Welcome to the Night Lords Modification for Soulstorm!*

This mod appeared one day on the Team Thudmeiser developer forums, I believe mostly the work of Torzel with models from WarSmith and so knowing nothing about the Night Lords, I had to have a look. Night Lords are fascinating, but also an example of where Games Workshop makes cool lore that leads to lackluster TT adaption, their one great power being that if you for some reason set a match at night then your men can see better - woo!

This mod add a new race to skirmish and multiplayer and emphasizes stealth and ambush through use of cover modifiers, the likes of which DoW3 will likely never see, alas!


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Welcome to the Night Lords Modification for Soulstorm!*

relic00280

This mod appeared one day on the Team Thudmeiser developer forums, I believe mostly the work of Torzel with models from WarSmith and so knowing nothing about the Night Lords, I had to have a look. Night Lords are fascinating, but also an example of where Games Workshop makes cool lore that leads to lackluster TT adaption, their one great power being that if you for some reason set a match at night then your men can see better - woo!

Please note, that whilst this mod is not supported by it at this time, it requires the Objective Points Modification.

To play you must unzip the file straight into your Soulstorm directory and then from the main menu in-game, go to Game Manager and select Night Lords

At this time there are not custom voices and I am aware of no plans, this it just a fun bonus mod I had to polish up as I love that they are just Chaotic by virtue of being bad men, rather than daemon worshipers! They still use loyalist technology as for the most they follow standard Space Marine teachings, just do crazy stuff like shout into loudspeakers to burst eardrums and use a tonne of raptors and scare the stuffing out of people. I've tried to mix up variety from other races along with the limited lore I could find.

In terms of play style, this mod emphasizes stealth and ambush through use of cover modifiers, the likes of which DoW3 will likely never see, alas. Anyway, another race mod appeared at the same time on the developer network, so I'm off to work on that - probably the last one unless any more bonus mods appear. Thanks to you all for your support!

I'm now going to insert a picture of a floating grenade (possibly a large bee) followed by some brief lore.

TTFN

fuggles

relic00283


Hailing from the endlessly dark planet Nostromo, the Night Lords are Chaos space marines, almost by accident. The Primarch Conrad Kurze was tutored by Fulgrim, and from this experiences upon Nostromo in his self-appointed role as the Night Haunter, Kurze had instilled in himself the philosophy of terror, whereby he had inspired obedience to the law by fear of extreme punishment. This societal philosophy translated into the military tactics of swift, sudden and decisive strikes often carried out to excess, as well as making sure the enemy knew who had hit them. The Night Lords therefore developed a practice of regularly using excessive force to defeat their enemies, as well as publicizing these actions so that other potential transgressors would be well aware of what could happen to them should they break faith with the Imperium. Over time, the Night Lords became comprised of the words criminals from Nostromo, or even sometimes just stole children from other places who looked promising.

The others Primarchs became unhappy with Kurze, but before a trial could take place, Kurze fled, taking the chapter rogue and was later assassinated after the Horus Heresy began. Without his leadership the Night Lords fragmented, becoming raiders who use surprise, ambush and terror as their toys - no dirty trick was left unused, no quarter given, as time goes by their once current Astartes technology becomes less so, being cut off from the shop.

Whilst the largest warband is now lead by a Daemon Prince, overall they adhere to the Primarchs teachings and use Legion Astartes tactics.


* Yes, this is broadly similar to the file description, no that was not intended as yes, a toddler started whacking me with a book forcing me to admit defeat prior to this mod being authorised in a less polished form than I would have liked - That's what you get for playing the same game for over a decade!

Race Modification guide for Soulstorm

Race Modification guide for Soulstorm

Feature 15 comments

There are a number of Soulstorm race modifications available on Moddb, so I've put together a quick guide of the available ones, as well as the Unification...

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Night Lords Modification for Soulstorm

Night Lords Modification for Soulstorm

Full Version 15 comments

This adds the Night Lords as a new playable race to Soulstorm in your skirmish and multiplayer games. Night Lords are a rogue chaos space marine faction...

Comments  (0 - 10 of 37)
egorov95
egorov95

Thanks for my favorite legion in Soulstorm. Ave Dominus Nox!

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Gambit_1 Creator
Gambit_1

We plan an updated version, so rest assured, the mod is alive!

Reply Good karma+1 vote
Search
Search

Is it possible to update this mod to be compatible with the Space Wolves. Whenever they are used together in Unification or Combiner the majority of units are displayed as 'No Key' instead of their names.

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Gambit_1 Creator
Gambit_1

Yeah, known issue :(
Easy fix, but we just need more time!
Hold on, we are still working on this.

Reply Good karma+1 vote
dkpisme
dkpisme

Very nice simple race mod. Would love to know how to mod a simple race mod like this one, but I'm horrible when it comes to coding. Would love to see a Iron Warriors/Dark Mechanicus race hopefully.

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fuggles2k Creator
fuggles2k

You need to use Corsix tools to set up the race design.

A lot comes down to having a clear design plan in your head and having an idea that will translate and make it stand out as a race. I try to come up with a core gameplay hook and make this a key factor - in this case stealth and morale drain. Everything then builds around that hook.

Reply Good karma+1 vote
dkpisme
dkpisme

Yeah, it seems simple enough. Just the whole coding part I'm terrible at. Changing stuff around in Corsix like health and spawning, etc seems very simple to me. I'm actually having issues with a race mod I was able to pull out and make separate from a older mod. It works, but AI is kinda dumb. For instance, I'm trying to have the AI build, well, quicker. And build the first buildings that would be important. Like for example, Space Marines usually build a barracks, listening post, then plasma generator, etc. Mine keeps building 3 barracks then, listening post, then will train no units until it gets to tier 2. Very slow building and training units.

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Norwegian_Loki
Norwegian_Loki

I uploaded this with two weapon models a while ago.

Moddb.com

If this mod don't already have it, then that could maybe be useful for you guys in the next update. :)

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Gambit_1 Creator
Gambit_1

Nice, brother.

Reply Good karma+2 votes
richi2
richi2

good mod guys :) but There will be personalized voices ?

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Gambit_1 Creator
Gambit_1

Highly unlikely... :(
Not impossible, though.

Reply Good karma+1 vote
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