Titanic Titans is a mod for the critically-acclaimed Sins of a Solar Empire Rebellion by Ironclad Games/Stardock Entertainment. The purpose of this simple mod is to make Titans more like, well, Titans. All Titans are now larger, more powerful, and cost more. Their tactical abilities are enhanced, some of them resulting in game making or breaking results. Each Titan has its strengths and weaknesses, and they all can be countered in more than one way.

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Hi everyone, Atheon here.

I come bearing very negative news. Due to the death of a key member of my family, and the serious sickness of several others, this mod is on hold until I have time to work on it. I'm terribly sorry to anyone I've let down or brought false hopes upon by announcing this project, and can assure you I will finish it whenever I find the willingness to. Once again, I apologize deeply to all the recent viewers of this project. I'll have contact details available on my ModDB profile, if you wish to reach me.

Thanks for understanding,

Atheon

Titanic Titans' First Release!

Titanic Titans' First Release!

News

Titanic Titans releases its first build, Pre-release Alpha v. Phi!

Sorry Guys!

Sorry Guys!

News 4 comments

A tragic event delays our release. A little news on this delay; more information about the release to follow.

A Release Date?

A Release Date?

News 1 comment

I discuss a potential release date for an alpha, as well as talk about suggestions and player involvement.

Titanic Titans Feedback News 001

Titanic Titans Feedback News 001

News 2 comments

A small selection of news about "Titanic Titans and YOU."

RSS Files
Titanic Titans Pre-release Alpha v "Phi"

Titanic Titans Pre-release Alpha v "Phi"

Demo 11 comments

Titanic Titans' first release. Includes the Vorastra, Kultorask, and Ragnarok Titans. See description for full details.

Comments  (0 - 10 of 47)
Dominus45
Dominus45

Whenever I attempt to enable the mod it takes me to the startup loading screen. Now I would have to assume this is normal however it seems to stop responding sometime after it goes to this screen and I am left frustrated.I tried doing what heavenhelpus said however all it did was make the game crash on startup. Is there something glaringly obvious I am missing? Or is this a bug? Any info would be much appreciated. (This is my first sins mod so forgive me for being ignorant of some trivial fact I should know about implementing mods into sins.)

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LordShiroe
LordShiroe

sorry about your loss man, i cant even begin to imagine how horrible and despairing it must feel...

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heavenhelpus
heavenhelpus

if you go into gameinfo and delete TITAN_PHASEREBEL.entity & TitanUpgrade_PhaseLoyalist_Durability.entity the game wont crash on startup :P

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Hand_of_the_Prophets Creator
Hand_of_the_Prophets

Listen to this guy for now. Pushing release within the next few days.

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101mrniceguy
101mrniceguy

Well done on releasing the mod. Been quietly excited for it, once the patch is through ermagerd lets nuke some ships in real titans xD

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Hand_of_the_Prophets Creator
Hand_of_the_Prophets

Haha, I'm actually just going to do another full release instead of a patch.

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Pryde
Pryde

Hi, any breakthrough on whats causing the startup problem? I'm really eager to play this =D

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Hand_of_the_Prophets Creator
Hand_of_the_Prophets

It's got something to do with my upgrades -- I'm trying to figure out exactly which line is causing it.

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Pryde
Pryde

Ok thanks for the reply, really looking foward for this. Keep up the good work

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