You can now play the Daemonhunters, a branch of the Inquisition in charge of destroying daemons, chaos cults and all chaotic influence from the Imperium.

The army's commander is the Inquisitor Lord and he commands over the Inquisition's troops.

When the opposition gets too strong, though, he calls on the secret chapter of Space Marines called the Grey Knights, super humans whose absolute faith and mighty psychic powers make them the most formidable soldiers in the service of the Emperor.

Inquisition : Daemonhunt mod

DC mod ('2007) link Dawnofwar.filefront.com
SS mod beta-2 ('2008) link Dawnofwar.filefront.com alternate link Jeuxvideopc.com another alternate link Filesmelt.com (thanks to Rocket-Banana)

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Access Level: For internal use only.
Executor: Classified.


Thought of the day: Trust in the God-Emperor. But trust your blade, too.


Collegae dilectissimi, as you can see on your monitors, we do not just sit around for so many years. At least we did something that looks threateningly visually and works evolutionarily from a point of view of utilizing our sacred weapons. The major functional change is that with the Adeptus Astra Telepathica experts assistance, we can predict the actions of objective, and direct the melta beam ahead, ensuring the destruction of the target. See the strike #3 at provided pict record.


Naval Melta Strike Field Test. Performed by Lodge Destructio of Ordo Malleus

Post scriptum: Unfortunately, my Scrivener Adept died from a radiation on that planet, so I translated this text into a foreign language by myself.

RSS feed Downloads
Shape of Things That Were DOW:SS map

Shape of Things That Were DOW:SS map

Multiplayer Map 6 comments

Latest map set in the Svarog Sector. Should depict an archaeological site with 4 height levels and several SCAR additions to make the map more exciting...

Objective_Points mod v2015.10.25 for DC and SS

Objective_Points mod v2015.10.25 for DC and SS

Patch 18 comments

The supplementary Objective_Points mod version 2015.10.25 for DoW:Dark Crusade and DoW:Soulstorm. This mod is vital for running any other mod(s) with...

Avet Alpha DOW:SS map

Avet Alpha DOW:SS map

Multiplayer Map 13 comments

After a lot of work and several setbacks, my fourth map set in Svarog Sector is here. First thing first. Sincerest gratitude to Tragivision for his SCAR...

Dangerous Waters DOW:SS map

Dangerous Waters DOW:SS map

Multiplayer Map 12 comments

Third map from Svarog Sector. 4vs4, check out screenshots to see details. Instructions for install are in the readme. Enjoy

Mandragore DOW:SS map

Mandragore DOW:SS map

Multiplayer Map 25 comments

My second map set in Svarog Sector. Its 4vs4 map, and although big, it can be quite fast. I suggest you use troop transports asap, but you can play without...

Myrmidon Prime DOW:SS map

Myrmidon Prime DOW:SS map

Multiplayer Map 23 comments

This is 4vs4 map for Dawn of War Soulstorm. Check out screenshot to see what it looks like.

Post comment Comments  (30 - 40 of 115)
Guest
Guest

I cant see the download button

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jONES1979 Creator
jONES1979

Can you see links in summary section?

It is the good approach to read something before clicking "download" button

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tezaar
tezaar

This mod is the base mod for all Daemonhunter factions in other DoW mods very good work mate!!1

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Guest
Guest

um i downloaded it in filesmelt for SS but when i opened it theres no installer i tried other ways but still nothing sorry for my bad english im from Ph

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jONES1979 Creator
jONES1979

The IHD SS Beta-2 is just a RAR archived file, so just unpack it into Soulstorm game directory.

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Guest
Guest

Could you, maybe, make a patch to restore Deathwatch Veterans for people who liked them more than Grey Knights in the Space Marines race? Only a patch?

Or at leat could you post instructions on how to restore them manualy?

Either would be great. Thanks in advance!

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jONES1979 Creator
jONES1979

yes, it can be made.

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jONES1979 Creator
jONES1979

"There is no such thing as goodwill, only degrees of donations" - Inquisitor Alexander von g'Orkin.

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Shodar87
Shodar87

Now I feel like a bad person (missclicks), wonder if the 5$ donation would help me to think about being a good person :(

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jONES1979 Creator
jONES1979

"The Daemon has many forms. You must know them all. You must tell the Daemon from his disguise and root him out from the hidden places. Trust no-one. trust not even yourself. It is better to die in vain than to live an abomination.

The lavish donator is praised for his generosity: the stingy and the unready are justly abhorred."

The First Book of Grorctrinations

Reply Good karma+3 votes
Oaks
Oaks

Somebody certainly mentioned this already, but could anything be done with Architects?
You can have only two, they are clumsy,slow and they are slow even while using their ability.
Otherwise its one of best and certainly most unique mod I ever seen, with astounding amount of quality.
I hoped that Naval melta could have firepower more similiar to classic Orbital fire ( bigger xd)
Marines and Guards Commanders are using their Orbital fire and Air strike for free, right? And can summon it wherever they are.
A wee bit imbalanced, I would say.

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jONES1979 Creator
jONES1979

There is no needs in cloning marines "Orbital Bombardment" ability.

Naval Melta (as well as Exterminatus Incipio) in IDH mod is the paid ability of Telepathica structure. No gameplay changes here in comparison with IDH for DC.

Naval Melta strike here means you can destroy( or heavily damage) enemy vehicle by the resource cost of own vehicle. Which kind of compensates the lack of a broad range of own vehicles.

Naval Melta strike available early, at tier 2.
----

And Grey Knights Hero have own AOE abilities, of psychic sort, pretty "devastating" and "for free"

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Oaks
Oaks

Naval Melta strike is used by the resource cost of your own vehicle?
Huh? I have no idea what it means.
But basically,I'd say Naval Melta is used mainly only againts Relic(Epic) units.
So as to be effectively and correctly used, right?
But yeah, I noticed that much stuff for IDH faction is unique in being accessible at low tiers.

But I am more interested in my question of the number of Architects you can have and their overall slow movement/locomotion behavior, in terms of gameplay balance.
I would suggest something as, access to third Architect in T3 after some upgrade.
They cant even repair, Combat servitors(or however they are called)with repair are at bigger tier and I dont even know if Architects can build structures faster then for example their Imperial Tech-priests equals,where you can have 3 of them.

The situation around Grumpy Orcs "donations" or what is it and his dispute with Zahaqiel around Tyranids seems to be quite saddening.
A stain on otherwise great cooperation,frienship and no jelousy between amazingly talented DoW modding community.

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jONES1979 Creator
jONES1979

>> Naval Melta strike is used by the resource cost of your own vehicle? Huh? I have no idea what it means.

In other words, each NM paid strike is a potential vehicle, that you could have, but had spent your resources.

-------

Limit for builders (-> "longer" construction) compensates the inquisition access to more advanced units than counterparts of other races.

Also, most of units can be deepstriked, just right from 1st tier.

IDH have lots of other benefits, so the limit for builders is the necessary disadvantage for balance purpose.

---

>> I would suggest something as, access to third Architect in T3 after some upgrade.

Not possible in DOW.

---

>> They cant even repair,

Now they can ;)

Reply Good karma+2 votes
Oaks
Oaks

Maintenance servitors retain their repair?
Is it possible that I overlooked some latest update? xd
Unique races always has it tough.

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