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3 comments by Stephen_Harrison on Oct 13th, 2013


Пока что прогресс разработки CUBE V3 ещё далёк от той заветной планки готовности, которую все ждут, но вместо того чтобы писать об очередных сложностях в разработке модификации, мы лучше опубликуем что-нибудь из своих маленьких успехов в общей работе.

Итак, в процессе разработки третьей версии кубичной модификации, в ней появятся собственные композиции. Как все помнят, на данный момент саундтрэк мода CUBE состоит из музыкальных работ стороннего происхождения. Это был самый первый мод студии AASC, и по банальной причине отсутствия собственного композитора в модификации не было задействовано ни одной собственной музыкальной композиции, на протяжении разработки целых двух версий.

Но, как уже упоминалось ранее, с выходом V3 в моде появится первый, собственный саундтрэк. Что касается старых композиций, задействованных в своё время в моде, то, возможно, они никуда не исчезнут по причине того, что без них уже трудно представить тот CUBE мод, который когда-то впервые увидели игроки. Все они по прежнему останутся в прежнем сборе на своих местах.

Также стоит отметить тот факт, что новые композиции по своему устройству достаточно примитивны, и потому в моде они скорее будут выполнять функцию заднего амбиента и появятся скорее в новых дополнительных главах модификации.

Ну, а автором новых ambient-композиций, является Константин Хантер – один из старых фанатов нашей модификации, который по собственной инициативе написал эти композиции и предложил их использовать в разработке CUBE V3. Что ж, скажем спасибо и пожмём руку таким бескорыстным фанатам как HUNT3Я, готовых помогать делом, а не словом.


At the moment development of CUBE V3 is far from that precious finishing line, which everyone waits for. But instead of describing difficulties in work on the modification, we'll better publish a news about some of our small successes.

So, the third version of the Cubic Story will have own musical compositions. As you may remember, soundtrack of the previous versions consisted only of “third party” music due to simple and obvious reason: it was the first project of AASC, and the studio didn't have a composer at that time.

However, as mentioned above, third version of the CUBE mod will be the first (pardon this pun) to have its own soundtrack. As for the compositions that were used before, they will probably remain in the project because it would be hard to imagine the project without them. So, you will be able to hear them once again as in the first release of CUBE.

We should note the fact that the new compositions are rather simple and will likely be used as ambient noise in additional chapters of the modification.

The author of new ambient compositions is Konstantin Hunter – one of the old CUBE fans, who had written this music on his own initiative and then offered to use them in V3. We're really grateful to such unselfish fans as HUNT3Я, who will act but not speak.

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CUBE русификатор

CUBE русификатор

May 4, 2012 Patch 12 comments

A patch with Russian version of "CUBE". Инструкция по установке присутствует внутри архива.



May 4, 2012 Full Version 30 comments

At the moment the CUBE V2 is unavailable for download. Please be patient and wait for the THIRD version of the mod. Thank you for attention.



Mar 11, 2012 Full Version 23 comments

AASC is authorized to declare that at the moment the first version of CUBE is unavailable. So be patient and wait for the second version of the mod with...

Post comment Comments  (10 - 20 of 389)
Guest Dec 13 2013, 11:20am says:

я так понимаю дела плохи?

+2 votes     reply to comment
E-40 Dec 13 2013, 12:52pm replied: Online

не-а. Просто мы так готовимся к очень объёмному медиарелизу...

+3 votes     reply to comment
Cybertrance Dec 10 2013, 12:16pm says:

I'd sure kill for some updates on this!

+3 votes     reply to comment
Israphelo Oct 21 2013, 8:45pm says:

This mod is STILL ALIVE, and when your dead it'll be STILL ALIVE :)

+9 votes     reply to comment
Guest Oct 16 2013, 5:45pm says:

Dont work :-(((

Mod is in "sourcemods/Cube"
HL2 EP2 is Installed

try to start not possible.
"can't find background image materials/console/startup_loading.vtf"

then i try this with cange the Names from "Running CUBE V2 Mod, Post Steampipe"

...dont work :-(

"Engine Error"
41/barn_windows_8_breakable - func_breakable: UTLI_Set Model: not precached

pleeease Help. want to play ube Mod so much :-(((((

+1 vote     reply to comment
Hell_Diguner Oct 18 2013, 3:11am replied:

Hmmm, mine still works.

+1 vote     reply to comment
Hell_Diguner Oct 18 2013, 5:41am replied:

Google isn't being very helpful. Generally the advice is to verify the game's cache and/or remove any addons.

First off are you sure you followed AASC's install instructions right? The mod's path should be:
and I'm pretty sure you need the Source SDK Base 2007 installed.

If that isn't the problem, you might try verifying the SDK's cache. If you're really desperate you could try downloading the whole mod again, as your original download could be corrupted. I threw my copy of CubeV2 (with its filename and ini changes to make the mod run) into an archive and uploaded it here:

As with anything on the internet, download at your own risk. Who knows, maybe my antivirus software isn't catching something.

+3 votes     reply to comment
redDreamer Nov 22 2013, 10:33am replied:

omg! Thank you so very much for this! I was having such a rough time try'n to piece out why this mod didn't want to work. Now if only I could get Hatch 18 working :/

+1 vote     reply to comment
Doodle1111 Sep 21 2013, 12:41pm says:


0 votes     reply to comment
iguan667 Oct 3 2013, 1:17am replied:

This might be helpful.

+1 vote     reply to comment
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