Bringing The Fallout Universe into an empire building genre, take control of one of the Wasteland Factions vying for the power and control of the wastes. Guns, Melee, Power Armour, Gunships, Espionage, Diplomacy. What tools will you use to Tame the Wastes? Blood will be spilt and empires will be forged, because we all know. War Never Changes....

Fallout: Tame The Wastes

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City Screen Tech Advisor Screen Dawn Of Man Screen
Blog RSS Feed Report abuse Latest News: Alpha4 Released!

3 comments by FamousSpear on May 7th, 2014

Alpha4

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Fallout Tame The Waste Alpha4

 photo fe1395f8-ddcc-459b-9047-59c382f9fcfd_zpsff168f90.jpg

Join the battle for the Wasteland:

Tech Advisor Screen
City ScreenDawn Of Man Screen

It is time to leave the Vaults and Tame The Waste:

 photo 0f13095d-cf60-4ecc-b7b6-6bbca10bf97a_zps4d0a228c.jpg


Visit Our Main Forums Here:

Forums.civfanatics.com

What's New?

Alpha 4

Improvement Growth unlocked by Tech:

Now improvements will only begin to upgrade when you have researched the technology needed to build it.

Expensive Improvements:

It is now even harder to Improve the Wasteland as improvements are properly expensive! Hopefully there will be a lot less "I got too much money!" now.

Wasted Wasteland:

The Wasteland is now even more well... wastelandy... Less Ruins, Less Trees, and much more wasteland! It's brutal out there!

New Economics:

Bonus resources are now much more important, every building in the game is now boosted by having access to bonus resources, the more ya got the more ya get!
(this is still really early stage and will need additional 'Building Chains' to help take advantage of more resources and generally give you a more advanceable and tailorable {technical term} city economy. As well as the addition of more resources and also 'produced' resources.)

Vault Buildings:

Vaults now have their own set of buildings, so 'village' and 'vault' towns now produce there own kinds of building.
(Right now the general rule is that Vault buildings produce more of everything except culture and espionage, as they are more closed off from the world, Vault buildings also create more specialist slots.)

Vault Improvement:

You can now build an improvement on vaults, that also unlocks the ability to build certain buildings in your town (currently only 1 building, but we will add more eventually)

City Prereq Size for Units:

Now towns have to be a certain size to build units. (the better the unit the bigger the town size) This info can be accessed through the units pedia screen.

New Unit Graphics:

Lots of new unit graphics and faction specific art thanks to clanky.

Known Issues:


Starting location 'Vault' Bug:

Still haven't managed to get the vault starting map bug fixed. In order for the game to run properly you need to start a new game, let it load to after the DoM screen, then quit to main menu and start a new game, then the game works properly and factions that need it will start with a vault.

Downloads RSS Feed Latest Downloads
Alpha 4 PatchB

Alpha 4 PatchB

May 28, 2014 Patch 0 comments

A Balance, Tweak and Bug Fix Patch for the Current Version of Fallout Tame The Waste Alpha 4 Main Changes: Barbarian Settings Tweaked Improvement Costs...

Alpha 4 PatchA

Alpha 4 PatchA

May 21, 2014 Patch 0 comments

Patch for Alpha 4 Release For Downloads Prior to 23rd May

Alpha 4 Sound Pack 1

Alpha 4 Sound Pack 1

May 7, 2014 Patch 0 comments

A patch to add custom sound and music to Alpha4 not required for gameplay, but just makes the world a little more fallouty!

Fallout Tame The Waste Alpha4

Fallout Tame The Waste Alpha4

May 7, 2014 Full Version 0 comments

Alpha4 Version of Fallout Tame The Waste for CivilizationIV Beyond the Sword V3.19

Fallout Tame The Waste Alpha3

Fallout Tame The Waste Alpha3

May 7, 2014 Full Version 0 comments

Alpha3 Version of Fallout Tame The Waste for CivilizationIV Beyond the Sword V3.19

Post comment Comments  (0 - 10 of 75)
lordsophus
lordsophus Aug 17 2014, 2:23pm says:

why not are cesar Legion in the mod

+1 vote     reply to comment
FamousSpear
FamousSpear Aug 17 2014, 8:30pm replied:

New Civs will be part of an 'expansion pack' when the base mod is complete.

+1 vote     reply to comment
Guest
Guest Aug 6 2014, 6:38pm says:

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FamousSpear
FamousSpear Aug 7 2014, 8:50am replied:

Vaults are dotted all over the map, they are the 'mine' art work. on various tiles, they are very large so you can't miss them. If you are trying to play as bos, enclave, or super mutant, and you do not start with a vault 'under' your settler, then quit to main menu and start a new game. That will give your settler a starting vault. There is a glitch in the map code we have taht for some reason does not work the first time you start a new game...

+1 vote     reply to comment
Guest
Guest Jun 16 2014, 10:27pm says:

This comment is currently awaiting admin approval, join now to view.

FamousSpear
FamousSpear Jun 18 2014, 5:21pm replied:

the other thing is your bts patched to 3.19?

I know someone else had a problem because they were running 3.17

+1 vote     reply to comment
FamousSpear
FamousSpear Jun 18 2014, 3:48pm replied:

hmmm...have you installed it in the main mods directory of the game and not my documents, and are you running the game as administrator...

if it just doesn't start I cannot think what the problem could be.. normally if something was wrong it would crash or some other oddity, but just not reloading... never experienced that, other than sometimes mods take a while to start for me if my computer is in a lazy mood.

+1 vote     reply to comment
stiefelss
stiefelss Jun 8 2014, 12:34pm says:

I can barely run the mod at all. No matter what faction I play, the UI never shows up. The tech adviser is completely blank, there is no way for me to give units any orders from the nonexistent UI, I can't tell cities to do anything... it's just overall a broken game. I've been looking all over the place, but everyone just says "run as admin," which I tried already.

+1 vote     reply to comment
FamousSpear
FamousSpear Jun 18 2014, 3:46pm replied:

did you run the game as administrator?

+1 vote     reply to comment
FamousSpear
FamousSpear Jun 18 2014, 3:51pm replied:

oh, well if you are running as admin it should work, the only other thing is making sure it is in the main game directory, but that would normally crash the game on initialisation.

The mod works fine for me and everyone else using it, that problem is usually caused by not running in admin as it has the BUG mod, which needs admin permission to work properly.

+1 vote     reply to comment
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Released May 15, 2013
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