Fall from Heaven II is a dark fantasy mod for Civilization IV. The Age of Ice has ended, what is left of the once great empires of man have formed into small tribes, ready to rebuild and retake that which was lost. But the world is not empty. Hordes of barbarians await these new civilizations. Wild animals stalk hapless scouts and reckless emissaries. Giant spiders lie in patient wait in the jungles and the forests waiting for their prey to take that last, fatal, step.

There is great evil, but also selfless good. There are those who strive to remain neutral in the coming conflict as opposed ideologies break the world asunder once again. The first goal, is survival. The second goal is power, for good or ill. Will you pursue power through strength of arms or arcane studies, through piety or blasphemy? Choose carefully. On each path you will allies, and bitter foes, and the deeper you delve into the secrets of combat, or sorcery, or the divine, the harder it will be to turn back.

Here is a brief list of some of the new features in Fall from Heaven:

Magic! - Spellcasting units can take promotions in the different spheres of magic, granting them access to new spells and abilities. There are three sorts of casters, those that know Sorcery, those that practice Summoing and Divine casters. A unit has access to spells depending on what sort of caster it is and the spell spheres it chooses which of 14 spheres it wants to learn when it levels up (Fire, Entropy, Nature, Spirit, etc). Casters gain experience slowly automatically, so there is no need to risk them in combat as they pursue their studies in the mystical arts.

Experience - Veteran units are now more valuable. The base promotions have been essentially doubled, making the difference between experinced units and greenhorns especially noticeable. Also, new anti-racial promotions have been added, become the scourge of the elves, if it suits your fancy.

Upgrading - In order to upgrade the the strongest units a unit must first prove itself worthy. Do you want to be an Immortal? Unable to die, and thus able to fight for all eternity? Then you have to be at least a Lv. 6 Maceman.

Religions - Not all religions are created equal, and some of them effect the alignment of your civilizations. If you choose to follow the vile practices of the Ashen Veil, your civilization will descend into the depths of Evil. You will of course be rewarded with immense arcane power, knowledge and the aid of Demons. On the other hand, if you follow the Runes of Kilmorph, you will be able to obtain the aid of the reclusive dwarves and share in their love of gold and gems.

Heroes - In times of darkness and strife, heroes will rise to lead their civilizations to victory. Heroes are world units, that can only be built once. If they die, they cannot be rebuilt. Each civilization has at least one hero associated with it, as does each religion. Heroes gain experience each turn, meaning that in any given game, they will probably be your most powerful unit by far. They are capable of taking lightly defended cities by themselves, but they're only a short dogpile away from being dead, so protect them!

Technology - Specialization is the name of the game here, while you may be able to generalize into the first or second tier of techs, you're probably better off specializing in one of the various forms of combat or the arcane or the religious. Tech progression is noticable slower in FfH, giving you an opportunity to play with those new toys you just discovered. There are also religious specific techs, that cannot be researched unless you follow the appropriate state religion.

Choose your Civilization:

Choose your Religion:

Choose your Mana:

And try to survive Armageddon:

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More good news for the modders out there with their eyes set on the world scale, Civilization IV is now supported by Desura. Which means developers will be able to upload and make available their works to the community surrounding Desura. Let's welcome Civilization IV and the flagship mods to Desura!

We are always looking for more fantastic mods to support over the service, if you know of a mod or are apart of a mod that you think needs to be on Desura let us know support@indiedb.com and we will do our best to get it ready, even if we do not support the game the mod is currently for let us know either way.

Update Jun 25th, 2011

A larger amount of mods for Civilization IV is currently supported.

To list them all, some prominent total conversion mods such as Planetfall (a take on creating an Sid Meier's Alpha Centauri's sequel), Dune Wars and Rise from Erebus, as well as smaller ones (Hundred Years' War) and those striving to create a feel of "unofficial expansion packs" - Legends of Revolution, Rise of Mankind: A New Dawn, The Ancient Mediterranean and Thomas' War.

