Bringing The Fallout Universe into an Empire Building Genre.

Take control of one of the Wasteland Factions vying for the Power and Control of the Wastes.

Guns, Melee, Power Armour, Gunships, Espionage, Diplomacy.

What tools will you use to Tame the Wastes?

Blood will be spilt and Empires will be forged

because we all know....

War Never Changes....


Come and Join the Development Discussions in our Brand New Forum!

Fallout Tame The Wastes Forum

Latest Build:

Alpha 5.51

FTTW 5.51

Patch 5.52

Patch 5.52

Moddb Display Factions
Moddb Display Quantity

Moddb Display Code

  • View media
  • View media
  • View media
  • View media
  • View media
  • View media
Post article RSS Articles

The Chosen One

News

Fallout: Tame The Waste Forum

A5.51 Full Release

FTTW 5.51

5.52 Patch

Patch 5.52

ChosenOne

'One king to rule them all and in the radiation bind them!'


Concept:

A Faction under this Doctrine is ruled by a single entity, an individual of ultimate and unquestioned authority. This will lead to a very powerful 'seat of power' but the further that power has to reach the less effective it becomes. This leadership functions by projecting an image of overwhelming superiority, mystery or authority. Grand Palaces, Statues, Fanatically Loyal followers. All trappings of the Chosen One's identity and proof of their unquestionable right to rule those beneath them.

Centralised government, boosts capital, reduces effect of other cities, improved by having a state ideology and by constructing powerful capital buildings that allow you to spread your control over your empire.

Fallout Examples: The Master, The Enclave Presidents, Caesar, Mr House.

Effect:

Centralised Power, big boost for Capital. Expensive Empire, negative for all other cities.

Over time the boost to your capital will grow to 50% for all yields and commerces, but the negative to all other cities will grow to a negative 30% for all yields and commerce. This represents the ever growing demand for tribute to ensure that your people truly understand the significance of your presence among them. There are also buildings that can further increase the tribute burden to maximise the productivity of your Capital.

1


Civic:

High Upkeep

+200% Cost to City Distance

+200% Cost to City Number

Plunder to Capital

-10% Yields in Cities

-10% Commerce in Cities

+30% Yields in Capital

+20% Commerce in Capital

+5XP with State Identity

Buildings:

Palace of the Chosen One (Capital Only)

The Palace of the Chosen One is the first grand expression of your importance and power as the Chosen One. Available at the same time as the Mayor's Office it allows you to double the output of your Capital Structure.

Units:

Chosen Palace Guard

ChosenGuard


The Palace Guard are available to recruit from the Palace. They are equivalent to the more advanced Fighter, they also recieve a 50% City Defence bonus and can produce Happiness when stationed in a city. They are however limited to operating within your own borders, to ensure that they are never far if called upon to defend the Chosen One. They also do not need Junk to be built.

Trait Levels:

Chosen One Lvl 1

(Empire)

 2


Effect:

At this stage you have moved from the lowly level of a petty King to begin your rise towards the status of a true Emperor, you may now begin to truly stamp your presence and authority on your people outside of your Capital, constructing monuments to your glory with the power to demand ever greater sacrifice from your subjects to fuel your Capital's rise to dominance!

-10% Yields in Cities

-10% Commerce in Cities

+20% Yields in Capital

+20% Commerce in Capital

Buildings:

Throne of the Chosen One (Capital Only)

This grand seat of power constructed in your Palace projects an awe inspiring sense of Sovereignty over your subjects. From here you may send out Administrators and Tax Collectors along your trade routes to construct grand and dynamic works to establish your authority across your New Empire and ensure that proper tribute flows to the Capital.

The Throne produces a resource called Sovereignty, that allows you to construct the Statue of the Chosen One. The Throne also consumes the resource Imperium, produced by your statues giving +5 to all yields per Imperium. Allowing the piles of tribute to grow ever higher!

Statue of the Chosen One (City)

The Statue is a great work of art and architecture, embodying your authority in a grand immovable object. When connected to your capital via a trade route a city may build a Statue, this act will mean a -5 to all yields produced in the city, but creates a tribute of Imperium, boosting the Capital's yield output, further maximising it's advantage over other lesser cities.

