V 3.0: Lens flares & dirt, visor reflections / water droplets, god rays, depth of field, night & thermal vision scopes, dynamic wet surfaces with reflections, rainbows, volumetric light & fog, colored speculars and many other effects.
A collection of effects I ported from different sources into ShoC. So far there is no plan if and when to use them in-game. Suggestions for possible applications are welcome.
this one looks really nice!
Yeah, it's also one of my favorites! Unfortunately I've not found so far a "worthy" use for it in-game...
Looks like lighting after an A-Bomb or something... or maybe a nostalgic moment.. hmm..
I've thought of that as well (the nostalgic thing, not the A-Bomb). However I don't know where/when to "trigger" such as moment (if not within a video sequence).
The effect of thermal anomalies:)
I have a question, in the 2.0 release will there be options for us users to tweak and activate different shaders such as this one?
As indicated in the description, those effects most probably won't make it into DS 2.0 but might be part of a future release. There might be two options, either active an effect as "overall/all time visible", or trigger it by script (so it could be bound to any logic scheme or custom script add-on).
Just a option "sepia" for the mod ! It's look cool like that !