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3 comments by Stephen_Harrison on Oct 13th, 2013


Пока что прогресс разработки CUBE V3 ещё далёк от той заветной планки готовности, которую все ждут, но вместо того чтобы писать об очередных сложностях в разработке модификации, мы лучше опубликуем что-нибудь из своих маленьких успехов в общей работе.

Итак, в процессе разработки третьей версии кубичной модификации, в ней появятся собственные композиции. Как все помнят, на данный момент саундтрэк мода CUBE состоит из музыкальных работ стороннего происхождения. Это был самый первый мод студии AASC, и по банальной причине отсутствия собственного композитора в модификации не было задействовано ни одной собственной музыкальной композиции, на протяжении разработки целых двух версий.

Но, как уже упоминалось ранее, с выходом V3 в моде появится первый, собственный саундтрэк. Что касается старых композиций, задействованных в своё время в моде, то, возможно, они никуда не исчезнут по причине того, что без них уже трудно представить тот CUBE мод, который когда-то впервые увидели игроки. Все они по прежнему останутся в прежнем сборе на своих местах.

Также стоит отметить тот факт, что новые композиции по своему устройству достаточно примитивны, и потому в моде они скорее будут выполнять функцию заднего амбиента и появятся скорее в новых дополнительных главах модификации.

Ну, а автором новых ambient-композиций, является Константин Хантер – один из старых фанатов нашей модификации, который по собственной инициативе написал эти композиции и предложил их использовать в разработке CUBE V3. Что ж, скажем спасибо и пожмём руку таким бескорыстным фанатам как HUNT3Я, готовых помогать делом, а не словом.


At the moment development of CUBE V3 is far from that precious finishing line, which everyone waits for. But instead of describing difficulties in work on the modification, we'll better publish a news about some of our small successes.

So, the third version of the Cubic Story will have own musical compositions. As you may remember, soundtrack of the previous versions consisted only of “third party” music due to simple and obvious reason: it was the first project of AASC, and the studio didn't have a composer at that time.

However, as mentioned above, third version of the CUBE mod will be the first (pardon this pun) to have its own soundtrack. As for the compositions that were used before, they will probably remain in the project because it would be hard to imagine the project without them. So, you will be able to hear them once again as in the first release of CUBE.

We should note the fact that the new compositions are rather simple and will likely be used as ambient noise in additional chapters of the modification.

The author of new ambient compositions is Konstantin Hunter – one of the old CUBE fans, who had written this music on his own initiative and then offered to use them in V3. We're really grateful to such unselfish fans as HUNT3Я, who will act but not speak.

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CUBE русификатор

CUBE русификатор

May 4, 2012 Patch 12 comments

A patch with Russian version of "CUBE". Инструкция по установке присутствует внутри архива.



May 4, 2012 Full Version 30 comments

At the moment the CUBE V2 is unavailable for download. Please be patient and wait for the THIRD version of the mod. Thank you for attention.



Mar 11, 2012 Full Version 23 comments

AASC is authorized to declare that at the moment the first version of CUBE is unavailable. So be patient and wait for the second version of the mod with...

Post comment Comments  (60 - 70 of 387)
Selyp Mar 16 2013, 2:35pm says:

CUBE was my Mod of the Week! -

+3 votes     reply to comment
Selyp Mar 18 2013, 8:27pm replied:

Also doing a full let's play on this mod. Probably the best Half Life 2 mod I have played yet. Love all the Aperture and LOST references.

+3 votes     reply to comment
Cylek Mar 12 2013, 2:15pm says:

Mod looks great except for one tiny detail, VERTEX_BUFFER_SIZE is too small, causing the game to crash and making the mod unplayable. if i missed a fix some where in the comments please atleast point it out.

+2 votes     reply to comment
Pauolo Mar 14 2013, 3:50pm replied:

I think keeping the flashlight off is the best way so far to avoid the game to crash, or at least that's what I was doing in the maps that had the vertex issue.

+2 votes     reply to comment
E-40 Mar 13 2013, 12:44am replied: +1 vote     reply to comment
Cylek Mar 13 2013, 12:54pm replied:

Thanks for pointing it out. :)

+1 vote     reply to comment
Cylek Mar 13 2013, 1:28pm replied:

New error, this time its the Index buffer :D, wasn't given a parameter for this one.

+1 vote     reply to comment
E-40 Mar 14 2013, 7:41am replied:

In this case, according to the last news, I can only advice you to wait until the end of 2013 when CUBE V3 will be released; in that version, all these problems will be fixed.

+1 vote     reply to comment
E-40 Mar 7 2013, 10:24am replied:

*weapon only, not the all game... =\

+1 vote     reply to comment
disturbedtilly Mar 7 2013, 1:00pm replied:

OK then.....what a kill joy

+2 votes     reply to comment
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