Eras of the Mercenaries is intended to enhance the gameplay of Star Wars Empire at War: Forces of Corruption by adding in dozens of era specific units, heroes, GCs, and mercenaries. Units will range from the end of the Clone Wars to the Second Galactic Civil War (40aby).

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Media RSS Feed Report media Playing around with contrails (view original)
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Mobius13 Author
Mobius13 Sep 15 2012, 11:02pm says:

From far away the effects look quite nice, it's a shame that in order to get the particles closer together I have to put so much stress on the game engine.

+2 votes   reply to comment
Jedi_Clone_X2
Jedi_Clone_X2 Sep 27 2013, 9:59pm replied:

It's funny how this game can handle high poly models but sadly can't handle good particle effects and projectiles...

+1 vote     reply to comment
Admiral-Ace
Admiral-Ace Sep 15 2012, 11:13pm says:

Farseer did something like that with his missiles having trails. And his Banshee from his Halo mod had trails from it's engines. The game does slow down when there are hundreds of missiles onscreen.

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Mobius13 Author
Mobius13 Sep 15 2012, 11:35pm replied:

All the missiles in the game use trails, including some other assorted projectiles like the Mandalorian Nukes. I've never seen fighter have them before, which is likely due to the issue you stated.

+1 vote   reply to comment
Bisszy4ever
Bisszy4ever Sep 16 2012, 1:15am says:

It looks good from this picture seeing the N1's to bad it doesn't look good up close but great idea using them in game :).

+1 vote     reply to comment
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Description

Alliance N1 starfighters engaging a Black Sun Interceptor Frigate.

Decided to do something I've yet to see in mods. The N1 had trails in the game Starfighter, so i tried to give it trails ingame. Unfortunately, the particle effects tend to look quite crappy from close up, so I trashed this idea for now. Vana Sage's Guardian Mantis still uses trails however, so it wont be completely unused.

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Date
Sep 15th, 2012
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