V 3.0: Lens flares & dirt, visor reflections / water droplets, god rays, depth of field, night & thermal vision scopes, dynamic wet surfaces with reflections, rainbows, volumetric light & fog, colored speculars and many other effects.
A collection of effects I ported from different sources into ShoC. So far there is no plan if and when to use them in-game. Suggestions for possible applications are welcome.
View of the world from a zombie's point of view?
THAT is some idea I also had (with other effects and mutants as well). However it would require some way to go into the zombie's/mutant's body...
Well, when on the missions to turn off brain scorchers, even though you're wearing the psy protection helmet, it could sort of flicker intermittently from normal view to this, the helmet only being a prototype and possible reliability problems?
also a good idea, thanks.