Units:

Chosen Warrior

ChosenWarrior


The Chosen Warrior is similar in power to the Fighter, but does not require Junk to produce, instead it requires the Throne and the authority of the Chosen One. Send these warriors out to crush your enemies where ever they may be!

Chosen One Lvl 2

(Cult)

 3


Have you ever wanted to be the master of your own cult? To be an embodiment of deity on earth to a horde of adoring worshippers? Well now is your chance! At this stage of Chosen One and with the dicovery of Mass Religion, you can cease to be a pathetic mortal emperor pff! Now you can ascend to the pantheon of an immortal god! Bow down pathetic Humans!!!!!!!!!!! Destiny! DESTINY!!!!!

Effect:

+50% Cost to Corporations

-10% Yields in Cities

-10% Commerce in Cities

+30% Yields in Capital

+40% Commerce in Capital

Buildings:

Cathedral of the Chosen One (Capital Only)

A grandiose temple for your newly acquired godliness. Every King needs a palace and any self respecting god needs a temple. This one is yours!

Much like the Throne it produces a resource called god, allowing you to build a network of churches across all your trade route connected cities. Giving the same effect of the Throne but now with a +/-10 to all yields!

Church of the Chosen One (City)

Here is where the masses flock to sacrifice all in the name of the Chosen One! In exchange for -10 to all yields the church produces a resource called Faith which is consumed by the Cathedral for +10 to all yields!

Units:

Chosen Faithful

Faithful


These Faithful fanatics are willing to lay down their lives in service to the glory of you. Cheap to produce you can drown your enemies in a sea of Faithful Flesh. More over these unswervingly loyal followers can be promoted to carry out devastating suicide attacks! Crush your enemies and prove that in the wasteland there can be only one!

So that concludes our look at the Chosen One Leadership Doctrine. Big Thanks to the Civfanatic Artists for the Unit Art!

Fallout: Tame The Waste Forum

A5.51 Full Release

FTTW 5.51

5.52 Patch

Patch 5.52


The Doctrine Development

The Doctrine Development

News 1 comment

Taking a look at the next steps of the Mods development. The Doctrine System.

A Commissar In The Wasteland

A Commissar In The Wasteland

News 5 comments

A Youtube peek at the mod by Commissar Bro of the A5 Version. Take a look.

FTTW 5.51

FTTW 5.51

News

New Version of the Mod, hopefully improving loadability and stability.

Alpha5.5 Christmas PipBoy Release

Alpha5.5 Christmas PipBoy Release

News 2 comments

Alpha5.5 is here. Not as full bodied as I would have liked, but still a huge increase of content, including everything from the failed patches, 5.5 Should...

RSS Files
Patch 5.52

Patch 5.52

Patch 5 comments

A Small patch of tweaks and fixes. Including: Fixed MapScript (was the wrong files) Fixed Player Numbers (allows all factions on maps now. For 2 new ones...

FTTW 5.51

FTTW 5.51

Full Version 10 comments

This is a rerelease of the previous version, which will HOPEFULLY improve stability and loadability. Fingers Crossed. This shold have been a patch, but...

Alpha5.5 Christmas PipBoy

Alpha5.5 Christmas PipBoy

Full Version 12 comments

The All New 5.5 Release is here! Check out the News for more details. This is a new build, so delete the old mod before unzipping this one to your main...

PatchBoy1000

PatchBoy1000

Patch 19 comments

To celebrate the 1000th download of the mod. A Brand New Patch! It is not quite as comprehensive as I hoped it would be by this stage. What's New: For...

Pre-Alpha6 Patch

Pre-Alpha6 Patch

Patch 1 comment

This is a small/large update that makes changes to the following: Reduced Civic Effects. Added Changing Civic Traits (Though no real content adds +2 gold...

Alpha 5 Full Release

Alpha 5 Full Release

Full Version 9 comments

This Release should see the end to the A5 Development and allow us to move forward to concentrate on A6. There maybe be a patch release for this as many...

Comments  (0 - 10 of 213)
Guest
Guest

I can only see The units modals win you click on Them.

Reply Good karma Bad karma0 votes
FamousSpear Creator
FamousSpear

hmmm.. I am not sure what the problem is there.. all I can suggest is a redownload/reinstall..