Heaven's Praise

Heaven's Praise

News 2 comments

Fall from Heaven II deserves some attention whether you like it or not and here's why...

Fall from Heaven left beta status

Fall from Heaven left beta status

News 5 comments

It finally here. After exactly 3 years of development (it's also FfH's birthday) we have released the final version of Fall from Heaven. Thats not to...

Fall from Heaven II 0.34 released!

Fall from Heaven II 0.34 released!


Fall from Heaven 2 version 0.34 released. The version adds a new playable civilization, the Illians, explorable lairs, new challenge mode game options...

Fall from Heaven 2 0.33

Fall from Heaven 2 0.33


A new version of Civilizations most popular mod was released today.

RSS Files
Earth for Fall Further

Earth for Fall Further

Other 6 comments

Earth Map for Fall Further. Unzip path should look something like this: C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Fall...

Fall from Heaven II

Fall from Heaven II

Full Version 26 comments

Fall from Heaven II is a dark fantasy mod for Civilization IV. The Age of Ice has ended, what is left of the once great empires of man have formed into...

Fall from Heaven II

Fall from Heaven II

Full Version

This mod from the Fall from Heaven Team is a dark fantasy mod. Features include magic, an experience system, and changes to upgrading, religion, heroes...

Fall from Heaven 2 0.30 PDF Manual version 0.10

Fall from Heaven 2 0.30 PDF Manual version 0.10


This version includes all 21 Civs with descriptions of their Heroes, World Spell, Unique Units, and Leaders. This is a Manual and Reference document NOT...

Fall from Heaven II

Fall from Heaven II

Full Version

This is a fantasy overhaul. It features new units, heroes, technology, and many tweaks and enhancements.

Fall from Heaven II Civilizations Quick Guide

Fall from Heaven II Civilizations Quick Guide


This Doc provides an Overview over the unique characteristics, units and mechanics of the 21 unique Civs. Ideal for starters

Comments  (0 - 10 of 97)

Look for the newest version of this mod here

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mysticalmarv Jan 11 2021
Sean Powell is my real name Mysticalmarv is a nick name.

Hello my name is Sean Powell and here are some ideas for Fall From Heaven.
I have thought of a few more religions for Fall From Heaven and there are now 12 religions.
Each religion will have a wonder/building like a (Mercurian Gate) that allows you to play 2 leaders.

Ashen veil religion (Death/Entropy) = ?????? Gate = Newborn Civilization (Xenomorph)

Ayers Ayre (Air) = Heaven's Gate = Aarakocra Civilization

Blood of the Phoenix (Fire) = ??????? Gate = Targaryen Civilization 3 headed dragon as a hero

Council of Esus (Shadow) = ??????? Gate = Mekara Order Civ (Shadow dragon tribe)

Empyrean (Sun) = ????? Gate = Redgaurds Civilization (Skyrim)

Fellowship of Leaves (Nature) = ????? Gate = Cernunnos Civilization

Legion of a Lost Cult (Unholy) = Ninth Gate = Infernal Civilization

Octopus Overlords (Water) = ????? Gate = Sahuagin Civilization and Davy Jones and The flying Dutchman

Order(Law) = ????? Gate = Alagaesia Civ (Dragon born race D&D Style) = Bronze Silver Dragons Bahamut as a hero

Runes of Kilmorph = ????? Gate = Mechanos Civilization (Terminators) T-70 T-400 and up

The Hidden Realm = Mercurian Gate = Mercurian Civilization (Angels)

Winterborn = The Black Gate = Frozen white walker civilization

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Do you like Fall from Heaven?? so, first, look this mod (it's the most updated version of FfH ==> Moddb.com <==

Second, you can help me find a programmer to revive FfH mod!

FfH series is a masterpiece and must be revived, what do you think???

