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3 comments by Stephen_Harrison on Oct 13th, 2013


Пока что прогресс разработки CUBE V3 ещё далёк от той заветной планки готовности, которую все ждут, но вместо того чтобы писать об очередных сложностях в разработке модификации, мы лучше опубликуем что-нибудь из своих маленьких успехов в общей работе.

Итак, в процессе разработки третьей версии кубичной модификации, в ней появятся собственные композиции. Как все помнят, на данный момент саундтрэк мода CUBE состоит из музыкальных работ стороннего происхождения. Это был самый первый мод студии AASC, и по банальной причине отсутствия собственного композитора в модификации не было задействовано ни одной собственной музыкальной композиции, на протяжении разработки целых двух версий.

Но, как уже упоминалось ранее, с выходом V3 в моде появится первый, собственный саундтрэк. Что касается старых композиций, задействованных в своё время в моде, то, возможно, они никуда не исчезнут по причине того, что без них уже трудно представить тот CUBE мод, который когда-то впервые увидели игроки. Все они по прежнему останутся в прежнем сборе на своих местах.

Также стоит отметить тот факт, что новые композиции по своему устройству достаточно примитивны, и потому в моде они скорее будут выполнять функцию заднего амбиента и появятся скорее в новых дополнительных главах модификации.

Ну, а автором новых ambient-композиций, является Константин Хантер – один из старых фанатов нашей модификации, который по собственной инициативе написал эти композиции и предложил их использовать в разработке CUBE V3. Что ж, скажем спасибо и пожмём руку таким бескорыстным фанатам как HUNT3Я, готовых помогать делом, а не словом.


At the moment development of CUBE V3 is far from that precious finishing line, which everyone waits for. But instead of describing difficulties in work on the modification, we'll better publish a news about some of our small successes.

So, the third version of the Cubic Story will have own musical compositions. As you may remember, soundtrack of the previous versions consisted only of “third party” music due to simple and obvious reason: it was the first project of AASC, and the studio didn't have a composer at that time.

However, as mentioned above, third version of the CUBE mod will be the first (pardon this pun) to have its own soundtrack. As for the compositions that were used before, they will probably remain in the project because it would be hard to imagine the project without them. So, you will be able to hear them once again as in the first release of CUBE.

We should note the fact that the new compositions are rather simple and will likely be used as ambient noise in additional chapters of the modification.

The author of new ambient compositions is Konstantin Hunter – one of the old CUBE fans, who had written this music on his own initiative and then offered to use them in V3. We're really grateful to such unselfish fans as HUNT3Я, who will act but not speak.

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CUBE русификатор

CUBE русификатор

May 4, 2012 Patch 12 comments

A patch with Russian version of "CUBE". Инструкция по установке присутствует внутри архива.



May 4, 2012 Full Version 30 comments

At the moment the CUBE V2 is unavailable for download. Please be patient and wait for the THIRD version of the mod. Thank you for attention.



Mar 11, 2012 Full Version 23 comments

AASC is authorized to declare that at the moment the first version of CUBE is unavailable. So be patient and wait for the second version of the mod with...

Post comment Comments  (20 - 30 of 387)
Hartliss Aug 26 2013, 7:46pm says:

Im going in blind!

+2 votes     reply to comment
Dim-Dantist Oct 14 2013, 4:41pm replied:

I can't see, I can't see!

+1 vote     reply to comment
Hell_Diguner Aug 26 2013, 7:34pm says: Online

With SkyNinja's help, I've put together a tutorial on how to get CUBE V2 running again. You can find it here:

+1 vote     reply to comment
SkyNinja Aug 13 2013, 5:31pm says:

Figured it out. The background can't replace any other map. Change the name of the background map, console texture and ChapterBackground.txt entry and it works fine! Just ran it without a problem.

+1 vote     reply to comment
SkyNinja Aug 13 2013, 4:37pm says:

I figured something out about getting it work. For some reason, mod content isn't precached before the background loads anymore. Having any custom models or textures in the background map will crash. The only solution I've found so far is removing the background map, or removing any custom content from it.

+1 vote     reply to comment
SmulltronBusken Aug 11 2013, 5:48am says:

Hey, is SARMA a reference to DHARMA? ;) The logo is almost the same

+1 vote     reply to comment
E-40 Aug 11 2013, 7:44am replied:

captain obvious is not sleeping)

+4 votes     reply to comment
bennylava Aug 7 2013, 12:40pm buried:


Junk mod doesn't work. Just throws an error message on startup and gives you a black screen with the loading mouse. Never loads anything. Fail. 1/10.

-6 votes     reply to comment
geoffegg Aug 7 2013, 1:46pm replied:

Don't just give this mod a terrible score because it won't load. The mod won't run because the recent Steam Pipe update Valve released has broken a lot of HL2 mods. The start up bug should get fixed with CUBE V3.

+8 votes     reply to comment
DarkShift Aug 3 2013, 3:10pm says:

Don't give up about your mod and VALVe ****** up updates. CUBE mod is really a masterpiece and it would be too bad to let the project be stopped.

+1 vote     reply to comment
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