I am trying to think if I have encountered this kind of problem in the past and what fixed it, but I don't have an answer..

Sorry

Reply Good karma+1 vote
VL_ad100
VL_ad100

I was very excited to play the mod but when loading it when it gets to Init XML (unchached) it stops and the game crashes. I can PM you the logs if you want

Reply Good karma Bad karma+1 vote
FamousSpear Creator
FamousSpear

yes this is a problem that seems to be random..

We have found no uniform cause or solution and it does not happen for everyone.

I sometimes experience a crash at start up (Something like 1 in 10 I would say)

I found launching from a shortcut seems to help, and trying to launch it a few times in a row. Then all of a sudden it will be just fine.

Reply Good karma+1 vote
Guest
Guest

When i put the mod in civ 4 mod folder it appears in load mods. but when I but it in beyond the sword I don't see it.

Reply Good karma Bad karma0 votes
FamousSpear Creator
FamousSpear

Are you using steam?

In steam the path is doubled up like this:

Steam\steamapps\common\Sid Meier's Civilization IV Beyond the Sword\Beyond the Sword\Mods\Fallout-TTW

Does that solve the issue? If not PM me.

Reply Good karma+1 vote
romerrr
romerrr

what version is the mod for?

Reply Good karma Bad karma+1 vote
FamousSpear Creator
FamousSpear

beyond the sword 3.19

Reply Good karma+1 vote
Guest
Guest

I am having an issue with the trait system, i think, every game, EVERY GAME, i get a chrash halfway into the industrial age, i think it might be a trait that pops up whenever i make a larger and more industrial empire. Say having 7 or 8 cities and a thriving economy, the reason i think this is because when i play as a single city i dont seem to get this problem. I will admit i am rather frustrated because i well and truly love this mod, it looks like one of those gems that only show up every once in a while. It is just a shame that it has such a problem. Is there some way to turn of the trait system until the issue is resolved? Or is there already some fix for this problem? I havent found anything looking through posts.

Reply Good karma Bad karma0 votes
Guest
Guest

Scratch that, now i think it is probably to do with when i change civics, it always happens either right after or a few turn after i change my civics, Change civics = BOOM! = Restart game. But i doesnt happen every time i change. Maybe if i just save before any civics change from now on?

Reply Good karma Bad karma0 votes
Guest
Guest

Sigh scratch that again, it just seems to happen at random. Sorry for spamming, it's just that i really like this mod. :/

The only thing that is really constant is that once a game has chrashed i can start it up on all turns before the crash, but the chrashed turn will simply keep chrashing. :/

Reply Good karma Bad karma0 votes
FamousSpear Creator
FamousSpear

If you can go to our civfanatics forum and post some saves we might be able to work out what is happening and try to fix it.

That far into the game it could be just about anything potentially causing a problem..

Reply Good karma+2 votes
ilookalikeme
ilookalikeme

Only problem is how do i post saves?

Reply Good karma Bad karma+1 vote
ilookalikeme
ilookalikeme

Will do. And thanks. :)

Oh and i made an account.

Reply Good karma Bad karma+1 vote
Post a comment
Sign in or join with:

Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.

Follow Report Profile
Icon
Civilization IV: Beyond the Sword
Creator
Contact
Send Message
Release date
Mod watch
Follow
Share
Community Rating

Average

9.9

16 votes submitted.

You Say

-

Ratings closed.

Highest Rated (3 agree) 10/10

What can I say other than that this mod is the reason why I went out and got Civ 4. Decided to play as the NCR and at about turn 200 I had pissed off the local tribes and Super Mutants and as always the Enclave but gained the love of The Brother Hood and the Ghouls. So eventually I went to war with the muties, tribes and the Enclave and wiped them all out along with the slavers. And being in the spirit of the NCR I turned around and wasted the brother hood and culled the Ghouls because hey you've…

Apr 2 2014 by EvilElmo23

Style
Embed Buttons
Link to Fallout: Tame The Wastes by selecting a button and using the embed code provided more...
Fallout: Tame The Wastes
Statistics
Last Update
Watchers
250 members
Files
13
Articles
27
Reviews
7