SoD will be among the first releases, focusing on the Rise of the Empire Era.
As a Rebel leader, you will be tasked with uniting the insurrectionist worlds and diverse militaries like that of Naboo, with their fleets of N1 and N1-E Starfighters, Mon Calamari, with their emergency refitted Star Cruisers, and Corellia, under the control of Kota's Militia and the CorSec's aging Battleships. All the while being hindered by extremist rebels such as Gizor Delso's droid armies of Mustafar and territorial Black Sun warlords.
As the Empire's leader your mission will be to develop your technology into a unified Imperial military. Develop stealth fleets with the resources of Aetan II, Highly trained commandos in Anaxes, and powerful superweapons at The Maw. All the while quelling insurrections in planets like Mandalore, which responded to the creation of the Empire with a massive military buildup, Kamino, where Cloners have created their own private army of Anti-Clones, and Jabiim, the staging point for a large Hutt fleet.
As the name implies, mercenaries will be a major part of this mod. The player will have to decide on long term and short term goals, as shipyards and defensive structures become available to them they will also unlock special units, heroes, and of course, mercenaries which can be used by both sides.
The Tech Trees of every faction have been completely revamped in order to match the units corresponding eras/factions. The Eras will include (in future releases):
Tech 1 - Rise of the Empire Era (Late Clone Wars/New Order Technology)
Tech 2 - Early Imperial Rule Technology.
Tech 3 - Height of the New Order (Late Imperial/Rebellion Era Technology)
Tech 4 - New Republic Era (Imperial Remnant Technology)
Tech 5 - Legacy Era (40 ABY) (Second Galactic Civil War Technology)
Contact me here in case of questions!
Hi all, welcome to another installment of "Is this the last we'll hear from Mobius?" (pt.3). I'd like to welcome you all back with a fan favorite. Today we will focus on the work thats being done in the mecca of Mercenary planets: Mandalore.
More importantly, we will be focusing on why you should focus on getting there before your enemy.
That is, if you can get past the Mandalorians.
Available only at MandalMotors, the Kandosii is an ancient design that has been constantly retrofitted over the past millenia. Although it does not compare to modern hull designs, the Kandosii carries the advantage of a largely missile based armament, boasting 4 Main Concussion Missile batteries, as well as 2 Laser Cannon Batteries and 2 Turbolaser Batteries.
A relatively new design, the Aran (meaning Guard) is well suited for its name. Equipped with missile weaponry and state of the art flak missiles, they are powerful perimeter escorts and a must-have in any anti-fighter situation.
An unimpressive fighter by all means, the Scyk's standalone trait is its cheap availability and sheer numbers. Though it carries a hyperdrive and shielding, it is about an equal match to contemporary fighters like the TIE Fighter and hard-pressed against Z-95 Headhunters.
The most feared troops in the Galaxy, Mandalorians bring a lifetime of experience in a military society to the table. Heavily armored and armed, Mandos are superior to even the elite Stormtrooper Corps. The three basic (read: basic, not all) Mandalorian infantry available are Shotgunners, Grenadiers, & Riflemen.
Mandal Hypernautics, a more ground focused Mandalorian company, also sells ground vehicles, such as the Kov'nyn Assault Tank and the Bev Scout Speeder. Both of which are retrofits of older models, but have proved capable in battle, continually proving the Mandalorian rule of "If it ain't shuk'la don't fix it."
Hope that's enough to tickle your fancy. Let me know what you think in the comments!
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