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3 comments by Stephen_Harrison on Oct 13th, 2013



RU


Пока что прогресс разработки CUBE V3 ещё далёк от той заветной планки готовности, которую все ждут, но вместо того чтобы писать об очередных сложностях в разработке модификации, мы лучше опубликуем что-нибудь из своих маленьких успехов в общей работе.

Итак, в процессе разработки третьей версии кубичной модификации, в ней появятся собственные композиции. Как все помнят, на данный момент саундтрэк мода CUBE состоит из музыкальных работ стороннего происхождения. Это был самый первый мод студии AASC, и по банальной причине отсутствия собственного композитора в модификации не было задействовано ни одной собственной музыкальной композиции, на протяжении разработки целых двух версий.

Но, как уже упоминалось ранее, с выходом V3 в моде появится первый, собственный саундтрэк. Что касается старых композиций, задействованных в своё время в моде, то, возможно, они никуда не исчезнут по причине того, что без них уже трудно представить тот CUBE мод, который когда-то впервые увидели игроки. Все они по прежнему останутся в прежнем сборе на своих местах.

Также стоит отметить тот факт, что новые композиции по своему устройству достаточно примитивны, и потому в моде они скорее будут выполнять функцию заднего амбиента и появятся скорее в новых дополнительных главах модификации.

Ну, а автором новых ambient-композиций, является Константин Хантер – один из старых фанатов нашей модификации, который по собственной инициативе написал эти композиции и предложил их использовать в разработке CUBE V3. Что ж, скажем спасибо и пожмём руку таким бескорыстным фанатам как HUNT3Я, готовых помогать делом, а не словом.

EN


At the moment development of CUBE V3 is far from that precious finishing line, which everyone waits for. But instead of describing difficulties in work on the modification, we'll better publish a news about some of our small successes.

So, the third version of the Cubic Story will have own musical compositions. As you may remember, soundtrack of the previous versions consisted only of “third party” music due to simple and obvious reason: it was the first project of AASC, and the studio didn't have a composer at that time.

However, as mentioned above, third version of the CUBE mod will be the first (pardon this pun) to have its own soundtrack. As for the compositions that were used before, they will probably remain in the project because it would be hard to imagine the project without them. So, you will be able to hear them once again as in the first release of CUBE.

We should note the fact that the new compositions are rather simple and will likely be used as ambient noise in additional chapters of the modification.

The author of new ambient compositions is Konstantin Hunter – one of the old CUBE fans, who had written this music on his own initiative and then offered to use them in V3. We're really grateful to such unselfish fans as HUNT3Я, who will act but not speak.













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CUBE русификатор

CUBE русификатор

May 4, 2012 Patch 12 comments

A patch with Russian version of "CUBE". Инструкция по установке присутствует внутри архива.

CUBE V2

CUBE V2

May 4, 2012 Full Version 30 comments

At the moment the CUBE V2 is unavailable for download. Please be patient and wait for the THIRD version of the mod. Thank you for attention.

CUBE V1

CUBE V1

Mar 11, 2012 Full Version 23 comments

AASC is authorized to declare that at the moment the first version of CUBE is unavailable. So be patient and wait for the second version of the mod with...

Post comment Comments  (70 - 80 of 387)
disturbedtilly
disturbedtilly Mar 6 2013, 1:01pm says:

Weapon design by Will Smith :D Will Smith...a game designer....I never knew that :) great mod guys!

+2 votes     reply to comment
HinoKomuro
HinoKomuro Mar 4 2013, 7:33am says:

Отличная работа!Оригинальный,увлекательный мод - один из лудших!Спасибо,жду продолжений.

+3 votes     reply to comment
Easimer
Easimer Feb 24 2013, 5:09pm says:

One of the best HL2:EP2 mods ever.

+1 vote     reply to comment
Segregat0r
Segregat0r Feb 23 2013, 11:43am says:

I'm on the map cube09a and i think that there's a bug. I passed that thing with 3 fuses (i mean 3 little white things that you have to put in holes to make electricity work :P) however i had problem with them either cause they didn't want to connect but they did finally. I moved further and now i'm stuck. There's a cube that catches laser and points it to a desired direction. It works with the first laser but don't want to catch second laser that's in the room above. Please help. Am i doing something wrong?

+1 vote     reply to comment
Segregat0r
Segregat0r Feb 23 2013, 11:50am replied:

Never mind. Sorry guys. I didn't play this mod so much time that i forgot about crowbar <ashamed>.

+2 votes     reply to comment
Shadow0.1
Shadow0.1 Feb 21 2013, 10:17am says:

Товарищи! Подскажите пожалуйста.
Как попасть на остров 18?

+1 vote     reply to comment
TeenWhore
TeenWhore Mar 8 2013, 7:39am replied:

Когда ты попадаешь в холл комплекса, на пост звонит некто из, кажется, 38-ой комнаты.
Так вот, после звонка, ты возвращаешься в жилой отсек и заходишь в 38 комнату.
????
PROFIT!!!!!

+1 vote     reply to comment
videog
videog Feb 11 2013, 5:28pm says:

can you play this if you have just half life 2 its a combo of both the episodes right?

0 votes     reply to comment
deathdemon95
deathdemon95 Feb 19 2013, 9:30pm replied:

No, Half-life episode 1 and 2 are actualy the third and fourth games in the installment. It was valves way or gettign around using the number 3.
For some reason Gabe Newell really hates the number 3

+1 vote     reply to comment
TeenWhore
TeenWhore Feb 11 2013, 12:02pm says:

Hey, hello, guys! I really love this mod. This atmosphere of loneliness and mystery is , literally, throws me in shock. This is freakin amazing, guys. Love games like that.
P.s.I`m waiting for third Cube`s version. Much thanks for that game. :**

+3 votes     reply to comment
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