V 3.0: Lens flares & dirt, visor reflections / water droplets, god rays, depth of field, night & thermal vision scopes, dynamic wet surfaces with reflections, rainbows, volumetric light & fog, colored speculars and many other effects.
This morning shot shows some of the new shaders features coming together.
Love the wet surfaces. Great work, Meltac.
Thanks - I love them too :-) However to be honest they don't look always as good as here. In some situations they are so-la-la, while in others they look just astonishing!
Simply amazing work, Meltac. :-)
It looks great, Is it taking a big chunk from the fps though? I notice your recording but even then that's really low.
yes admittedly turning on all features requires a good chunk of your FPS. However my system is currently running slower than it used to for whatever reason, so that FPS meter you see is not meant as a reliable performance indicator. Most current systems will reach WAY better frame rates! Furthermore you may alter or even disable any feature that you consider to eat too much of your system performance.
Incerdibubble.
That does look very nice, very slushy and muddy :)
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Thanks, guys.
How are you in the swamps? I thought this was for SHOC?
Level ported from CS to SoC.