Fall from Heaven II is a dark fantasy mod for Civilization IV. The Age of Ice has ended, what is left of the once great empires of man have formed into small tribes, ready to rebuild and retake that which was lost. But the world is not empty. Hordes of barbarians await these new civilizations. Wild animals stalk hapless scouts and reckless emissaries. Giant spiders lie in patient wait in the jungles and the forests waiting for their prey to take that last, fatal, step.

There is great evil, but also selfless good. There are those who strive to remain neutral in the coming conflict as opposed ideologies break the world asunder once again. The first goal, is survival. The second goal is power, for good or ill. Will you pursue power through strength of arms or arcane studies, through piety or blasphemy? Choose carefully. On each path you will allies, and bitter foes, and the deeper you delve into the secrets of combat, or sorcery, or the divine, the harder it will be to turn back.

Here is a brief list of some of the new features in Fall from Heaven:

Magic! - Spellcasting units can take promotions in the different spheres of magic, granting them access to new spells and abilities. There are three sorts of casters, those that know Sorcery, those that practice Summoing and Divine casters. A unit has access to spells depending on what sort of caster it is and the spell spheres it chooses which of 14 spheres it wants to learn when it levels up (Fire, Entropy, Nature, Spirit, etc). Casters gain experience slowly automatically, so there is no need to risk them in combat as they pursue their studies in the mystical arts.

Experience - Veteran units are now more valuable. The base promotions have been essentially doubled, making the difference between experinced units and greenhorns especially noticeable. Also, new anti-racial promotions have been added, become the scourge of the elves, if it suits your fancy.

Upgrading - In order to upgrade the the strongest units a unit must first prove itself worthy. Do you want to be an Immortal? Unable to die, and thus able to fight for all eternity? Then you have to be at least a Lv. 6 Maceman.

Religions - Not all religions are created equal, and some of them effect the alignment of your civilizations. If you choose to follow the vile practices of the Ashen Veil, your civilization will descend into the depths of Evil. You will of course be rewarded with immense arcane power, knowledge and the aid of Demons. On the other hand, if you follow the Runes of Kilmorph, you will be able to obtain the aid of the reclusive dwarves and share in their love of gold and gems.

Heroes - In times of darkness and strife, heroes will rise to lead their civilizations to victory. Heroes are world units, that can only be built once. If they die, they cannot be rebuilt. Each civilization has at least one hero associated with it, as does each religion. Heroes gain experience each turn, meaning that in any given game, they will probably be your most powerful unit by far. They are capable of taking lightly defended cities by themselves, but they're only a short dogpile away from being dead, so protect them!

Technology - Specialization is the name of the game here, while you may be able to generalize into the first or second tier of techs, you're probably better off specializing in one of the various forms of combat or the arcane or the religious. Tech progression is noticable slower in FfH, giving you an opportunity to play with those new toys you just discovered. There are also religious specific techs, that cannot be researched unless you follow the appropriate state religion.

Choose your Civilization:

Choose your Religion:

Choose your Mana:

And try to survive Armageddon:

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More good news for the modders out there with their eyes set on the world scale, Civilization IV is now supported by Desura. Which means developers will be able to upload and make available their works to the community surrounding Desura. Let's welcome Civilization IV and the flagship mods to Desura!

We are always looking for more fantastic mods to support over the service, if you know of a mod or are apart of a mod that you think needs to be on Desura let us know support@desura.com and we will do our best to get it ready, even if we do not support the game the mod is currently for let us know either way.

Update Jun 25th, 2011

A larger amount of mods for Civilization IV is currently supported.

To list them all, some prominent total conversion mods such as Planetfall (a take on creating an Sid Meier's Alpha Centauri's sequel), Dune Wars and Rise from Erebus, as well as smaller ones (Hundred Years' War) and those striving to create a feel of "unofficial expansion packs" - Legends of Revolution, Rise of Mankind: A New Dawn, The Ancient Mediterranean and Thomas' War.

Heaven's Praise

Heaven's Praise

6 years ago News 2 comments Report

Fall from Heaven II deserves some attention whether you like it or not and here's why...

Fall from Heaven left beta status

Fall from Heaven left beta status

6 years ago News 5 comments Report

It finally here. After exactly 3 years of development (it's also FfH's birthday) we have released the final version of Fall from Heaven. Thats not to...

Fall from Heaven II 0.34 released!

Fall from Heaven II 0.34 released!

