Bringing The Fallout Universe into an Empire Building Genre.

Take control of one of the Wasteland Factions vying for the Power and Control of the Wastes.

Guns, Melee, Power Armour, Gunships, Espionage, Diplomacy.

What tools will you use to Tame the Wastes?

Blood will be spilt and Empires will be forged

because we all know....

War Never Changes....


Come and Join the Development Discussions in our Brand New Forum!

Fallout Tame The Wastes Forum

Latest Build:

Alpha 5.5

Alpha5.5 Christmas PipBoy

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Fallout: Tame The Wastes

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Alpha5.5 aka Christmas PipBoy

Alpha5.5 Christmas PipBoy


ValutDevChristmas


So it is that time of year to break out the decorations and celebrate the baby Jesus!

If that is not enough to warm your heart and cheer your soul then fear not!

The Vault DEV Team are proud to present you with your very own Christmas present.

Alpha5.5!!!

What's The Big Deal?

185px BOS logo gold

There's a butt tonne of stuff! That's the big deal!!!


Including:

Stability Fixes and Bug Fixes:

The Mega Modder returned and fixed a bunch of issues in about a day!!

2 New Factions:

The Legion and New Vegas

Hail Caesar!Mr. House


A New Specialist Roster:

19 Specialists


Specialists Galore


New Building Stats:

Buildings have new Specialist slots

Reworked Civics:

Cut Down Civic Stats, as well as a test of the New Civic Levelling System Using DynTraits(Pre-A6 Content)

New Concept Content For the Pedia:

Many Rules and Concepts Explained (Hopefully!)

Tweaks to Many Units Stats and Strategy Text

Lots of Cosmetic Tweaks:

Text String Changes, DoM Text, Unit Graphics.

New Intro Video:

This First one is a test, more will follow in the future

New Sound:

New Menu Music, New Audio for Faction Units

Story Event Prototype:

Hopefully working properly now, although it now works with a slightly bodgy system of buildings as the prereqevent trigger still does not seem to work properly.

New Difficulty Setting Wasteland:

Removed Unsupported Difficulties

That Might be Everything...

Still Pretty Damn Good Right?

FalloutHelpWantedChristmas

We Need Help!

As ever we are still looking for people to join The Vault DEV Team at all levels, from technical to creative and from No Skill upwards!

Sign up and join the conversation at our main forum:

FTTW Forum

Alpha 5.5 Christmas PipBoy Build

Alpha5.5 Christmas PipBoy

Merry Christmas and see you in the Wasteland!


Patches Are Broken

Patches Are Broken

News 8 comments

The current Patches are causing Crashes to the Game. They are not occuring on my computer, I do not know why but this is making it difficult to identify...

1000 Download Celebration!?!

1000 Download Celebration!?!

News 0 comments

To Celebrate the 1000th download of the Mod, We have a special PatchBoy1000 Patch!

Latest Mod News

Latest Mod News

News 5 comments

Here is an update on what is happening with the mod.

Alpha 5 (Full Release)

Alpha 5 (Full Release)

News 16 comments

Alpha 5 (Full Release) Out Now! Full of all manner of new Wasteland goodies!

RSS feed Downloads
Alpha5.5 Christmas PipBoy

Alpha5.5 Christmas PipBoy

Full Version 12 comments

The All New 5.5 Release is here! Check out the News for more details. This is a new build, so delete the old mod before unzipping this one to your main...

PatchBoy1000

PatchBoy1000

Patch 19 comments

To celebrate the 1000th download of the mod. A Brand New Patch! It is not quite as comprehensive as I hoped it would be by this stage. What's New: For...

Pre-Alpha6 Patch

Pre-Alpha6 Patch

Patch 1 comment

This is a small/large update that makes changes to the following: Reduced Civic Effects. Added Changing Civic Traits (Though no real content adds +2 gold...

Alpha 5 Full Release

Alpha 5 Full Release

Full Version 9 comments

This Release should see the end to the A5 Development and allow us to move forward to concentrate on A6. There maybe be a patch release for this as many...

