God rays, dynamic depth of field, night vision scopes & binoc, thermal/infrared scopes, rainbows, dynamic wet surfaces with reflections, and many other effects. SECOND PATCH RELEASED.

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Indoor Light Shafts II
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Camaro840
Camaro840 Sep 28 2013, 11:46am says:

Yes, great idea! More of these stunning effects!

+2 votes     reply to comment
slipkid69
slipkid69 Sep 28 2013, 11:59am says:

that looks the business.

+1 vote     reply to comment
grazegrabber
grazegrabber Sep 28 2013, 1:58pm says:

Looks great, as if a smoke grenade or something is clearing.

+1 vote     reply to comment
CelicetheGreat
CelicetheGreat Sep 28 2013, 2:25pm says:

Won't be part of shaders 2.0? Sad panda :(

+1 vote     reply to comment
Meltac
Meltac Sep 28 2013, 3:11pm replied: Online

Sorry, but this feature requires some serious work to become mature, that's why I won't be able to finish it soon. But you'll have plenty of other nice effects in DS 2.0 :-)

+1 vote     reply to comment
CelicetheGreat
CelicetheGreat Sep 28 2013, 7:08pm replied:

I'm completely okay with it taking time, and understand that... but now I'm really interested in whether this was a side project for the shaders, or if this had to make the cutting room floor so that the 2.0 could be readied for a release... :D

+1 vote     reply to comment
Meltac
Meltac Sep 29 2013, 5:13am replied: Online

A little of both I'd say ;)

+1 vote     reply to comment
ZappleDapple
ZappleDapple Sep 28 2013, 3:55pm says:

Glad to see you're still working on this mod. :)

+1 vote     reply to comment
Meltac
Meltac Sep 28 2013, 4:52pm replied: Online

I do! It's just I don't have the time I'd need to, unfortunately...

+1 vote     reply to comment
ZappleDapple
ZappleDapple Sep 28 2013, 5:52pm replied:

That always sucks. :P Hopefully everything works out, though. :)

+1 vote     reply to comment
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Description

Some more, rather cool light effects caused by the indoor light shaft system I'm experimenting with (won't be part of DS 2.0).

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Type
Concept
Date
Sep 28th, 2013
By
Meltac
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1920×1200
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