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mysticalmarv Jan 11 2021
Civilization Unique feature Monster

Illians = Letum Frigus = Frost hill giants

Zombie = Pyre of the Seraphic = Pyre Zombie

Jotnar = Standing S T O N E S = S T O N E Hill giant

Frozen = Snow pyramid = Wights

Scion's of patria = Pyramid = Mummy

Mercurians = Ring of carcer = Alicorn (Pegasus Hero)

Infernal = Bradeline's well = Balrogs

Calabim = Gaurdian of pristin pass = Gargoyles (Shikaka)

Archos = Mother's ruin = Spiders

Falmer =Pile of chaurus eggs layed by a QUEEN Chaurus = Chaurus Chaurus reaper

Forsworn = ????????? = Wendigo (beast form)

Legion of D'tesh = Barad-dur = Nazguls (Sauron)

Clan of Embers = Jungle alta = Uruk - hai

Bannor = Colosseum = Gladiators

Kuriotates = Dragon egg = Brass dragon/Drake (Eurabatres the gold dragon) hero

Ljosalfar = ??????????? = Elven Elk

Elohim = ????????? = Unicorn

1 0ff the Witch civ = ????????? = Cyclops

Mechanos = ????????? = Start with model T- 70 and so forth (Terminators)

Newborn = Xenomorph egg (Layed by a Queen) = Xenomorph

Lizardmen(Evil) = ????????? = Predator (Yautja)

Khajiit = ???????? = Nyxkin

Redgaurds = Desert rose = Scorpions

??????? = Mud volcano = Mud demon from (RIDDICK)

Loxodon = Watering hole = Elephants

Baron Duin Halfmorn = ????????? = Snow white werewolves

Aarakocra = ???????? = Griffin

Chislev = Totem pole = Thunderbird

Sahuagin = Dragon hole???? =

Svartalfar or Dokkalfar = ?????????? = Banshee

Calabim = Termite mounds = Bio Raptor

1 off the Witch civ = Witches cauldron = Dementors (Voldemort)

Sea Elf = Lost city of Atlantis = Mermaids/Mermen

Mekara order = Dragon egg = Shadow Dragons

Dragonborn civ = Dragon egg = Silver, Bronze dragons (Bahamut) hero

Sheaim = Dragon egg = Unholy dragons (Abashi)

Scion of patria = ????????? = Aqrabuamelu

Mammoth civ = Elephants graveyard = Mammoth

Targaryen = Dragon egg = Dragons Hero will be a 3 headed dragon

Dwarves (Evil) = ?????????? = Animunculi

Gorgon = ???????????? = Hydra

Non living pirate civilization = Shipwreck = Phantom ships

Korinna the infector will have the Marlboro from final fantasy as a unique unit.
The Marlboro can consume a weak warrior unit and spit out a beholder so you can build an army of beholders this way.
The Brain Bug from Starship troopers is another unique unit for Korinna the infector.

Archos civilization will have a unique spideror Queen bug from starship troopers that makes Arachnids that grow to a tiger and then royal.

Your hero Dragon that is an emblem to your civilization like Eurabatres the Gold Dragon for Kuriotates civilization will be able to make a dragon egg as a unique feature to spawn baby dragon whelps that grow in size.

Each Dragon egg from each civilization will be able to do the same.

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mysticalmarv Jan 11 2021
Unique feature Gemstone/mineral

Remnants of patria = Jade

Yggdrasil = Citrine

Mirror of heaven = Sunstone (Sun)

Lunar crescent = Moonstone (Shadow)

Tomb of Sucellus = Aquamarine (Life) Gemstone

Big Clam = Pearl

Barrier reef = Coral

Pyre of the Seraphic = Pyrite

Amber tree = Amber

Dragon B O N E S = D R A G O N S T O N E

Civilization Gemstone/Mineral

Amurites Palace = Ametrine

Austrin Palace = Austinite

Grigori Palace = Cassiterite (Cassiel)

