ETM: Shadows of Dissent Minimod


SoD will be among the first releases, focusing on the Rise of the Empire Era.

As a Rebel leader, you will be tasked with uniting the insurrectionist worlds and diverse militaries like that of Naboo, with their fleets of N1 and N1-E Starfighters, Mon Calamari, with their emergency refitted Star Cruisers, and Corellia, under the control of Kota's Militia and the CorSec's aging Battleships. All the while being hindered by extremist rebels such as Gizor Delso's droid armies of Mustafar and territorial Black Sun warlords.

As the Empire's leader your mission will be to develop your technology into a unified Imperial military. Develop stealth fleets with the resources of Aetan II, Highly trained commandos in Anaxes, and powerful superweapons at The Maw. All the while quelling insurrections in planets like Mandalore, which responded to the creation of the Empire with a massive military buildup, Kamino, where Cloners have created their own private army of Anti-Clones, and Jabiim, the staging point for a large Hutt fleet.


As the name implies, mercenaries will be a major part of this mod. The player will have to decide on long term and short term goals, as shipyards and defensive structures become available to them they will also unlock special units, heroes, and of course, mercenaries which can be used by both sides.

The Tech Trees of every faction have been completely revamped in order to match the units corresponding eras/factions. The Eras will include (in future releases):

Tech 1 - Rise of the Empire Era (Late Clone Wars/New Order Technology)

Tech 2 - Early Imperial Rule Technology.

Tech 3 - Height of the New Order (Late Imperial/Rebellion Era Technology)

Tech 4 - New Republic Era (Imperial Remnant Technology)

Tech 5 - Legacy Era (40 ABY) (Second Galactic Civil War Technology)


Contact me here in case of questions!
Erasofthemercenaries@gmail.com

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Hi all, welcome to another installment of "Is this the last we'll hear from Mobius?" (pt.3). I'd like to welcome you all back with a fan favorite. Today we will focus on the work thats being done in the mecca of Mercenary planets: Mandalore.

More importantly, we will be focusing on why you should focus on getting there before your enemy.

That is, if you can get past the Mandalorians.



Reason #1 - Kandosii - Class Dreadnaught

Available only at MandalMotors, the Kandosii is an ancient design that has been constantly retrofitted over the past millenia. Although it does not compare to modern hull designs, the Kandosii carries the advantage of a largely missile based armament, boasting 4 Main Concussion Missile batteries, as well as 2 Laser Cannon Batteries and 2 Turbolaser Batteries.



Reason #2 - Aran Missile Cruiser

A relatively new design, the Aran (meaning Guard) is well suited for its name. Equipped with missile weaponry and state of the art flak missiles, they are powerful perimeter escorts and a must-have in any anti-fighter situation.



Reason #3 - M3-A Scyk Fighter

An unimpressive fighter by all means, the Scyk's standalone trait is its cheap availability and sheer numbers. Though it carries a hyperdrive and shielding, it is about an equal match to contemporary fighters like the TIE Fighter and hard-pressed against Z-95 Headhunters.



Reason #4 - Mandalorians (duh)

The most feared troops in the Galaxy, Mandalorians bring a lifetime of experience in a military society to the table. Heavily armored and armed, Mandos are superior to even the elite Stormtrooper Corps. The three basic (read: basic, not all) Mandalorian infantry available are Shotgunners, Grenadiers, & Riflemen.



Reason #5

Mandal Hypernautics, a more ground focused Mandalorian company, also sells ground vehicles, such as the Kov'nyn Assault Tank and the Bev Scout Speeder. Both of which are retrofits of older models, but have proved capable in battle, continually proving the Mandalorian rule of "If it ain't shuk'la don't fix it."



Hope that's enough to tickle your fancy. Let me know what you think in the comments!

- Mob

Shadow of  Shadow

Shadow of Shadow

News 9 comments

Hey guys! It's been a while. I'm wondering if there's any interest in this mod still.

Shadows of Dissent - 8/7/12 Update

Shadows of Dissent - 8/7/12 Update

News 4 comments

First in the series of updates focuses on what will be the first release of the mod.

Question to the Community.

Question to the Community.

News 11 comments

If possible I would like to know the opinions of the mod's watchers on something.

Confusion, Confusion, Confusion

Confusion, Confusion, Confusion

News 1 comment

As you all know, making a mod isn't easy, especially working alone.

Mobby's Mini Model Pack

Mobby's Mini Model Pack

Models Pack 7 comments

Random Models for your pleasure. Code not included in many of these.

Storm Commando V2

Storm Commando V2

Players Model 6 comments

UPDATED: Old model was missing firing bone Imperial Storm Commando The zip file includes: - Model and animations - DDS Skin files - TGA Icon - XML File

Post comment Comments  (50 - 60 of 213)
buckeye4991
buckeye4991

Ship Name: Mammoth class battlecruiser
role: capital ship
armament: 4 proton torpedo tubes
10 turbolaser batteries
4: anti- fighter laser cannons
special ability:shield overload (similar to Gargantuan)
other noteworthy attribute, 2 engine hardpoints

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Vlado87
Vlado87

Ship name: warlord class
role: carrier/light destroyer
armament:
-2 proton torpedo tubes
-10 heavy turbolasers
-6 mass drivers
-2 heavy mass drivers
special powers:
- shield leach
- stealth

other names can be: scourge or thunder

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OsoDEADLY
OsoDEADLY

Ship name:M17 Outbound class
role: carrier/light destroyer
armament:-Ten turbo lasers
-1 Hyper velocity cannon (would probably be a special ability)
-2 Plasma cannons
-2 proton torpedo tubes

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Mobius13 Creator
Mobius13

Cool name, i think i might just use this one.

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Tiberium_Exposure
Tiberium_Exposure

not dead?

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RatedRKO
RatedRKO

nope just updated!

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Tiberium_Exposure
Tiberium_Exposure

EXCELLENT!!

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Darth_Saber
Darth_Saber

New warship possible name: Cuy'val Dar Heavy Cruiser
Armament:
Two enhanced ion cannons;
Four enhanced mass drivers;
Hyper-velocity cannon;
Point defense systems;

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Mobius13 Creator
Mobius13

I already have too many mando-sounding names on my list for units, lol, but I'll look into the weapons! Thanks (:

Reply Good karma+2 votes
WazzaW
WazzaW

Well this is the best news I've had for weeks! This mod sounded so cool that I kept checking regularly to see if there was any sign of life and now my patience has been rewarded! Glad to see this amazing mod getting worked on again and I hope the injury you talked about is not serious and you get better soon. :)

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Mobius13 Creator
Mobius13

Thanks! and it's a minor injury which is keeping me away from sports and such, plus it's vacation time, so I have anytime i want to dedicate to this mod. :)

Reply Good karma+2 votes
WazzaW
WazzaW

Good to hear. Also I read in the news that you're not doing the Legacy era. Does this mean that we're not gonna see units like the Turbulent SD, Thrawn Interdictor and the unique and awesome Strident SD in the mod? :( Few mods have unique ships in them like these and other Consortium vessels. Maybe you can reconsider doing the Legacy era again? Or at least have those ships used in some other way?

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Mobius13 Creator
Mobius13

I meant initially, and by legacy era i meant the one around 130 aby... legacy era circa Second Galactic Civil War units will still be available.

Maybe once this mod is released I'll consider adding on to it? As of right now though, i have no intention of making all those units from scratch though, but don't worry, there'll be plenty of cool, unique units available to play with (:

Reply Good karma+3 votes
WazzaW
WazzaW

Great! Thanks for the quick answer and good luck with the mod. I can't wait for the next update! :P

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