God rays, dynamic depth of field, night vision scopes & binoc, thermal/infrared scopes, rainbows, dynamic wet surfaces with reflections, and many other effects. SECOND PATCH RELEASED.
So, does it look like this "After" it rains or does it look like this all the time?
Of course only after the rain - the floor dries up again constantly until you won't see reflections anymore.
Well, you have definitely done a good job with this system!
The reflections are just a little too strong for my taste, but hot damn. You've done good work here.
Thanks. You can adjust the reflections (and many other things) to your taste, of course.
Hi Meltac, as you seem to be the master of all things wet, is it possible to have raindrops runing down or just landing on a face mask? I did mention it before to someone and he said it is not, would look good though.
Hey, sorry for the late reply. You better post onto the summary (main) page, because I don't get a notification when someone adds a comment to some image, so it's very random for me to see it.
As for your question, sorry I have no idea how this should be possible in Soc. Sure, would be cool, but I don't see any option to include this, unfortunately.
I've made two questions.
1) Reflects only the items on the locations or people \ corpses, that is something that can be moved?
2) The reflection will change, if I have the original models retexstures?
I'm russian, sorry for my crazy english.
1. Everything in your view is reflected as long as it's on or over the wet asphalt.
2. The reflections reflect "what you see", so if you re-texture something the reflection will change as well.
Jesus... I have not words, OMG!
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