You can now play the Daemonhunters, a branch of the Inquisition in charge of destroying daemons, chaos cults and all chaotic influence from the Imperium.

The army's commander is the Inquisitor Lord and he commands over the Inquisition's troops.

When the opposition gets too strong, though, he calls on the secret chapter of Space Marines called the Grey Knights, super humans whose absolute faith and mighty psychic powers make them the most formidable soldiers in the service of the Emperor.

Inquisition : Daemonhunt mod

DC mod ('2007) link Dawnofwar.filefront.com
SS mod beta-2 ('2008) link Dawnofwar.filefront.com  alternate link Jeuxvideopc.com another alternate link Filesmelt.com (thanks to Rocket-Banana)

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Blog RSS Feed Report abuse Latest News: IDH mod Naval Melta strike reworked

8 comments by jONES1979 on Mar 30th, 2014

Access Level: For internal use only.
Executor: Classified.


Thought of the day: Trust in the God-Emperor. But trust your blade, too.


Collegae dilectissimi, as you can see on your monitors, we do not just sit around for so many years. At least we did something that looks threateningly visually and works evolutionarily from a point of view of utilizing our sacred weapons. The major functional change is that with the Adeptus Astra Telepathica experts assistance, we can predict the actions of objective, and direct the melta beam ahead, ensuring the destruction of the target. See the strike #3 at provided pict record.


Naval Melta Strike Field Test. Performed by Lodge Destructio of Ordo Malleus

Post scriptum: Unfortunately, my Scrivener Adept died from a radiation on that planet, so I translated this text into a foreign language by myself.

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Dangerous Waters DOW:SS map

Dangerous Waters DOW:SS map

Jul 1, 2014 Multiplayer Map 13 comments

Third map from Svarog Sector. 4vs4, check out screenshots to see details. Instructions for install are in the readme. Enjoy

Mandragore DOW:SS map

Mandragore DOW:SS map

Apr 25, 2014 Multiplayer Map 12 comments

My second map set in Svarog Sector. Its 4vs4 map, and although big, it can be quite fast. I suggest you use troop transports asap, but you can play without...

Myrmidon Prime DOW:SS map

Myrmidon Prime DOW:SS map

Apr 19, 2014 Multiplayer Map 23 comments

This is 4vs4 map for Dawn of War Soulstorm. Check out screenshot to see what it looks like.

Post comment Comments  (20 - 30 of 95)
Oaks
Oaks May 29 2014, 7:49am says:

Somebody certainly mentioned this already, but could anything be done with Architects?
You can have only two, they are clumsy,slow and they are slow even while using their ability.
Otherwise its one of best and certainly most unique mod I ever seen, with astounding amount of quality.
I hoped that Naval melta could have firepower more similiar to classic Orbital fire ( bigger xd)
Marines and Guards Commanders are using their Orbital fire and Air strike for free, right? And can summon it wherever they are.
A wee bit imbalanced, I would say.

+2 votes     reply to comment
jONES1979
jONES1979 Jun 1 2014, 4:29pm replied:

There is no needs in cloning marines "Orbital Bombardment" ability.

Naval Melta (as well as Exterminatus Incipio) in IDH mod is the paid ability of Telepathica structure. No gameplay changes here in comparison with IDH for DC.

Naval Melta strike here means you can destroy( or heavily damage) enemy vehicle by the resource cost of own vehicle. Which kind of compensates the lack of a broad range of own vehicles.

Naval Melta strike available early, at tier 2.
----

And Grey Knights Hero have own AOE abilities, of psychic sort, pretty "devastating" and "for free"

+2 votes     reply to comment
Oaks
Oaks Jun 2 2014, 9:03am replied:

Naval Melta strike is used by the resource cost of your own vehicle?
Huh? I have no idea what it means.
But basically,I'd say Naval Melta is used mainly only againts Relic(Epic) units.
So as to be effectively and correctly used, right?
But yeah, I noticed that much stuff for IDH faction is unique in being accessible at low tiers.

But I am more interested in my question of the number of Architects you can have and their overall slow movement/locomotion behavior, in terms of gameplay balance.
I would suggest something as, access to third Architect in T3 after some upgrade.
They cant even repair, Combat servitors(or however they are called)with repair are at bigger tier and I dont even know if Architects can build structures faster then for example their Imperial Tech-priests equals,where you can have 3 of them.

The situation around Grumpy Orcs "donations" or what is it and his dispute with Zahaqiel around Tyranids seems to be quite saddening.
A stain on otherwise great cooperation,frienship and no jelousy between amazingly talented DoW modding community.

+2 votes     reply to comment
jONES1979
jONES1979 Jun 2 2014, 10:35am replied:

>> Naval Melta strike is used by the resource cost of your own vehicle? Huh? I have no idea what it means.

In other words, each NM paid strike is a potential vehicle, that you could have, but had spent your resources.

-------

Limit for builders (-> "longer" construction) compensates the inquisition access to more advanced units than counterparts of other races.

Also, most of units can be deepstriked, just right from 1st tier.

IDH have lots of other benefits, so the limit for builders is the necessary disadvantage for balance purpose.

---

>> I would suggest something as, access to third Architect in T3 after some upgrade.

Not possible in DOW.

---

>> They cant even repair,

Now they can ;)

+2 votes     reply to comment
Giveaway412
Giveaway412 May 18 2014, 2:15pm says: Online

So, is there any way to "re-enable" the Death Watch marines in the latest release?

+1 vote     reply to comment
jONES1979
jONES1979 Jun 2 2014, 8:32am replied:

...but people talking about DeathWatch mod from time to time, here and there...

+2 votes     reply to comment
jONES1979
jONES1979 May 20 2014, 4:52am replied:

Only for modders in expansion mods (like UA, CCFM, etc), or for experienced users who don't care about multiplayer games compatibility.

+2 votes     reply to comment
Guest
Guest May 11 2014, 10:57pm says:

This comment is currently awaiting admin approval, join now to view.

jONES1979
jONES1979 May 12 2014, 12:48am replied:

Filesmelt.com (works for everyone)
Jeuxvideopc.com

+3 votes     reply to comment
Shodar87
Shodar87 May 1 2014, 2:21am replied:

We are reworking Schoolars squad as it was the most iffy squad to use. Balancing out the changes we did with techtree in order to make IDH much less streamlined. Discussing if we are going to add some unit(s) and more.

+5 votes     reply to comment
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