You can now play the Daemonhunters, a branch of the Inquisition in charge of destroying daemons, chaos cults and all chaotic influence from the Imperium.

The army's commander is the Inquisitor Lord and he commands over the Inquisition's troops.

When the opposition gets too strong, though, he calls on the secret chapter of Space Marines called the Grey Knights, super humans whose absolute faith and mighty psychic powers make them the most formidable soldiers in the service of the Emperor.

Inquisition : Daemonhunt mod

DC mod ('2007) link
SS mod beta-2 ('2008) link  alternate link another alternate link (thanks to Rocket-Banana)

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Blog RSS Feed Report abuse Latest News: IDH mod Naval Melta strike reworked

8 comments by jONES1979 on Mar 30th, 2014

Access Level: For internal use only.
Executor: Classified.

Thought of the day: Trust in the God-Emperor. But trust your blade, too.

Collegae dilectissimi, as you can see on your monitors, we do not just sit around for so many years. At least we did something that looks threateningly visually and works evolutionarily from a point of view of utilizing our sacred weapons. The major functional change is that with the Adeptus Astra Telepathica experts assistance, we can predict the actions of objective, and direct the melta beam ahead, ensuring the destruction of the target. See the strike #3 at provided pict record.

Naval Melta Strike Field Test. Performed by Lodge Destructio of Ordo Malleus

Post scriptum: Unfortunately, my Scrivener Adept died from a radiation on that planet, so I translated this text into a foreign language by myself.

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Post comment Comments  (40 - 50 of 63)
XxXCartmanXxX Jan 1 2007, 6:14pm says:

does v0.8 work for DC?

+1 vote     reply to comment
4456114 Dec 23 2006, 3:41am says:

actully their now inquisition DaemonHunt. They say once the WA is done then the whole things getting ported to DC. i saw it on DOW files.

+1 vote     reply to comment
nidmeister Dec 3 2006, 11:34am says:

you guys should try looking for the mod on the last release was 0.8 and it was for DOW 1.3 this place is dated so if you want the mod go on there, as far as i know its still alive but im starting to worry if the modders have forgoten about us down here or just decided to leave us in the dark.

+1 vote     reply to comment
InAJarOfDaemons Jul 27 2006, 8:46pm says:

I cannot wait for the new version to come out I absoutly loved the first one it was awsome keep it up!

+1 vote     reply to comment
random_person Jun 10 2006, 6:53am says:

just to check, you did change do daemonhunter mod on game manager? if you did, make sure you're on the right patch

+1 vote     reply to comment
Vicalliose Jun 7 2006, 10:22am says:

I downloaded Deamonhunters_mod_V075 and it wouldn't let me play as the armies in the mod, heck they were not even on the list of armies!?!?!? :crazy: !??!?! I do not know if this has happened to anyone else but i just spent half the day downloading this so i'm kinda ticked off.

+1 vote     reply to comment
Coteaz_Malleus May 7 2006, 7:23pm says:

When I finished downloading the mod I tryed to play it but to no avail. The mod I have downloaded does not work with my dawn of war engine, and I was wondering what pach I need to play it. HELP :crazy:

+1 vote     reply to comment
Rubicon_Straits May 2 2006, 3:08am says:

I am downloading the mod right now and i bloody well hope ic captures the essence of the Daemonhunters and what they're about

+1 vote     reply to comment
random_person Apr 21 2006, 2:19pm says:

Do you mean in background or in tactics/strategy?

Assuming you mean background, the Daemonhunters are the Ordo Malleus of the Inquisition they're definitely Imperial and are against Chaos (the name says as much).

+1 vote     reply to comment
imperialguard Apr 1 2006, 6:38pm says:

right now I am one of the only people working on it and it is very hard to get every unit to work in winter assult so stay tuned.

+1 vote     reply to comment
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Released Dec 14, 2004
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