Focusing on the time periods after the invention of gunpowder. It will deliver 12 unique and challenging scenarios created by the development team at Firaxis as well as some esteemed members of the Civ Community. Civ IV: Beyond the Sword will also include ten new civilizations, sixteen new leaders, five new wonders, and a variety of new units that will offer even more fun and exciting ways for players to expand their civilization's power as they strive for world domination.

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Blog RSS Feed Report abuse Latest News: Realism: Invictus 3.2 released

About Realism Invictus with 4 comments by WalterHawkwood on Dec 25th, 2013

Header 1. Realism: Invictus 3.2 version


Dear friends, I am delighted to yet again present the new version of Realism: Invictus mod. For years now we've been constantly improving it, and by now I can safely claim that it can provide a vast amount of balanced, polished and great-looking content. So, what is new compared to 3.1?

Header 2. Maps and Scenarios.

  • Added three new bundled random map scripts. While you may, as before, use any random map script you choose, these are balanced specifically for our mod and take special care when placing all the new features.
  • New scenario – Triassic Earth map. A what-if Earth map that places all civilizations on their approximate starting spots on continental plates in Triassic period, when all continents were joined into the original Pangaea supercontinent.
  • Old scenarios updated to incorporate 3.2 changes – new terrain features, new civs etc.
Header 3. Civilizations and Leaders

  • Added a set of derivative civilizations: these unplayable civs will spawn when a major civ releases a colony. You will no longer release Celts as China or Zulus as Aztec! Preferred derivative civ can also change over time. All of them have one leader, one NU and NB, and no NI.
  • Added two new playable civilizations: Austronesia and Transoxiana, with full appropriate set of leaders, flavor units, GP splashes, NU, NB, NI, etc.
  • Added many leaders to existing civilizations. No civilization currently has less than 4, most have 5-6. Tweaked traits of new and existing leaders to cover most available trait combos.
  • Trait Organized split into Legislator and Administrator.
  • When choosing civics, AI is now very conscious of their advantages and drawbacks and how they suit particular leaders’ playstyle.
Header 4. Agriculture and Terrain

  • Added a great deal of new agricultural terrain improvements to reflect the development of agriculture through history.
  • Your agricultural productivity now affected significantly by your technologies, civics and infrastructure. Take a time to read about it in the manual, the system is quite in-depth.
  • Citizens eat 3 food each. Don’t worry, the new system allows you to produce enough food in the long run.
  • Added new terrain features that will appear on most random maps and are used in scenarios: savannah, hot springs, fertile soils.
  • Added features to seas: reefs and small islands.
  • Fertile soil feature allows players to cultivate new instances of crop resources.
Header 5. Wonders, Buildings and Improvements

  • Added new World Wonders: Nazca Lines, Motherland Calls.
  • Added several new buildings with various uses, like trade posts and tailors.
  • All playable civilizations get unique National Improvements that allow them to capitalize on particular resources, use certain terrains in unconventional ways and other such stuff.
  • Buildings and Wonders can now modify outputs of other buildings, improvements and specialists, and this is put to a good use.
  • Desalinization plants can now provide fresh water to surrounding tiles.

  • Rebalanced recon units so they are now more suited to their main purpose (recon) and less suited for direct warfare.
  • Added several new classes of siege units: Napoleonic era artillery, mid-XIX century gun battery, WW1-era field and siege artillery, WW2-era self-propelled artillery.
  • Rebalanced and reworked siege units. They are also now better at their direct purpose, and some of them are also quite formidable on the battlefield. AI taught how to better use ranged bombardment.
  • Ranged bombardment now provides experience. Siege units can be promoted once again.
  • Added new and reworked many existing flavor units.
  • Very significantly reworked promotion tree.
  • Instead of one overcrowded malus, there is a whole new congestion system. Malus for too many units is now dependent on technology and on whether the stack is in the city or not.
  • Added one new and brought back several old doctrines.
  • Military unit costs increased across the board.
  • Significantly overhauled barbarians. XP gain from barbarians now capped, but there are special anti-barbarian promos that raise this cap.
Header 7. Other Changes and Additions

