The final full release version of Rise from Erebus, we have greatly improved stability, speed, and AI performance.
First and foremost, we have several new civilizations not featured in Fall From Heaven or Fall Further (The mod we are directly based on).
There are the Mechanos, a steam-punkish group that despise the gods for abandoning men, and view Magic as a disease that must be purged... They feature their own 'Religion', the Ordo Machinarum, which is in truth a worship of Power, Knowledge, and Progress.
There is the Legion of D'tesh, an undead Necromancer who cares so little for his follower's souls he willingly trades them to the would-be God of Death, Laroth, in return for assistance conquering all who oppose him. Unable to gain population normally, they instead take slaves from combat which can be sacrificed in cities.
Finally, there are the Frozen, a civilization revolving around the Arch-Angel of Ice, who is now attempting to take up the mantle of his fallen God. They are summoned into the game, offering a different playstyle from the norm.
As of now, the team is working on two additional civilizations of our own, rather than absorb those created by others.
We have reworked two civilizations extensively; The Malakim and the Doviello. The Malakim have gained far more affinity for their desert homeland, featuring Bedouin Camps and Camel Riders. The Doviello have become even more feral than before, with the ability to duel each other for dominance and spawn various Beasts over the course of the game.
More good news for the modders out there with their eyes set on the world scale, Civilization IV is now supported by Desura. Which means developers will be able to upload and make available their works to the community surrounding Desura. Let's welcome Civilization IV and the flagship mods to Desura!
We are always looking for more fantastic mods to support over the service, if you know of a mod or are apart of a mod that you think needs to be on Desura let us know firstname.lastname@example.org and we will do our best to get it ready, even if we do not support the game the mod is currently for let us know either way.
A larger amount of mods for Civilization IV is currently supported.
To list them all, some prominent total conversion mods such as Planetfall (a take on creating an Sid Meier's Alpha Centauri's sequel), Dune Wars and Rise from Erebus, as well as smaller ones (Hundred Years' War) and those striving to create a feel of "unofficial expansion packs" - Legends of Revolution, Rise of Mankind: A New Dawn, The Ancient Mediterranean and Thomas' War.