19 years has past since 1187, when 'Allah warriors' lead by the Salāh ad-Dīn Yūsuf ibn Ayyūbi took control of the sacred city - Jerusalem and the Empty tomb! The Holy See in Rome reacted immediately. But, followed one by one Third and Fourth Crusades didn't end up as they were planned and Jerusalem still remained in hands of the 'infidels'. But this Crusades created a nice bridgehead on the Holy Land and Balkans.
The year 1206 has began and crusaders still desire to conquer Jerusalem and the Empty tomb! Meanwhile devout muslims want to drive away remaining rcusaders from their lands and that is where they have to 'win and get everything' or 'be defeated and lose' this sacred for both sides lands.
Many of those considered Crusades and the Holy war as a redemption for their God and Allah. After vowing to commit the crusade they enter the Holy Land and clash with the 'infidels'

This mod occupies time periods between Fourth (1202-1204) and Fifth (1217-1221) Crusades. It starts at 1206 and lasts till 1217.
Like warriors of that war, you must choose who will you fight with and who will evantually take control over the Holy lands during the Crusades!


  • The Sultanate of Rûm
  • Union of Antioch and Tripoli
  • The Kingdom of Jerusalem
  • The Ayyubids Sultanate

Also there will be:

The Order of Hospitallers
The Order of the Temple
The Teutonic Order

Planned features:

  • A large variety of troops - troop trees of kingdoms and orders (tampliers, hospitallers and teutons).
  • New bandits
  • New cloth, weapons, armour and horses.
  • Camels.
  • Historically accurate map, that includes new icons.
  • New locations on the global map.
  • New weather.
  • New animation.
  • Town become alive (you'll see 'how').
  • New unique scenes for some towns. Some towns will be really big. Castles and villages will have their scenes changed (final full version will have absolutely all scens changed).
  • New architecture, including unique and, most of all, historical buildings.
  • New scenes for the custom battles, which wll also have historical battles.
  • Almost no Native items, all of them will be replaced with new one's. New horizons.
  • Hiden and quest locations.
  • Reworked sieges, using new siege towers, ledders, battling ram and defensive constructions.
  • Improved siege AI.
  • New recruitment statistic.
  • Reworked economy.
  • New cosntructiable buildings (in towns and castles) that are desplayed on the scenes. They will also give some unique bonuses.
  • Tons of new quests. Complete the path from an unknown and poor adventurer to a glorious knight. Explore hidden places, seek for the religious items, prevent the assassination or commit them yourself, and etc.
  • Scripted battles.
  • The relationship system of your companions is changed.
  • Reworked management of your fiefs .
  • New sounds.
  • New music. Several tracks were written exlusively for this mod.
  • New type of NPC.
  • New heroes that will appeal during your adventures.
  • Sea travel and sea battles.
  • Improved trading abilities.
  • Water as a very important resource (like food).
  • And tonns of other gameplay changes (some of them are unique and can change the whole style of your game)

Development team:

ficus - team leader, 2D art, 3D art (models)
shturmfogel - coding
Mark7 - coding, 2D art, music, sounds
Jorge Martínez Corada - Concept Art
- scenes
back - scenes
Flanir - scenes
JoG - historian-consultant, item balancing

Additional help in animation and MS: MAXHARDMAN
Helped with 3D modelling: Narf of Picklestink, cмертник
Helped with textures: Andre de Bur
Helped with music and sounds: Rejenorst

And people who helped a lot, but, unfortunately, cannot participate in the development: Akill 11, Martin, tek0, VKVania (Nordwolf), Redlightriotvan, begemot, Kinderril, Max_marksman, GreyB, UFO, Gargul, Vallis, Peter Guewan, Antalius


This is our attempt to create a high-quality mod and there's a lot of things left to do. Our team is relatively small and we are allways looking for talented people who are ready to help the development. Particulary:
- modellers and texturers for architecture, ships, armours, civil clothes and flora;
- scene makers;
- animation makers;
- 2D artists, painters.

Theme in Taleworlds -

With kindest regards the Crusaders - Way to expiation mod development team.

Channel 1 (Game Detalls)
Channel 2 (Shaders)

Image RSS Feed Latest Screens
Man at arms Arsuf Arsuf
Blog RSS Feed Report abuse Latest News: Need help!

6 comments by templarmaster123 on Jul 6th, 2014

Now the devs are working on 2 towns:Hama(Hamah) and Homs(Hims).If someone want's to help us,please look for some information about these towns in the 12th-13th centuries.
For Homs we need the information about the town walls and the citadel(if it exist),as for Hama we'll be glad to see any information.Thank's in advance.
(Sorry for my English)

Media RSS Feed Latest Video
Post comment Comments  (0 - 10 of 578)
KnightChang 18hours 40mins ago says:

May the creator release more pictures? Just give us more hope!

+2 votes     reply to comment
Stoss16 May 22 2015, 4:31am says:

I hope this mod is not dead :/

+3 votes     reply to comment
TKAzA Staff
TKAzA May 21 2015, 11:32pm says:

Looks amazing, tracking!

+1 vote   reply to comment
alhazzber May 18 2015, 2:30pm says:

The main idea as excellent or scenario seems far
The buildings also shape looks new and beautiful ..

Wait impatiently

+1 vote     reply to comment
sTRiker34 May 18 2015, 9:28am says:

After that so many time waiting good to see this mod not dead yet... I hope Seljuk Sultanate will be good I really wondering how they will look like... Please don't make them look like Arabs that would be a shame to see such thing after too much waiting...

+1 vote     reply to comment
Duke_of_Gloucester May 13 2015, 9:25am says:

Is work still being done on this mod because it looks like the best Crusades mod out there at the moment!

+3 votes     reply to comment
DarkBoy.MI May 10 2015, 12:30pm says:

when shall you release this mod i am waiting since last year it should be wonderfull

+2 votes     reply to comment
Kume May 4 2015, 4:24pm says:

Hello,this game started to work on it at 2013 so it pasted long time and creator,can you tell us if is still working in this game and should we expect releasing date soon ?

+6 votes     reply to comment
AlbySpartano May 4 2015, 1:07pm says:

cant wait to massacre some crusaders...

+4 votes     reply to comment
Balexander May 6 2015, 11:12am replied:

Cant wait to fight with my Brothers of the Teutonic Order XD

+2 votes     reply to comment
Cassius96 May 6 2015, 12:43pm replied:

Aber das waren doch Preußen :D

+2 votes     reply to comment
Guest May 7 2015, 12:45pm replied:

This comment is currently awaiting admin approval, join now to view.

Cassius96 May 7 2015, 3:47pm replied:

Dass es damals noch nicht Preußen hieß weiß ich, aber ich hätte gemeint, dass der Orden die Gebiete des späteren Preußens ergründete. Kann sein, dass ich mich auch gerade voll vertue :D

+1 vote     reply to comment
Balexander May 8 2015, 11:38am replied:

egal hauptsache das spiel macht allen spass :D

+1 vote     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Mount & Blade: Warband Icon
Send Message
Official Page
Release Date
Mod Watch
Track this mod
Role Playing
Single & Multiplayer
Embed Buttons

Promote Crusaders Way to Expiation on your homepage or blog by selecting a button and using the embed code provided (more).

Crusaders Way to Expiation
Crusaders Way to Expiation
Last Update
3 weeks ago
881 members