  • Merged K-Mod and most of its awesome changes.
  • Reworked most civics. Some were removed and new added in their place. Overall all civic lines are now much more logical and somewhat better balanced. New civics have new buildings/wonders associated with them.
  • Having vassals no longer brings extra happiness.
  • Many tweaks in prerequisite techs for smoother technology progression. Tech costs rebalanced across the board for slower techs in later eras.
  • All difficulty levels are rebalanced. AI no longer gets undocumented bonuses, and all bonuses associated with different difficulty levels are now accessible through pedia.
  • New art era progression system – each art era gives you +10% to your culture output. Also tied to new system where instead of “culture bomb”, Great Artists are able to create various Great Works – minor World Wonders with large culture outputs.
  • Tons of new GP splashes added (around 600 new and many of old reworked).
  • Two new flavors for Solar Cult: Mediterranean civs get Cult of Sol Invictus, African and Middle Eastern civs get Cult of Aten with all corresponding buildings, wonders and missionaries (changes are purely cosmetic, all the gameplay effects stay the same).
  • Many buildings that didn’t have those before get cultural flavor looks for less patchwork-looking cities. Some new citystyles added for more diversity.
  • Tons and tons of unit art files updated or replaced by better models. Unit scales adjusted to be more consistent. Most models and textures used are also less complex, leading to less system strain.
  • National and heroic epics are now civ-flavored, with appropriate button art.
  • Added new main menu background and music.
  • Added new music for several eras.
  • Added voiceovers for all techs that were missing them.
Header 8. Bugfixes and Technical Improvements

  • 100% reworked new pedia interface that offers much more information on different gameplay aspects, with robust search and filtering features. Other screens also reworked with a lot of small tweaks providing interface hints for various RI aspects.
  • There should no longer be any leaders with bugged greetings messages.
  • Rebel slaves and serfs now increase in strength every era, as originally intended (a couple of era transitions were missing).
  • Fixed many typos and a lot of bad grammar in the text files.
  • Fixed most leftover bugs and incorrect references in BtS events and quests.
  • Fixed all overlapping keyboard shortcuts. All shortcuts now assigned to unique key combos.
  • Lots of code optimizations make the mod much quicker.

Get the new version here:

Full version (download link).

Light version
(download link).

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Caveman2Cosmos V34
Civilization IV: Beyond the Sword

Caveman2Cosmos V34

Feb 25, 2014 Caveman2Cosmos Full Version 17 comments

New and better than ever, C2C version 34 has many new features, including vastly expanded future and early building rosters, performance improvements...

marnzmod 1.8c
Civilization IV: Beyond the Sword

marnzmod 1.8c

Jan 23, 2014 Marnzmod Demo 0 comments

this is version 1.8c INSTRUCTIONS: Delete any previous version before v1.5. Download full version 1.8c and latest patch. Extract 1.8c in Beyond the Swords/Mods...

Realism Invictus 3.2 Light Installer
Civilization IV: Beyond the Sword

Realism Invictus 3.2 Light Installer

Dec 25, 2013 Realism Invictus Full Version 0 comments

Realism Invictus 3.2 for Civilization 4 Beyond the Sword. Light version installer contains a fully playable version of the mod. Not included are wonder...

Realism Invictus 3.2 Full Installer
Civilization IV: Beyond the Sword

Realism Invictus 3.2 Full Installer

Dec 25, 2013 Realism Invictus Full Version 0 comments

Realism Invictus 3.2 for Civilization 4 Beyond the Sword. Full version installer includes everything you need to enjoy the mod.

Rocks 2 Rockets Patch v0.4
Civilization IV: Beyond the Sword

Rocks 2 Rockets Patch v0.4

Oct 28, 2013 Rocks 2 Rockets Patch 0 comments

This is patch version 0.4 for Rocks 2 Rockets version 0, 0.1, 0.2, or 0.3. It is only a patch, you must have the full version 0 of Rocks 2 Rockets installed...

