V 3.0: Lens flares & dirt, visor reflections / water droplets, god rays, depth of field, night & thermal vision scopes, dynamic wet surfaces with reflections, rainbows, volumetric light & fog, colored speculars and many other effects.
Some screens showing reflected objects on wet asphalt.
This one is for the tractor lovers of you (those know what I mean) ;-)
Yeah man, thanks. ;) Now it looks really good and when you said- "adjustable" and "effect absolutely depends on the weather" it made me so happy! :D I'm grateful that your mod not only uplift stalker, but also is open to tweaks to anyone's personal taste. Outstanding work, my friend, no doubts. ;)
Thank you!
ooo-ar
way to reflective, looks like a mirror meltac, i think the intensity could be turned down a bit. But again, to get real shots of wetness you should bind the shaders to the weather and making it gradually increase and then take the ss or make a vid to showcase us it while it really rains, cuz...
it just looks funky like this in daylight P:
I don't agree with you here. With sunlight the reflections on a really wet asphalt (I mean REALLY wet) are quite strong - I could mail you real-world pictures if you don't believe me ;-)
However of course quite everything will be adjustable to your favor. And OF COURSE the effect absolutely depends on the weather, I already got a script for that which is far more generic than that in Lurk. Will show a vid asap. So this here is the situation right after heavy (or longterm) rainfall, when the sun comes out again.
Yes when water acumulate, having not time to flow away and evaporate. I think this shader perfectly simulates this.
It heappends during the summer storms mainly, which is exactly what kind of storms are here in stalker=)
We will see these shaders for CS and CoP DX9 path too?
*please*
To be honest - probably not. At least not soon. I'm way too occupied to mess with CS and CoP as well. However I heard of ppl considering porting my shaders to those games.
On second thought, for CoP maybe yes - one day. Because of its pre-compilation which I'm missing in ShoC, thus making complex shaders possible but unplayable :-(