Introduction:

19 years has past since 1187, when 'Allah warriors' lead by the Salāh ad-Dīn Yūsuf ibn Ayyūbi took control of the sacred city - Jerusalem and the Empty tomb! The Holy See in Rome reacted immediately. But, followed one by one Third and Fourth Crusades didn't end up as they were planned and Jerusalem still remained in hands of the 'infidels'. But this Crusades created a nice bridgehead on the Holy Land and Balkans.
The year 1206 has began and crusaders still desire to conquer Jerusalem and the Empty tomb! Meanwhile devout muslims want to drive away remaining rcusaders from their lands and that is where they have to 'win and get everything' or 'be defeated and lose' this sacred for both sides lands.
Many of those considered Crusades and the Holy war as a redemption for their God and Allah. After vowing to commit the crusade they enter the Holy Land and clash with the 'infidels'

This mod occupies time periods between Fourth (1202-1204) and Fifth (1217-1221) Crusades. It starts at 1206 and lasts till 1217.
Like warriors of that war, you must choose who will you fight with and who will evantually take control over the Holy lands during the Crusades!



Factions:

  • The Sultanate of Rûm
  • Union of Antioch and Tripoli
  • The Kingdom of Jerusalem
  • The Ayyubids Sultanate

Also there will be:

The Order of Hospitallers
The Order of the Temple
The Teutonic Order
Assassins

Planned features:

  • A large variety of troops - troop trees of kingdoms and orders (tampliers, hospitallers and teutons).
  • New bandits
  • New cloth, weapons, armour and horses.
  • Camels.
  • Historically accurate map, that includes new icons.
  • New locations on the global map.
  • New weather.
  • New animation.
  • Town become alive (you'll see 'how').
  • New unique scenes for some towns. Some towns will be really big. Castles and villages will have their scenes changed (final full version will have absolutely all scens changed).
  • New architecture, including unique and, most of all, historical buildings.
  • New scenes for the custom battles, which wll also have historical battles.
  • Almost no Native items, all of them will be replaced with new one's. New horizons.
  • Hiden and quest locations.
  • Reworked sieges, using new siege towers, ledders, battling ram and defensive constructions.
  • Improved siege AI.
  • New recruitment statistic.
  • Reworked economy.
  • New cosntructiable buildings (in towns and castles) that are desplayed on the scenes. They will also give some unique bonuses.
  • Tons of new quests. Complete the path from an unknown and poor adventurer to a glorious knight. Explore hidden places, seek for the religious items, prevent the assassination or commit them yourself, and etc.
  • Scripted battles.
  • The relationship system of your companions is changed.
  • Reworked management of your fiefs .
  • New sounds.
  • New music. Several tracks were written exlusively for this mod.
  • New type of NPC.
  • New heroes that will appeal during your adventures.
  • Sea travel and sea battles.
  • Improved trading abilities.
  • Water as a very important resource (like food).
  • And tonns of other gameplay changes (some of them are unique and can change the whole style of your game)

Development team:

ficus - team leader, 2D art, 3D art (models)
shturmfogel - coding
Mark7 - coding, 2D art, music, sounds
Jorge Martínez Corada - Concept Art
Fahnentrager
- scenes
back - scenes
Flanir - scenes
JoG - historian-consultant, item balancing

Additional help in animation and MS: MAXHARDMAN
Helped with 3D modelling: Narf of Picklestink, cмертник
Helped with textures: Andre de Bur
Helped with music and sounds: Rejenorst

And people who helped a lot, but, unfortunately, cannot participate in the development: Akill 11, Martin, tek0, VKVania (Nordwolf), Redlightriotvan, begemot, Kinderril, Max_marksman, GreyB, UFO, Gargul, Vallis, Peter Guewan, Antalius

Trailer:

This is our attempt to create a high-quality mod and there's a lot of things left to do. Our team is relatively small and we are allways looking for talented people who are ready to help the development. Particulary:
- modellers and texturers for architecture, ships, armours, civil clothes and flora;
- scene makers;
- animation makers;
- 2D artists, painters.

Theme in Taleworlds - Forums.taleworlds.com 

With kindest regards the Crusaders - Way to expiation mod development team.

Channel 1 (Game Detalls)
Channel 2 (Shaders)


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2 comments by templarmaster123 on Jul 6th, 2014

Now the devs are working on 2 towns:Hama(Hamah) and Homs(Hims).If someone want's to help us,please look for some information about these towns in the 12th-13th centuries.
For Homs we need the information about the town walls and the citadel(if it exist),as for Hama we'll be glad to see any information.Thank's in advance.
(Sorry for my English)

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Post comment Comments  (50 - 60 of 473)
Guest
Guest May 25 2014, 3:36pm says:

Release it. God wills it!

+14 votes     reply to comment
AragornEra
AragornEra May 28 2014, 2:32pm replied:

God wills it!

+8 votes     reply to comment
Darksteiner
Darksteiner May 25 2014, 8:13am says:

will be there dual wield ability?

+4 votes     reply to comment
Emile12
Emile12 May 21 2014, 9:07am says:

How much of the work is done? I have the feeling this mod has been worked on for ages, it looks very beautiful and finished. Could you maybe put DONE after the finished features or something like that so we can estimate how much longer we'll have to wait

+4 votes     reply to comment
McCann96
McCann96 May 19 2014, 1:42pm says:

Can't wait. You guys are the best.

+9 votes     reply to comment
Guest
Guest May 15 2014, 10:27pm says:

this is like a medieval 2 total war in first person... awesome!!!

+4 votes     reply to comment
Guest
Guest May 13 2014, 11:22am says:

There are 2 features from ad1257 that make every other mod unplayable without them.

first is auxilary feature which lets you control a random soldier of yours in battle after your commander dies, and again after the soldier dies.

the second is chooses the overland game speed in mod options, so if you want the travel speed at 300% you can set it to that and the overland game goes much faster.

I can't play modes without these features because waiting after your commander dies in battle is just too boring in large battles and the overland map speed is too slow late game.


+4 votes     reply to comment
007killer555
007killer555 May 13 2014, 5:19pm replied:

I agree the features are good and i would like to see them too, but do you mean you only play 1257AD?

+4 votes     reply to comment
NoobsReck
NoobsReck May 14 2014, 8:14pm replied:

That mod, while good, is just kind of not what M&b is meant to be. You instantly get the army you will have for the entire game, maybe a few better units later on which have an upkeep of 100+. Also battles are rare and most you will lose, because you have very little money and a smaller army, which more or less slightly better than theirs.

+4 votes     reply to comment
PolarBeats
PolarBeats May 12 2014, 1:04pm says:

What about multiplayer capabilities..

+3 votes     reply to comment
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