Caveman2Cosmos v33 (.7z)
Civilization IV: Beyond the Sword

Caveman2Cosmos v33 (.7z)

Sep 25, 2013 Caveman2Cosmos Full Version 0 comments

This is for those who enjoy the old style installer. "Graphics paging" option that reduces memory usage and MAF errors significantly , Added nearly all...

Post comment Comments  (0 - 10 of 27)
valzi
valzi Mar 9 2012, 2:13am says:

I cannot start Civilization IV through desura. I have Civ IV through Steam.

Error:
Failed to launch item.

Failed to launch item Civilization IV, File is not valid
exe [c:\steam\steamapps\common\sid meier's
civilization iv beyond the
sword\Civ4BeyondSword.exe]. [61.0]

Any idea what's wrong? (It has the correct file path.)

+2 votes     reply to comment
AirborneM4
AirborneM4 Oct 3 2012, 9:32am replied:

It's the steam version of the .exe so only steam can launch it.

You might be able to download a Retail .exe (Since you bought the game it doesn't matter where you download it) , but beware of viruses.

+1 vote     reply to comment
valzi
valzi Mar 9 2012, 2:20am replied:

Actually, the above is the wrong path, but I entered the correct path manually. I guess it's not accepting the manual path? The correct path is:C:\Steam\SteamApps\common\Sid Meier's Civilization IV Beyond the Sword\Beyond the Sword\Civ4BeyondSword.exe

+2 votes     reply to comment
Mordachai
Mordachai Nov 6 2011, 2:24pm says:

Can you link it to Desura?
I love Desura's download & play features. Any chance you guys can link it up?

+2 votes     reply to comment
RafaelTF2
RafaelTF2 Oct 17 2011, 12:22pm says:

i love this game, i still play it.
(and i still play it because my pc don't support Civ V :D )

+2 votes     reply to comment
GJK21
GJK21 Apr 2 2011, 2:19am says:

You know what is funny about The warlords theme song :P
It is a Lebanese folks song (a love song to be precise) the song talks about a beautiful women that the singer would let mountains bow before her then he says that when she appears she blooms as April ( April is month of the Virgin Mary in Lebanon Because All flowers trees Bushes Bloom in April) so if you take it that way you would see the paradox in the Game Title and the song :D

+7 votes     reply to comment
brody9311
brody9311 Mar 17 2011, 7:57pm says:

Fun game

+2 votes     reply to comment
Gertas
Gertas Jul 1 2011, 11:39am replied:

it works fine even with w7x64

+2 votes     reply to comment
Cyrus_Crashtest
Cyrus_Crashtest Jun 20 2010, 12:44pm replied:

worked fine for me - bought a budget version the other week, though had to patch it first.

+2 votes     reply to comment
Handgun_Hero
Handgun_Hero Feb 20 2010, 6:26am replied:

I have Vista Service Pack 2 and it works perfectly fine.

+2 votes     reply to comment
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Civilization IV: Beyond the Sword
Platforms
Windows, Mac
Developer
Firaxis Games
Publisher
2K Games
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Gamebryo
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Released Jul 18, 2007
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Highest Rated (2 agree) 10/10

Fun game

Mar 17 2011, 7:57pm by brody9311

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Civilization V, Released Sep 23, 2010
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Civilization IV: Beyond the Sword, Released Jul 18, 2007
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Civilization IV: Warlords, Released Jul 28, 2006
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Civilization IV, Released Oct 23, 2005
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Civilization III: Conquests, Released Nov 5, 2003
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Civilization III: Play the World, Released Nov 1, 2002
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Civilization III, Released Oct 27, 2001
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Call To Power II, Released Oct 31, 2000
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Civilization: Call To Power, Released Feb 28, 1999
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Civilization II, Released Feb 28, 1996
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Civilization, Released Dec 31, 1991
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