V 3.0: Lens flares & dirt, visor reflections / water droplets, god rays, depth of field, night & thermal vision scopes, dynamic wet surfaces with reflections, rainbows, volumetric light & fog, colored speculars and many other effects.
A collection of effects I ported from different sources into ShoC. So far there is no plan if and when to use them in-game. Suggestions for possible applications are welcome.
Oooh nice, maybe this should be used as a new type of nightvision?
Oooh nice, maybe this should be used as a new type of nightvision?
Oooh nice, maybe this should be used as a new type of nightvision?
Night vision of course!
Cool you guys have the same thoughts as I had when making this!
Looks like VISR from the Halo series.