This Release should see the end to the A5 Development and allow us to move forward to concentrate on A6. There maybe be a patch release for this as many...
Focusing on the time periods after the invention of gunpowder. It will deliver 12 unique and challenging scenarios created by the development team at Firaxis as well as some esteemed members of the Civ Community. Civ IV: Beyond the Sword will also include ten new civilizations, sixteen new leaders, five new wonders, and a variety of new units that will offer even more fun and exciting ways for players to expand their civilization's power as they strive for world domination.
This release marks the end of 3 months of dogged chipping away at numerous bits and pieces throughout the mod.
This should Hopefully be the end of the A5 development, freeing us up to begin work on Alpha 6 (T.E.C.S) Build.
I wil be looking to release a design statement about what we hope to achieve with A6 in the near future, but for now enjoy all the yummy wasteland goodness that the A5 Full Release has to offer!
A5 Full Release contains a lot of new content, changes and fixes. We have done so much I can't even remember it all!
But here are just a few of the Highlights:
2 modified Pangaea Maps with much increased landmass for greater land based wasteland goodness!
They will fill the role of a 'United States' Type landmass.
Fury Road also 'simulates' destroyed cities and infrastructure with clusters of ruins and broken highways.
All other maps have been removed to avoid map/gameplay breaking conflicts.
New Game Speeds:
For those of you that like faster games, we have added two faster game speeds to get the Wasteland Party Rolling!
Quick: 300ish turns
Normal: 600ish turns
Loads of Stats across the board have been changed and tweaked.
Improvements now produce more.
Bonuse resources now produce more.
Buildings can make use of more Bonus Resources.
High End Units require larger cities to build.
New Resource Buildings Added:
Jet, Combat Drugs, and Books can now be produced by their Special Buildings.
These should now be fixed. You will find you are suddenly inundated with a whole heap of new promotions to choose from! (though we still have to make a whole lot more..)
Story Event Prototype:
We Hopefully have this working, but tests are some what inconclusive... I have had them work properly when firing within about 10-20 turns of each other, but when played out over 100 turns it doesn't seem to work.. We continue to explore this issue! (They should currently trigger when you have a certain amount of gold in your treasury.)
I am sure I have done more than this over the last 3 months long, but I cannot remember anymore...(losing my patch folder didn't help!)
Delete Previous Versions
Unzip to Desktop and move to Bts mod folder
Note: If you are using windows 8.1 I have been experiencing some crashes when initialising the mod, just keep trying and it will work.
This seems to be 8.1 related and not mod related, as it never happened to me before I 'upgraded'.
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