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3 comments by Stephen_Harrison on Oct 13th, 2013



RU


Пока что прогресс разработки CUBE V3 ещё далёк от той заветной планки готовности, которую все ждут, но вместо того чтобы писать об очередных сложностях в разработке модификации, мы лучше опубликуем что-нибудь из своих маленьких успехов в общей работе.

Итак, в процессе разработки третьей версии кубичной модификации, в ней появятся собственные композиции. Как все помнят, на данный момент саундтрэк мода CUBE состоит из музыкальных работ стороннего происхождения. Это был самый первый мод студии AASC, и по банальной причине отсутствия собственного композитора в модификации не было задействовано ни одной собственной музыкальной композиции, на протяжении разработки целых двух версий.

Но, как уже упоминалось ранее, с выходом V3 в моде появится первый, собственный саундтрэк. Что касается старых композиций, задействованных в своё время в моде, то, возможно, они никуда не исчезнут по причине того, что без них уже трудно представить тот CUBE мод, который когда-то впервые увидели игроки. Все они по прежнему останутся в прежнем сборе на своих местах.

Также стоит отметить тот факт, что новые композиции по своему устройству достаточно примитивны, и потому в моде они скорее будут выполнять функцию заднего амбиента и появятся скорее в новых дополнительных главах модификации.

Ну, а автором новых ambient-композиций, является Константин Хантер – один из старых фанатов нашей модификации, который по собственной инициативе написал эти композиции и предложил их использовать в разработке CUBE V3. Что ж, скажем спасибо и пожмём руку таким бескорыстным фанатам как HUNT3Я, готовых помогать делом, а не словом.

EN


At the moment development of CUBE V3 is far from that precious finishing line, which everyone waits for. But instead of describing difficulties in work on the modification, we'll better publish a news about some of our small successes.

So, the third version of the Cubic Story will have own musical compositions. As you may remember, soundtrack of the previous versions consisted only of “third party” music due to simple and obvious reason: it was the first project of AASC, and the studio didn't have a composer at that time.

However, as mentioned above, third version of the CUBE mod will be the first (pardon this pun) to have its own soundtrack. As for the compositions that were used before, they will probably remain in the project because it would be hard to imagine the project without them. So, you will be able to hear them once again as in the first release of CUBE.

We should note the fact that the new compositions are rather simple and will likely be used as ambient noise in additional chapters of the modification.

The author of new ambient compositions is Konstantin Hunter – one of the old CUBE fans, who had written this music on his own initiative and then offered to use them in V3. We're really grateful to such unselfish fans as HUNT3Я, who will act but not speak.













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CUBE русификатор

CUBE русификатор

May 4, 2012 Patch 12 comments

A patch with Russian version of "CUBE". Инструкция по установке присутствует внутри архива.

CUBE V2

CUBE V2

May 4, 2012 Full Version 30 comments

At the moment the CUBE V2 is unavailable for download. Please be patient and wait for the THIRD version of the mod. Thank you for attention.

CUBE V1

CUBE V1

Mar 11, 2012 Full Version 23 comments

AASC is authorized to declare that at the moment the first version of CUBE is unavailable. So be patient and wait for the second version of the mod with...

Post comment Comments  (0 - 10 of 387)
DarkShift
DarkShift Jun 14 2014, 11:42am says:

Released june 13, 2014...

-1 votes     reply to comment
GlassFortress
GlassFortress May 27 2014, 7:47pm says:

It's been at 23% for a while now. I'd hate to see this mod fall into nothingness as time goes on. I had a great amount of fun with the latest version of CUBE and praised it highly for it combining elements from everywhere and blending them all seamlessly. I can only hope that V3 will have the same splendor that V2 had.

Also...spoiler alert, the anti-cheat thing could be bypassed...you'll know what I mean. :/

+4 votes     reply to comment
SmileyBarry
SmileyBarry Apr 26 2014, 4:40pm says:

I just finished V2, and I have to say... As much as I liked the first half, and the attention to detail, the final acts were more frustrating than difficult.

The puzzles really lacked visual cues (the fuse parts were especially tedious), control was finicky in segments like the ventilation shaft, and the lack of explanation for the player character's memories -- or who he was for that matter -- particularly frustrated me. :/

Specifically, some puzzles started feeling very cut-and-paste. I think you should cut down on some sequences and puzzles, maybe less of the same mechanic? I think there's a reason Portal, for instance, only kept a specific mechanic for a few tests -- to reduce this sort of fatigue.

I know this seems very negative, but in the end, I DID like the mod! I just feel like it was very rough in the second half, and needed a bit more playtesting and feedback.

+5 votes     reply to comment
alfa96
alfa96 May 1 2014, 6:10pm replied:

Also I think the difficult final part so much that I started using cheats in some parts. Now on the memories of the character can be further hatch in 18 maybe

0 votes     reply to comment
geoffegg
geoffegg Apr 7 2014, 10:41am says:

I wonder what it would be like to play this with a VR headset and a pair of headphones. I always liked the creepy, lonely atmosphere CUBE had.

+2 votes     reply to comment
alfa96
alfa96 Apr 7 2014, 2:48pm replied:

I agree with you,the atmosfere of CUBE is perfect!

+2 votes     reply to comment
alfa96
alfa96 Mar 16 2014, 9:38pm says:

i love this mod!Anxious to cube v3

+4 votes     reply to comment
pegran
pegran Dec 15 2013, 1:37pm says:

its happening

+4 votes     reply to comment
Guest
Guest Dec 13 2013, 11:20am says:

я так понимаю дела плохи?

+2 votes     reply to comment
E-40
E-40 Dec 13 2013, 12:52pm replied:

не-а. Просто мы так готовимся к очень объёмному медиарелизу...

+3 votes     reply to comment
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Coming Sep 13, 2014
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