V 3.0: Lens flares & dirt, visor reflections / water droplets, god rays, depth of field, night & thermal vision scopes, dynamic wet surfaces with reflections, rainbows, volumetric light & fog, colored speculars and many other effects.
Some screens showing reflected objects on wet asphalt.
The effect is nice, but it looks strange that only the asphalt texture gets the effect. I'd also consider toning the reflectivity of the effect down a notch or two as well so the player doesn't feel like they are walking on a mirror :p
I wonder what everything would look like with a reflective surface.