7 years ago News 0 comments Report

Fall from Heaven 2 version 0.34 released. The version adds a new playable civilization, the Illians, explorable lairs, new challenge mode game options...

Fall from Heaven 2 0.33

Fall from Heaven 2 0.33

7 years ago News 0 comments Report

A new version of Civilizations most popular mod was released today.

Fall from Heaven II is a dark fantasy mod for Civilization IV. The Age of Ice has ended, what is left of the once great empires of man have formed into small tribes, ready to rebuild and retake that which was lost. Fall from Heaven II requires Civilization...
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Earth for Fall Further

Earth for Fall Further

5 years ago Other 4 comments

Earth Map for Fall Further. Unzip path should look something like this: C:\Program Files\Firaxis Games\Sid Meier's Civilization 4\Beyond the Sword\Mods\Fall...

Fall from Heaven II

Fall from Heaven II

6 years ago Full Version 20 comments

Fall from Heaven II is a dark fantasy mod for Civilization IV. The Age of Ice has ended, what is left of the once great empires of man have formed into...

Fall from Heaven 2 0.30 PDF Manual version 0.10

Fall from Heaven 2 0.30 PDF Manual version 0.10

7 years ago Guides 0 comments

This version includes all 21 Civs with descriptions of their Heroes, World Spell, Unique Units, and Leaders. This is a Manual and Reference document NOT...

Fall from Heaven II Civilizations Quick Guide

Fall from Heaven II Civilizations Quick Guide

7 years ago Guides 0 comments

This Doc provides an Overview over the unique characteristics, units and mechanics of the 21 unique Civs. Ideal for starters

Post comment Comments  (10 - 20 of 74)
raspoutin667 May 21 2012 says:

Can't make it work at all. Every time I try to start a game, My pc crashes and need manual reboot. Anyone else with the same problem?

+1 vote     reply to comment
knoom64 Apr 28 2012 says:

Nope i cant get FFH2 to work in desura, keep asking for a beyondthesword.exe file, the original game works though both inside and outside desura

+1 vote     reply to comment
knoom64 Apr 28 2012 says:

First of all, to u guys who ask if u need the expansions for this mod? yes u need beyond the sword. I tried to download the patch specified in beyond the sword game, patch 319 and it kept crashing, but i found out that u need to patch 317 first and then 319. After doing that i could start beyond the sword from desura, i havent tested the mods yet, but isnt any reason it shouldnt work now.

+1 vote     reply to comment
knoom64 Apr 28 2012 says:

when i try to start this mod or even the original civ4 game in desura it doesent find an exe file it needs, but if i start the game from disc it works perfect, but without desura i cant start the mod, i even tried to put it in the mods drawer myself but game didnt find it there, i did find the old version of this mod ffh in the mods drawer and it works

+1 vote     reply to comment
cephalos666 Aug 24 2011 says:

Do I need only Civ4 or I have to get all those expansions and stuff?

+1 vote     reply to comment
Jon.DM Jun 8 2011 says:

Probably the best mod for Civ4 so far, 10/10 instantly. Needs a bit tweaking of course and a few minor bug fixes, but its been an inspiration alltogether for many players and modders.

+1 vote     reply to comment
Suedeshoes May 6 2011 says:

One of my favorite mods, for any game.

+1 vote     reply to comment
Extradaemon May 1 2011 says:

is this for beyond the sword???

+1 vote     reply to comment
Banden Mar 29 2011 says:

As you may have noticed the developement of this mod has slowed to a halt and while it is a decent game it still has several falling points like useless AI. There are several modmods that go a step further and Im here to promote one of those that rise above the rest, if you like Fall from Heaven II, you will love Sephi-and-team's Master of Mana mod.

It includes features like global yield resources lumber, stone, leather, herbs and metals for a much better gear promotion system. Better economics, no more cottage-spam, you will want to think about what improvements you build and linked with better civics. A fully overhaled spellcasting system, with global enchantments, direct damage spells, buffs, debuffs, spellresearch, a Mana pool that limits how many spells you can cast. A streamlined tech tree that furthers the idea of specialization and so much more. Best of all, the developement is very much alive and strong. So head on over to masterofmana.com and check it out. :)

+1 vote     reply to comment
chubber Dec 12 2010 says:

hi, I play thomas war and it requires the 3.17 patch. This one takes 3.19. Is there a way I can play both these mods?

+1 vote     reply to comment
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Released 2007
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