark fantasy mod for Civilization IV. The Age of Ice has ended, what is left of the once great empires of man have formed into...
This mod from the Fall from Heaven Team is a dark fantasy mod. Features include magic, an experience system, and changes to upgrading, religion, heroes...
This version includes all 21 Civs with descriptions of their Heroes, World Spell, Unique Units, and Leaders. This is a Manual and Reference document NOT...
This is a fantasy overhaul. It features new units, heroes, technology, and many tweaks and enhancements.
This Doc provides an Overview over the unique characteristics, units and mechanics of the 21 unique Civs. Ideal for starters
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mysticalmarv
Creator
Online
mysticalmarv Jan 11 2021
Sean Powell is my real name Mysticalmarv is a nick name.
Hello my name is Sean Powell and here are some ideas for Fall From Heaven.
I have thought of a few more religions for Fall From Heaven and there are now 12 religions.
Each religion will have a wonder/building like a (Mercurian Gate) that allows you to play 2 leaders.
Ashen veil religion (Death/Entropy) = ?????? Gate = Newborn Civilization (Xenomorph)
Ayers Ayre (Air) = Heaven's Gate = Aarakocra Civilization
Blood of the Phoenix (Fire) = ??????? Gate = Targaryen Civilization 3 headed dragon as a hero
Council of Esus (Shadow) = ??????? Gate = Mekara Order Civ (Shadow dragon tribe)
Empyrean (Sun) = ????? Gate = Redgaurds Civilization (Skyrim)
Fellowship of Leaves (Nature) = ????? Gate = Cernunnos Civilization
Legion of a Lost Cult (Unholy) = Ninth Gate = Infernal Civilization
Octopus Overlords (Water) = ????? Gate = Sahuagin Civilization and Davy Jones and The flying Dutchman
Order(Law) = ????? Gate = Alagaesia Civ (Dragon born race D&D Style) = Bronze Silver Dragons Bahamut as a hero
Runes of Kilmorph = ????? Gate = Mechanos Civilization (Terminators) T-70 T-400 and up
The Hidden Realm = Mercurian Gate = Mercurian Civilization (Angels)
Winterborn = The Black Gate = Frozen white walker civilization
MAN! YOU ARE THE KIND OF PEOPLE THAT I'M LOOKING FOR!
Do you like Fall from Heaven?? so, first, look this mod (it's the most updated version of FfH ==> Moddb.com <==
Second, you can help me find a programmer to revive FfH mod!
FfH series is a masterpiece and must be revived, what do you think???
mysticalmarv
Creator
Online
mysticalmarv Jan 11 2021
Civilization Unique feature Monster
Illians = Letum Frigus = Frost hill giants
Zombie = Pyre of the Seraphic = Pyre Zombie
Jotnar = Standing S T O N E S = S T O N E Hill giant
Frozen = Snow pyramid = Wights
Scion's of patria = Pyramid = Mummy
Mercurians = Ring of carcer = Alicorn (Pegasus Hero)
Infernal = Bradeline's well = Balrogs
Calabim = Gaurdian of pristin pass = Gargoyles (Shikaka)
Archos = Mother's ruin = Spiders
Falmer =Pile of chaurus eggs layed by a QUEEN Chaurus = Chaurus Chaurus reaper
Forsworn = ????????? = Wendigo (beast form)
Legion of D'tesh = Barad-dur = Nazguls (Sauron)
Clan of Embers = Jungle alta = Uruk - hai
Bannor = Colosseum = Gladiators
Kuriotates = Dragon egg = Brass dragon/Drake (Eurabatres the gold dragon) hero
Ljosalfar = ??????????? = Elven Elk
Elohim = ????????? = Unicorn
1 0ff the Witch civ = ????????? = Cyclops
Mechanos = ????????? = Start with model T- 70 and so forth (Terminators)
Newborn = Xenomorph egg (Layed by a Queen) = Xenomorph
Lizardmen(Evil) = ????????? = Predator (Yautja)
Khajiit = ???????? = Nyxkin
Redgaurds = Desert rose = Scorpions
??????? = Mud volcano = Mud demon from (RIDDICK)
Loxodon = Watering hole = Elephants
Baron Duin Halfmorn = ????????? = Snow white werewolves
Aarakocra = ???????? = Griffin
Chislev = Totem pole = Thunderbird
Sahuagin = Dragon hole???? =
Svartalfar or Dokkalfar = ?????????? = Banshee
Calabim = Termite mounds = Bio Raptor
1 off the Witch civ = Witches cauldron = Dementors (Voldemort)
Sea Elf = Lost city of Atlantis = Mermaids/Mermen
Mekara order = Dragon egg = Shadow Dragons
Dragonborn civ = Dragon egg = Silver, Bronze dragons (Bahamut) hero
Sheaim = Dragon egg = Unholy dragons (Abashi)
Scion of patria = ????????? = Aqrabuamelu
Mammoth civ = Elephants graveyard = Mammoth
Targaryen = Dragon egg = Dragons Hero will be a 3 headed dragon
Dwarves (Evil) = ?????????? = Animunculi
Gorgon = ???????????? = Hydra
Non living pirate civilization = Shipwreck = Phantom ships
Korinna the infector will have the Marlboro from final fantasy as a unique unit.