Calabim Palace = Heliotrope

Infernal Palace = Hematite

Mercurians Palace = Mercury

Illians Palace = Turquoise

Clan of Embers Palace = Orichalcum

Lanun Palace = Pearl

Sidar Palace = Siderite

Gorgon Palace = Serpentine

Inca empire Palace = Amazonite

(Evil)Lizardmen Palace = Malachite

Khajiit Palace = Cats eye

(Evil)Dwarves Palace = Arkenstone

Cernunnos Palace = Tigers eye

(Good)Lizardmen Palace = Lizardite

Falmer Palace = Snowflake Obsidian

Doviello Palace = Alexandrite?????

Svartalfar or Dokkalfar Palace = Amethyst

Alagaesia Palace (Dragonborn) = Dragonstone

Hippus Palace = Wild Horse Stone

Kuriotates Palace = Goldstone????

(Neutral)Lizardmen Palace = Dinosaur bone stone

Kahdi Palace = Sodalite? Tanzanite?

Redgaurds Palace =

Elohim Palace = Larimar???? (Life) Mineral Stone

Aarakocra Palace = Hawk's eye

Targaryen Palace = Ruby (Fire) Gemstone

Skeleton pirate civ Palace = Sapphire (Water) Gemstone

Newborn Palace = Xenotime

Malakim Palace= Sunstone (Sun)

Baron Duin Halfmorn Palace = Moonstone (Shadow)

Witch civ Palace = Mugglestone (Could have 3 types of witch civ's) (Good) (Neutral) (Evil)

Sea Elf Palace = Lapis Lazuli (Water) Mineral stone

(Good)Luchuirp Palace = Garnet (Earth) Gemstone

Ljosalfar Palace = Emerald (Nature) Gemstone

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Minerals will also be a resource like gems which you can mine.

Minerals and gems will provide minerals and gemstones as a resource for rings and other accessories.

Mineral stones and Gemstones will be split into 2 different categories.

Mineral and Gemstones that come from civilization's palace, unique buildings and Unique features will have a higher quality and be more useful late on.

If you capture another civilization's capital city you can produce the gem or mineral stone that was unique from that civilization's palace.

Minerals Stones

Ocean Jasper (Water)

Fire Agate (Fire)

Sonora Sunset (Sun)

Peanut Wood Jasper (Earth)

Rainforest Jasper (Nature)

Mookaite Jasper (Shadow)

Red Lighting Agate (Air)

Snowball Agate (Ice)

Ghost's eye Jasper (Death)

Crazy Lace Agate (Chaos)

Genesis Jasper (Creation)

Third Eye Agate (Mind)

Rainbow Jasper (Holy)

Fortification Agate (Body)

Imperial Jasper (Law)

Ruin Agate (Entropy)

Evil eye Agate (Unholy)

Star Galaxy Jasper (Dimensional)

Philosopher's Stone (Enchantment)

Sirona's Crown (Spirit)

Rose Pink Agate (Metamagic)

Aqua terra Jasper (Life)

Superior Agate (Force)


Sonora Sunrise (Sun)

Fire Opal (Fire)

Boulder Opal (Earth)

Lightning ridge Opal (Air)

Ocean Opal (Water)

Moss Opal (Nature)

Snow Quartz (Ice)

Rose Quartz (Metamagic)

Smoky Quartz (Shadow)

Phantom Quartz (Death)

Halley's Comet Opal (Unholy)

Harlequin Opal (Chaos)

Angel Aura Rainbow Quartz (Holy)

Aqua aura Quartz (Life)

Scepter Quartz (Law)

Alpha Quartz (Force)

Matrix Opal (Creation)

Nebula Opal (Dimensional)

Sorcerer's Stone (Enchantment)

Mystic Quartz (Mind)

Sirona's Star (Spirit)

Dragons breathe Opal (Entropy)

Rutilated Quartz (Body)

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