V 3.0: Lens flares & dirt, visor reflections / water droplets, god rays, depth of field, night & thermal vision scopes, dynamic wet surfaces with reflections, rainbows, volumetric light & fog, colored speculars and many other effects.

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Report RSS Wet Surfaces - Dynamic Object Reflections (view original)
Wet Surfaces - Dynamic Object Reflections
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Meltac Author
Meltac - - 1,140 comments

This one is for the tractor lovers of you (those know what I mean) ;-)

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Shadowracer
Shadowracer - - 194 comments

Yeah man, thanks. ;) Now it looks really good and when you said- "adjustable" and "effect absolutely depends on the weather" it made me so happy! :D I'm grateful that your mod not only uplift stalker, but also is open to tweaks to anyone's personal taste. Outstanding work, my friend, no doubts. ;)

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Meltac Author
Meltac - - 1,140 comments

Thank you!

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D.M.E
D.M.E - - 4,446 comments

ooo-ar

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Lоnerboner
Lоnerboner - - 8,303 comments

way to reflective, looks like a mirror meltac, i think the intensity could be turned down a bit. But again, to get real shots of wetness you should bind the shaders to the weather and making it gradually increase and then take the ss or make a vid to showcase us it while it really rains, cuz...

it just looks funky like this in daylight P:

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Meltac Author
Meltac - - 1,140 comments

I don't agree with you here. With sunlight the reflections on a really wet asphalt (I mean REALLY wet) are quite strong - I could mail you real-world pictures if you don't believe me ;-)

However of course quite everything will be adjustable to your favor. And OF COURSE the effect absolutely depends on the weather, I already got a script for that which is far more generic than that in Lurk. Will show a vid asap. So this here is the situation right after heavy (or longterm) rainfall, when the sun comes out again.

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CzechDeath
CzechDeath - - 1,527 comments

Yes when water acumulate, having not time to flow away and evaporate. I think this shader perfectly simulates this.

It heappends during the summer storms mainly, which is exactly what kind of storms are here in stalker=)

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lowenz
lowenz - - 1,060 comments

We will see these shaders for CS and CoP DX9 path too?

*please*

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Meltac Author
Meltac - - 1,140 comments

To be honest - probably not. At least not soon. I'm way too occupied to mess with CS and CoP as well. However I heard of ppl considering porting my shaders to those games.

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Meltac Author
Meltac - - 1,140 comments

On second thought, for CoP maybe yes - one day. Because of its pre-compilation which I'm missing in ShoC, thus making complex shaders possible but unplayable :-(

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Description

Some screens showing reflected objects on wet asphalt.