The Marlboro can consume a weak warrior unit and spit out a beholder so you can build an army of beholders this way.
The Brain Bug from Starship troopers is another unique unit for Korinna the infector.
Archos civilization will have a unique spideror Queen bug from starship troopers that makes Arachnids that grow to a tiger and then royal.
Your hero Dragon that is an emblem to your civilization like Eurabatres the Gold Dragon for Kuriotates civilization will be able to make a dragon egg as a unique feature to spawn baby dragon whelps that grow in size.
Each Dragon egg from each civilization will be able to do the same.
mysticalmarv
Creator
Online
mysticalmarv Jan 11 2021
Unique feature Gemstone/mineral
Remnants of patria = Jade
Yggdrasil = Citrine
Mirror of heaven = Sunstone (Sun)
Lunar crescent = Moonstone (Shadow)
Tomb of Sucellus = Aquamarine (Life) Gemstone
Big Clam = Pearl
Barrier reef = Coral
Pyre of the Seraphic = Pyrite
Amber tree = Amber
Dragon B O N E S = D R A G O N S T O N E
Civilization Gemstone/Mineral
Amurites Palace = Ametrine
Austrin Palace = Austinite
Grigori Palace = Cassiterite (Cassiel)
Calabim Palace = Heliotrope
Infernal Palace = Hematite
Mercurians Palace = Mercury
Illians Palace = Turquoise
Clan of Embers Palace = Orichalcum
Lanun Palace = Pearl
Sidar Palace = Siderite
Gorgon Palace = Serpentine
Inca empire Palace = Amazonite
(Evil)Lizardmen Palace = Malachite
Khajiit Palace = Cats eye
(Evil)Dwarves Palace = Arkenstone
Cernunnos Palace = Tigers eye
(Good)Lizardmen Palace = Lizardite
Falmer Palace = Snowflake Obsidian
Doviello Palace = Alexandrite?????
Svartalfar or Dokkalfar Palace = Amethyst
Alagaesia Palace (Dragonborn) = Dragonstone
Hippus Palace = Wild Horse Stone
Kuriotates Palace = Goldstone????
(Neutral)Lizardmen Palace = Dinosaur bone stone
Kahdi Palace = Sodalite? Tanzanite?
Redgaurds Palace =
Elohim Palace = Larimar???? (Life) Mineral Stone
Aarakocra Palace = Hawk's eye
Targaryen Palace = Ruby (Fire) Gemstone
Skeleton pirate civ Palace = Sapphire (Water) Gemstone
Newborn Palace = Xenotime
Malakim Palace= Sunstone (Sun)
Baron Duin Halfmorn Palace = Moonstone (Shadow)
Witch civ Palace = Mugglestone (Could have 3 types of witch civ's) (Good) (Neutral) (Evil)
Sea Elf Palace = Lapis Lazuli (Water) Mineral stone
(Good)Luchuirp Palace = Garnet (Earth) Gemstone
Ljosalfar Palace = Emerald (Nature) Gemstone
Minerals will also be a resource like gems which you can mine.
Minerals and gems will provide minerals and gemstones as a resource for rings and other accessories.
Mineral stones and Gemstones will be split into 2 different categories.
Mineral and Gemstones that come from civilization's palace, unique buildings and Unique features will have a higher quality and be more useful late on.
If you capture another civilization's capital city you can produce the gem or mineral stone that was unique from that civilization's palace.
Minerals Stones
Ocean Jasper (Water)
Fire Agate (Fire)
Sonora Sunset (Sun)
Peanut Wood Jasper (Earth)
Rainforest Jasper (Nature)
Mookaite Jasper (Shadow)
Red Lighting Agate (Air)
Snowball Agate (Ice)
Ghost's eye Jasper (Death)
Crazy Lace Agate (Chaos)
Genesis Jasper (Creation)
Third Eye Agate (Mind)
Rainbow Jasper (Holy)
Fortification Agate (Body)
Imperial Jasper (Law)
Ruin Agate (Entropy)
Evil eye Agate (Unholy)
Star Galaxy Jasper (Dimensional)
Philosopher's Stone (Enchantment)
Sirona's Crown (Spirit)
Rose Pink Agate (Metamagic)
Aqua terra Jasper (Life)
Superior Agate (Force)
Gemstones
Sonora Sunrise (Sun)
Fire Opal (Fire)
Boulder Opal (Earth)
Lightning ridge Opal (Air)
Ocean Opal (Water)
Moss Opal (Nature)
Snow Quartz (Ice)
Rose Quartz (Metamagic)
Smoky Quartz (Shadow)
Phantom Quartz (Death)
Halley's Comet Opal (Unholy)
Harlequin Opal (Chaos)
Angel Aura Rainbow Quartz (Holy)
Aqua aura Quartz (Life)
Scepter Quartz (Law)
Alpha Quartz (Force)
Matrix Opal (Creation)
Nebula Opal (Dimensional)
Sorcerer's Stone (Enchantment)
Mystic Quartz (Mind)
Sirona's Star (Spirit)
Dragons breathe Opal (Entropy)
Rutilated Quartz (Body)