Image RSS Feed Latest Screens
Blog RSS Feed Report abuse Latest News: Music of the Cube

3 comments by Stephen_Harrison on Oct 13th, 2013


Пока что прогресс разработки CUBE V3 ещё далёк от той заветной планки готовности, которую все ждут, но вместо того чтобы писать об очередных сложностях в разработке модификации, мы лучше опубликуем что-нибудь из своих маленьких успехов в общей работе.

Итак, в процессе разработки третьей версии кубичной модификации, в ней появятся собственные композиции. Как все помнят, на данный момент саундтрэк мода CUBE состоит из музыкальных работ стороннего происхождения. Это был самый первый мод студии AASC, и по банальной причине отсутствия собственного композитора в модификации не было задействовано ни одной собственной музыкальной композиции, на протяжении разработки целых двух версий.

Но, как уже упоминалось ранее, с выходом V3 в моде появится первый, собственный саундтрэк. Что касается старых композиций, задействованных в своё время в моде, то, возможно, они никуда не исчезнут по причине того, что без них уже трудно представить тот CUBE мод, который когда-то впервые увидели игроки. Все они по прежнему останутся в прежнем сборе на своих местах.

Также стоит отметить тот факт, что новые композиции по своему устройству достаточно примитивны, и потому в моде они скорее будут выполнять функцию заднего амбиента и появятся скорее в новых дополнительных главах модификации.

Ну, а автором новых ambient-композиций, является Константин Хантер – один из старых фанатов нашей модификации, который по собственной инициативе написал эти композиции и предложил их использовать в разработке CUBE V3. Что ж, скажем спасибо и пожмём руку таким бескорыстным фанатам как HUNT3Я, готовых помогать делом, а не словом.


At the moment development of CUBE V3 is far from that precious finishing line, which everyone waits for. But instead of describing difficulties in work on the modification, we'll better publish a news about some of our small successes.

So, the third version of the Cubic Story will have own musical compositions. As you may remember, soundtrack of the previous versions consisted only of “third party” music due to simple and obvious reason: it was the first project of AASC, and the studio didn't have a composer at that time.

However, as mentioned above, third version of the CUBE mod will be the first (pardon this pun) to have its own soundtrack. As for the compositions that were used before, they will probably remain in the project because it would be hard to imagine the project without them. So, you will be able to hear them once again as in the first release of CUBE.

We should note the fact that the new compositions are rather simple and will likely be used as ambient noise in additional chapters of the modification.

The author of new ambient compositions is Konstantin Hunter – one of the old CUBE fans, who had written this music on his own initiative and then offered to use them in V3. We're really grateful to such unselfish fans as HUNT3Я, who will act but not speak.

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
CUBE русификатор

CUBE русификатор

May 4, 2012 Patch 12 comments

A patch with Russian version of "CUBE". Инструкция по установке присутствует внутри архива.



May 4, 2012 Full Version 30 comments

At the moment the CUBE V2 is unavailable for download. Please be patient and wait for the THIRD version of the mod. Thank you for attention.



Mar 11, 2012 Full Version 23 comments

AASC is authorized to declare that at the moment the first version of CUBE is unavailable. So be patient and wait for the second version of the mod with...

Post comment Comments  (60 - 70 of 389)
sbnewsom Apr 16 2013, 3:49am says:

I don't know if many people noticed but the references go way beyond just LOST and Portal. I can really appreciate this mod. I was surprised by the shear length of it...sure I would normally consider that a con as so many of the best mods or short and sweet. I made an exception for this beauty.

The mod was difficult in a good way and some absolutely terrible ways. Some cool ideas were bogged down by bad execution (electric fuse maze) and (impossible visual cues).

Other than that, I really can't wait to play Hatch 18. I really like the direction the demo went so I think all should be good.

+3 votes     reply to comment
GlassFortress Mar 28 2013, 9:21am says:

I don't know why you have the "We're sorry if you didn't like this mod" in the credits. The mod is quite excellent. I just finished the "Secret" ending and I have to admit that the mod was quite fun and exciting if not frustrating and outright horrifying in some spots.

A great mod and a great effort on it. With the time I sunk into it I think it took me longer to beat just the regular ending than it did for me to beat any of the other Valve games.

+4 votes     reply to comment
Selyp Mar 16 2013, 2:35pm says:

CUBE was my Mod of the Week! -

+3 votes     reply to comment
Selyp Mar 18 2013, 8:27pm replied:

Also doing a full let's play on this mod. Probably the best Half Life 2 mod I have played yet. Love all the Aperture and LOST references.

+3 votes     reply to comment
Cylek Mar 12 2013, 2:15pm says:

Mod looks great except for one tiny detail, VERTEX_BUFFER_SIZE is too small, causing the game to crash and making the mod unplayable. if i missed a fix some where in the comments please atleast point it out.

+2 votes     reply to comment
Pauolo Mar 14 2013, 3:50pm replied:

I think keeping the flashlight off is the best way so far to avoid the game to crash, or at least that's what I was doing in the maps that had the vertex issue.

+2 votes     reply to comment
E-40 Mar 13 2013, 12:44am replied: +1 vote     reply to comment
Cylek Mar 13 2013, 12:54pm replied:

Thanks for pointing it out. :)

+1 vote     reply to comment
Cylek Mar 13 2013, 1:28pm replied:

New error, this time its the Index buffer :D, wasn't given a parameter for this one.

+1 vote     reply to comment
E-40 Mar 14 2013, 7:41am replied:

In this case, according to the last news, I can only advice you to wait until the end of 2013 when CUBE V3 will be released; in that version, all these problems will be fixed.

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Half-Life 2: Episode Two Icon
Send Message
Official Page
Release Date
Released Sep 13, 2014
Mod Watch
Track this mod
Community Rating



174 votes submitted.

You Say


Ratings closed.

Highest Rated (11 agree) 10/10

I rate this highly because it accomplished something that I think games rarely accomplish. It made me go through the emotions of someone in the situation presented. Potential spoilers follow: At first I was intrigued and solving the puzzles was fun, then I became frustrated and began to suspect I was not going to make it through the obstacles, then I realized the operator was going to kill me and this led me to want revenge, and finally my sense of justice was satisfied. I looked back and realized…

Mar 28 2012, 2:06am by Demolishun

Lowest Rated (4 agree) 1/10

A decent mod using assets stolen from other sources.

Mar 13 2012, 6:09am by CakeMaster7

Puzzle Compilation
Single Player
Embed Buttons

Promote CUBE on your homepage or blog by selecting a button and using the HTML code provided (more).

2,727 of 22,297
Last Update
1 month ago
638 members