Introduction:
19 years has past since 1187, when 'Allah warriors' lead by the Salāh ad-Dīn Yūsuf ibn Ayyūbi took control of the sacred city - Jerusalem and the Empty tomb! The Holy See in Rome reacted immediately. But, followed one by one Third and Fourth Crusades didn't end up as they were planned and Jerusalem still remained in hands of the 'infidels'. But this Crusades created a nice bridgehead on the Holy Land and Balkans.
The year 1206 has began and crusaders still desire to conquer Jerusalem and the Empty tomb! Meanwhile devout muslims want to drive away remaining rcusaders from their lands and that is where they have to 'win and get everything' or 'be defeated and lose' this sacred for both sides lands.
Many of those considered Crusades and the Holy war as a redemption for their God and Allah. After vowing to commit the crusade they enter the Holy Land and clash with the 'infidels'
This mod occupies time periods between Fourth (1202-1204) and Fifth (1217-1221) Crusades. It starts at 1206 and lasts till 1217.
Like warriors of that war, you must choose who will you fight with and who will evantually take control over the Holy lands during the Crusades!
Factions:
Also there will be:
The Order of Hospitallers
The Order of the Temple
The Teutonic Order
Assassins
Planned features:
Development team:
ficus - team leader, 2D art, 3D art (models)
shturmfogel - coding
Mark7 - coding, 2D art, music, sounds
Jorge Martínez Corada - Concept Art
Fahnentrager - scenes
back - scenes
Flanir - scenes
JoG - historian-consultant, item balancing
Additional help in animation and MS: MAXHARDMAN
Helped with 3D modelling: Narf of Picklestink, cмертник
Helped with textures: Andre de Bur
Helped with music and sounds: Rejenorst
And people who helped a lot, but, unfortunately, cannot participate in the development: Akill 11, Martin, tek0, VKVania (Nordwolf), Redlightriotvan, begemot, Kinderril, Max_marksman, GreyB, UFO, Gargul, Vallis, Peter Guewan, Antalius
Trailer:
This is our attempt to create a high-quality mod and there's a lot of things left to do. Our team is relatively small and we are allways looking for talented people who are ready to help the development. Particulary:
- modellers and texturers for architecture, ships, armours, civil clothes and flora;
- scene makers;
- animation makers;
- 2D artists, painters.
Theme in Taleworlds - Forums.taleworlds.com
With kindest regards the Crusaders - Way to expiation mod development team.
Channel 1 (Game Detalls)
Channel 2 (Shaders)
So,this day arrived,CWE mod is offically closed,it was not planned and it was realy sad to close it.Yes,it's a pitty because the devs wanted to create a uniqe mod, but modders were leaving the team over and over again.Some didn't want to continue the "crusade" because of it's high requirements and demands,others had their own problems.So there were only 2 developers who had to pull the mod,it was impossible.Anyway,thinking that CWE is going to be on Bannerlord it's too early,but these thoughts are not to bury.
We want to thank all the fans,wich helped in the developing of this mod.We know that you were helping us all over the world,on different sites and forums,hoping for this mod to come out one day.
And it would be stupid to leave you without anything,so we decided to leave the OSP version.
Good luck!
Hey,what's up?For now the devs have little time for working on the mod,so we are asking your help!
Crusaders-Way to Expiation-is an historical mod for Mount and Blade Warband,wich is developed by a russian/ukrainian team.We are developers wich like...
Only registered members can share their thoughts. So come on! Join the community today (totally free - or sign in with your social account on the right) and join in the conversation.
You do not have permission to update the connected twitter accounts.
We recommend you return to the twitter list and browse the links from there. If the problem persists, contact us with the details.
Is this mod is dead??
of course
The reason why this file is so big is because the team has duplicated the entire native folder and put in their own textures and items. In other words you download files which you already have int the native folder.
This mod has really awesome textures and this mod has the best models of arabs I have ever seen. Unfortunately, it is very broken and it had potential.
Either way, I am stealing the arab textures and I am gonna implement them into the deus vult mod. Hopefully you guys wont bother :)
lol good luck
Is there Bulgaria in this mod? After all Bulgaria played a major role in the 4th crusades against the Latin Empire and the Knights. The Bulgarians did what no one else could, they defeated the knights.
Hey there, a quick question:
IS there some sort of special way you're supposed to add the OSP items to a mod, if you wish to use them? I'm trying to import some armors into native from the OSP items, and in game they appear as a smudgy, gray and white color. The texture isn't missing, but it's not being read right. Any suggestions?
best battle blood mod ever
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.
This comment is currently awaiting admin approval, join now to view.