Alpha5 Patch1

Alpha5 Patch1

Patch 2 comments

New patch for Alpha5 Contains: Stuff! See Below for Details and install instructions

Alpha5 (Archid Build)

Alpha5 (Archid Build)

Full Version 14 comments

After more than a year of faff and failure the Brand New Version of FTTW is here! Alpha5!

Post comment Comments  (0 - 10 of 205)
Guest
Guest

I am having an issue with the trait system, i think, every game, EVERY GAME, i get a chrash halfway into the industrial age, i think it might be a trait that pops up whenever i make a larger and more industrial empire. Say having 7 or 8 cities and a thriving economy, the reason i think this is because when i play as a single city i dont seem to get this problem. I will admit i am rather frustrated because i well and truly love this mod, it looks like one of those gems that only show up every once in a while. It is just a shame that it has such a problem. Is there some way to turn of the trait system until the issue is resolved? Or is there already some fix for this problem? I havent found anything looking through posts.

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Guest
Guest

Scratch that, now i think it is probably to do with when i change civics, it always happens either right after or a few turn after i change my civics, Change civics = BOOM! = Restart game. But i doesnt happen every time i change. Maybe if i just save before any civics change from now on?

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Guest
Guest

Sigh scratch that again, it just seems to happen at random. Sorry for spamming, it's just that i really like this mod. :/

The only thing that is really constant is that once a game has chrashed i can start it up on all turns before the crash, but the chrashed turn will simply keep chrashing. :/

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FamousSpear Creator
FamousSpear

If you can go to our civfanatics forum and post some saves we might be able to work out what is happening and try to fix it.

That far into the game it could be just about anything potentially causing a problem..

Reply Good karma+2 votes
ilookalikeme
ilookalikeme

Only problem is how do i post saves?

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ilookalikeme
ilookalikeme

Will do. And thanks. :)

Oh and i made an account.

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NerdmanReturns
NerdmanReturns

Will you be adding the Commonwealth and the Institute?

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FamousSpear Creator
FamousSpear

I assume those are fallout 4 factions? Haven't played it, not that interested in it.

At the moment I am not even that sure if I will be continuing to work on the mod, the team has more or less gone and I don't really have any motivation to work on it alone.

We shall see..

Reply Good karma+1 vote
RedDragonX
RedDragonX

Awesome work glad this is still being worked on I was curious though at some point are you gonna add factions like Lyons brotherhood in the east, the midwest brotherhood (though if you don't that's understandable tactics was a mess) or any factions from fallout 4

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FamousSpear Creator
FamousSpear

I don't plan to add sub factions as such. Like Brotherhood variants.

My (sort of) plan is to make it that you will (Or can) forge a faction into the identity of one of it's subfactions/timeline variants based on your choices and actions.

A big part of which will be your civic choices.

So a refuge BoS will become like Lyon's Brotherhood, A wealth focused NCR will become like the Post-Tandi Mess! Etc.

I haven't really figured out exactly what these will be like and such as I am on a break from the mod for a while, but that is the plan made possible by the DynTraits Mod.

Reply Good karma+3 votes
RedDragonX
RedDragonX

That's a pretty cool idea I was just curious because I want to se some east coast factions so you can start on either side of America and have more pressure from the east for certain factions

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FamousSpear Creator
FamousSpear

My plan with the game is to start in the west and work your way east to ever increasingly difficult and rewarding locations. I am not all the interested in F3+, so I don't really intend to do anything with those factions. (except for some indentity purposes)

Of course anyone is welcome to make scenarios for the east coast if they want to.

Reply Good karma+1 vote
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Highest Rated (3 agree) 10/10

What can I say other than that this mod is the reason why I went out and got Civ 4. Decided to play as the NCR and at about turn 200 I had pissed off the local tribes and Super Mutants and as always the Enclave but gained the love of The Brother Hood and the Ghouls. So eventually I went to war with the muties, tribes and the Enclave and wiped them all out along with the slavers. And being in the spirit of the NCR I turned around and wasted the brother hood and culled the Ghouls because hey you've…

Apr 2 2014 by EvilElmo23

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