ETM: Shadows of Dissent Minimod


SoD will be among the first releases, focusing on the Rise of the Empire Era.

As a Rebel leader, you will be tasked with uniting the insurrectionist worlds and diverse militaries like that of Naboo, with their fleets of N1 and N1-E Starfighters, Mon Calamari, with their emergency refitted Star Cruisers, and Corellia, under the control of Kota's Militia and the CorSec's aging Battleships. All the while being hindered by extremist rebels such as Gizor Delso's droid armies of Mustafar and territorial Black Sun warlords.

As the Empire's leader your mission will be to develop your technology into a unified Imperial military. Develop stealth fleets with the resources of Aetan II, Highly trained commandos in Anaxes, and powerful superweapons at The Maw. All the while quelling insurrections in planets like Mandalore, which responded to the creation of the Empire with a massive military buildup, Kamino, where Cloners have created their own private army of Anti-Clones, and Jabiim, the staging point for a large Hutt fleet.


As the name implies, mercenaries will be a major part of this mod. The player will have to decide on long term and short term goals, as shipyards and defensive structures become available to them they will also unlock special units, heroes, and of course, mercenaries which can be used by both sides.

The Tech Trees of every faction have been completely revamped in order to match the units corresponding eras/factions. The Eras will include (in future releases):

Tech 1 - Rise of the Empire Era (Late Clone Wars/New Order Technology)

Tech 2 - Early Imperial Rule Technology.

Tech 3 - Height of the New Order (Late Imperial/Rebellion Era Technology)

Tech 4 - New Republic Era (Imperial Remnant Technology)

Tech 5 - Legacy Era (40 ABY) (Second Galactic Civil War Technology)


Contact me here in case of questions!
Erasofthemercenaries@gmail.com

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4 comments by Mobius13 on Oct 1st, 2013

Hi all, welcome to another installment of "Is this the last we'll hear from Mobius?" (pt.3). I'd like to welcome you all back with a fan favorite. Today we will focus on the work thats being done in the mecca of Mercenary planets: Mandalore.

More importantly, we will be focusing on why you should focus on getting there before your enemy.

That is, if you can get past the Mandalorians.



Reason #1 - Kandosii - Class Dreadnaught

Available only at MandalMotors, the Kandosii is an ancient design that has been constantly retrofitted over the past millenia. Although it does not compare to modern hull designs, the Kandosii carries the advantage of a largely missile based armament, boasting 4 Main Concussion Missile batteries, as well as 2 Laser Cannon Batteries and 2 Turbolaser Batteries.



Reason #2 - Aran Missile Cruiser

A relatively new design, the Aran (meaning Guard) is well suited for its name. Equipped with missile weaponry and state of the art flak missiles, they are powerful perimeter escorts and a must-have in any anti-fighter situation.



Reason #3 - M3-A Scyk Fighter

An unimpressive fighter by all means, the Scyk's standalone trait is its cheap availability and sheer numbers. Though it carries a hyperdrive and shielding, it is about an equal match to contemporary fighters like the TIE Fighter and hard-pressed against Z-95 Headhunters.



Reason #4 - Mandalorians (duh)

The most feared troops in the Galaxy, Mandalorians bring a lifetime of experience in a military society to the table. Heavily armored and armed, Mandos are superior to even the elite Stormtrooper Corps. The three basic (read: basic, not all) Mandalorian infantry available are Shotgunners, Grenadiers, & Riflemen.



Reason #5

Mandal Hypernautics, a more ground focused Mandalorian company, also sells ground vehicles, such as the Kov'nyn Assault Tank and the Bev Scout Speeder. Both of which are retrofits of older models, but have proved capable in battle, continually proving the Mandalorian rule of "If it ain't shuk'la don't fix it."



Hope that's enough to tickle your fancy. Let me know what you think in the comments!

- Mob

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Post comment Comments  (50 - 60 of 213)
buckeye4991
buckeye4991 Jul 2 2012, 8:57pm says:

Ship Name: Mammoth class battlecruiser
role: capital ship
armament: 4 proton torpedo tubes
10 turbolaser batteries
4: anti- fighter laser cannons
special ability:shield overload (similar to Gargantuan)
other noteworthy attribute, 2 engine hardpoints

+2 votes     reply to comment
Vlado87
Vlado87 Jul 2 2012, 3:28pm says:

Ship name: warlord class
role: carrier/light destroyer
armament:
-2 proton torpedo tubes
-10 heavy turbolasers
-6 mass drivers
-2 heavy mass drivers
special powers:
- shield leach
- stealth

other names can be: scourge or thunder

+3 votes     reply to comment
OsoDEADLY
OsoDEADLY Jun 30 2012, 9:32am says:

Ship name:M17 Outbound class
role: carrier/light destroyer
armament:-Ten turbo lasers
-1 Hyper velocity cannon (would probably be a special ability)
-2 Plasma cannons
-2 proton torpedo tubes

+2 votes     reply to comment
Mobius13
Mobius13 Jun 30 2012, 1:32pm replied:

Cool name, i think i might just use this one.

+2 votes     reply to comment
Tiberium_Exposure
Tiberium_Exposure Jun 29 2012, 9:19pm says:

not dead?

+2 votes     reply to comment
RatedRKO
RatedRKO Jun 29 2012, 9:32pm replied:

nope just updated!

+2 votes     reply to comment
Tiberium_Exposure
Tiberium_Exposure Jul 3 2012, 1:42pm replied:

EXCELLENT!!

+2 votes     reply to comment
Darth_Saber
Darth_Saber Jun 29 2012, 6:17pm says:

New warship possible name: Cuy'val Dar Heavy Cruiser
Armament:
Two enhanced ion cannons;
Four enhanced mass drivers;
Hyper-velocity cannon;
Point defense systems;

+2 votes     reply to comment
Mobius13
Mobius13 Jun 29 2012, 11:45pm replied:

I already have too many mando-sounding names on my list for units, lol, but I'll look into the weapons! Thanks (:

+2 votes     reply to comment
WazzaW
WazzaW Jun 28 2012, 3:44am replied:

Great! Thanks for the quick answer and good luck with the mod. I can't wait for the next update! :P

+2 votes     reply to comment
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