Bringing The Fallout Universe into an Empire Building Genre.

Take control of one of the Wasteland Factions vying for the Power and Control of the Wastes.

Guns, Melee, Power Armour, Gunships, Espionage, Diplomacy.

What tools will you use to Tame the Wastes?

Blood will be spilt and empires will be forged, because we all know....

War Never Changes....

Come and Join the Development Discussions in our Brand New Forum!

Fallout: Tame The Wastes

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Is it a bird? Is it a Plane? High Elder John Maxson The Master's Representative
Blog RSS Feed Report abuse Latest News: Alpha 5 (Full Release)

14 comments by FamousSpear on May 7th, 2015

This release marks the end of 3 months of dogged chipping away at numerous bits and pieces throughout the mod.

This should Hopefully be the end of the A5 development, freeing us up to begin work on Alpha 6 (T.E.C.S) Build.
I wil be looking to release a design statement about what we hope to achieve with A6 in the near future, but for now enjoy all the yummy wasteland goodness that the A5 Full Release has to offer!

Alpha 5 Full Release

A5 Full Release contains a lot of new content, changes and fixes. We have done so much I can't even remember it all!

High Elder John MaxsonThe Master's RepresentativeHarold The GhoulTandi, First Lady Of The Wasteland!

But here are just a few of the Highlights:

New Maps!
2 modified Pangaea Maps with much increased landmass for greater land based wasteland goodness!
They will fill the role of a 'United States' Type landmass.
Fury Road also 'simulates' destroyed cities and infrastructure with clusters of ruins and broken highways.
All other maps have been removed to avoid map/gameplay breaking conflicts.

New Game Speeds:
For those of you that like faster games, we have added two faster game speeds to get the Wasteland Party Rolling!
Quick: 300ish turns
Normal: 600ish turns

Number Tweaking:
Loads of Stats across the board have been changed and tweaked.
Improvements now produce more.
Bonuse resources now produce more.
Buildings can make use of more Bonus Resources.
High End Units require larger cities to build.

New Resource Buildings Added:
Jet, Combat Drugs, and Books can now be produced by their Special Buildings.

These should now be fixed. You will find you are suddenly inundated with a whole heap of new promotions to choose from! (though we still have to make a whole lot more..)

New Art:

Story Event Prototype:
We Hopefully have this working, but tests are some what inconclusive... I have had them work properly when firing within about 10-20 turns of each other, but when played out over 100 turns it doesn't seem to work.. We continue to explore this issue! (They should currently trigger when you have a certain amount of gold in your treasury.)

I am sure I have done more than this over the last 3 months long, but I cannot remember anymore...(losing my patch folder didn't help!)

Delete Previous Versions
Unzip to Desktop and move to Bts mod folder

Note: If you are using windows 8.1 I have been experiencing some crashes when initialising the mod, just keep trying and it will work.
This seems to be 8.1 related and not mod related, as it never happened to me before I 'upgraded'.

Alpha 5 Full Release

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Alpha 5 Full Release

Alpha 5 Full Release

May 6, 2015 Full Version 9 comments

This Release should see the end to the A5 Development and allow us to move forward to concentrate on A6. There maybe be a patch release for this as many...

Alpha5 Patch1

Alpha5 Patch1

Feb 21, 2015 Patch 2 comments

New patch for Alpha5 Contains: Stuff! See Below for Details and install instructions

Alpha5 (Archid Build)

Alpha5 (Archid Build)

Feb 9, 2015 Full Version 14 comments

After more than a year of faff and failure the Brand New Version of FTTW is here! Alpha5!

Alpha 4 PatchB

Alpha 4 PatchB

May 28, 2014 Patch 2 comments

A Balance, Tweak and Bug Fix Patch for the Current Version of Fallout Tame The Waste Alpha 4 Main Changes: Barbarian Settings Tweaked Improvement Costs...

Alpha 4 PatchA

Alpha 4 PatchA

May 21, 2014 Patch 0 comments

Patch for Alpha 4 Release For Downloads Prior to 23rd May

Alpha 4 Sound Pack 1

Alpha 4 Sound Pack 1

May 7, 2014 Patch 0 comments

A patch to add custom sound and music to Alpha4 not required for gameplay, but just makes the world a little more fallouty!

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Guest May 25 2015, 3:00am says:

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Guest May 25 2015, 6:23am replied:

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FamousSpear Creator
FamousSpear May 25 2015, 7:09am replied:

What did you do wrong? How did you fix it?

Just incase someone else makes the same mistake.

+1 vote   reply to comment
Guest May 25 2015, 6:39pm replied:

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FamousSpear Creator
FamousSpear May 25 2015, 6:56pm replied:

are you on windows 8? I found it started doing this when I upgraded, about 1 in 3 times.

I think it is a windows 8 stupidity, as it never happened until I 'upgraded' my windows from 7

+1 vote   reply to comment
JohnGarm May 25 2015, 7:20pm replied:

Yeah, I am on Windows 8. I'll keep loading the game, see if it works

+1 vote     reply to comment
FamousSpear Creator
FamousSpear May 26 2015, 7:20am replied:

I hope it won't take you more than a few tries, the other thing to try is making a shortcut that loads the mod directly.

To do it, make a shortcut of the BtS .exe then right click it and select properties and in the box called 'Target'
Change it so it reads:

"C:\Games\Civ4\Beyond the Sword\Civ4BeyondSword.exe" mod=\Fallout-TTW

The bit in "" is obviously your location, so leave that the way you had it. I just put it there so you know how to right the 'Mod' bit.

That helped me get 'less' crashes from it.

I don't know why it is, but I have had it with other mods and even the base game on 8.1... very annoying.. not a fan! :D

+1 vote   reply to comment
FamousSpear Creator
FamousSpear May 26 2015, 7:31am replied:

Yeah I just tried to load it from my shortcut, and it took three tries.

So making the shortcut certainly speeds up the attempts.

I don't know if it will cause probelms with steam though.. I have the ancient CD of Glorious Antiquiety, So I cannot test it for steam.. sorry

+1 vote   reply to comment
getfreurr May 7 2015, 11:56am says:

you will make the ncr?

+2 votes     reply to comment
FamousSpear Creator
FamousSpear May 7 2015, 1:02pm replied:

the NCR are in.

No faction has a lot of specific content yet, but it's there with Tandi steering it to glory!

+3 votes   reply to comment
FamousSpear Creator
FamousSpear May 7 2015, 2:52pm replied:

On our main forums we have a discussion board for the NCR Faction if you want to get involved in brainstorming for it!

+1 vote   reply to comment
clanky4 May 13 2015, 9:15am replied:

You know people only discuss Mr. House there.

+1 vote     reply to comment
FamousSpear Creator
FamousSpear May 13 2015, 12:58pm replied:

ugh... shut up robo face!

That's why I keep asking new people to come so I can talk about something other than mr house and robots!!

+1 vote   reply to comment
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Civilization IV: Beyond the Sword Icon
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Released May 15, 2013
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Highest Rated (2 agree) 10/10

What can I say other than that this mod is the reason why I went out and got Civ 4. Decided to play as the NCR and at about turn 200 I had pissed off the local tribes and Super Mutants and as always the Enclave but gained the love of The Brother Hood and the Ghouls. So eventually I went to war with the muties, tribes and the Enclave and wiped them all out along with the slavers. And being in the spirit of the NCR I turned around and wasted the brother hood and culled the Ghouls because hey you've…

Apr 2 2014, 9:15am by EvilElmo23

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