Main features:

  • Up to 8 castle owning factions (which native multiplayer calls teams) and two extra categories: commoners, which is for players joining the game, changing between the main factions, or who want to play alone, and outlaws, which players who repeatedly kill team members in a short time are restricted to.
  • Troop types are not selectable before spawn: you need to pay money and train for a certain amount of time with one of the factions. Some troop types have special abilities, like engineers for building, doctors for healing, brigands best at lock picking, and serfs for the dirty work.
  • Troop type, faction, gold, and more are saved every few seconds and restored when rejoining the server, until the mission ends or the server crashes; all data is wiped at the start of the next mission (map / round / game / whatever).
  • Enhanced item buying scene props, which combine buying, selling, stockpiling, and crafting; showing the item stats. Most weapon, armour, and horse stockpiles require crafting by engineers from resources before they can be bought from.
  • Destructible trees and mines to harvest resources; trees regrow after being cut down, and mines respawn after longer periods.
  • Systems for gathering food, which is a requirement for healing by resting at a bed: fishing, growing wheat for making bread and beer, grapes for wine, and animals for meat. Animals can be herded and butchered with the appropriate skill, which gives meat for eating and hides to make leather for crafting.
  • Repairable and buildable scene props, like doors, ladders, walls, and bridge s. Doors can be locked, able to be opened by players in the correct faction, and able to be lock picked by others. Improved moving portcullises, drawbridges, a new ferry boat, and a lift platform.
  • Doors which teleport players to the location of the other linked door, so the native interior meshes can be used, underneath the terrain.
  • Ships that can be sailed, ideally with two players; they can also be damaged, repaired, and sunk.
  • Castles that can be captured, which changes the door locks, flags, and more.
  • Castle faction lords, which are players voted in by a faction poll; they can set the faction name, banner, withdraw money from the castle chests, access a unique troop type, and give door and chest access permissions.
  • Money bag items to transfer gold between players. Loot bags are dropped when a player dies, taking a small amount of their gold, and all weapons should be dropped.
  • The ability to loot armor off corpses for a very short time after their death; approximately 30 seconds.
  • Various carts and chests which can be used to store weapons, armor, and other items in; different cart types can be attached to either to horses or player characters to move them around. Some ships also have a hold for storage.
  • Player invulnerability for 10 seconds after spawning (you cannot attack or be attacked).
  • Doctors can heal badly injured players up to a limit of their skill, while resting on beds is for fully healing lightly injured players, using food.
  • Outlaw ratings for players which are increased by team killing and decrease slowly over time. If a player's outlaw rating is too high they are set to the outlaws faction, and when they die they can only train as the available outlaw troops until their rating drops low enough.
  • Various messaging systems for chatting to players nearby, in the same faction, or any server administrators connected; with a toggleable overlay to show the last 11 lines of local chat.
  • Various administrator tools.
  • An optional feature to use an external web server to restrict player names and clan tag prefixes to specific player serial numbers, kick players using invalid characters in their name, and to set specific permissions to admin tools for each player. One name server could be used for multiple Warband PW servers.
  • More ways for scene makers to adjust how the game mode works by setting edit mode scene prop values; things like associated castle, gold value multiplier, linked scene prop, initial state, initial hit points, scene time of day, and which factions are available.
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0 comments by Rajiska on Feb 21st, 2013

EUA RP Third Crusade Campaign


  • Background

In 1187, the Sultan of Egypt, Salah-al-Din, otherwise known as Saladin, was looking to reclaim territories that his ancestors almost a hundred years back had lost during the First Crusade, where Christian forces urged by the Pope, Urban II, went to capture the Holy Land, including the city of Jerusalem. This city was important for both religions. For Christianity, it was where Jesus was crucified and killed by the Romans. For Islam, it is the acension of the prophet Muhammed to heaven. Which is why Saladin, in 1187, fought to recapture the Holy Land from the "Infidels" and he decisvely defeated the Crusaders at the Battle of Hattin, which was the beginning of the end of Christian hold on Jerusalem. The Sultan later captured the city in a siege and pushed the Crusaders to their strongholds such as Tyre and Krak Des Chevaliers, the latter a mighty castle, unlike any other in the Medieval world.
In light of this "invasion" on the Holy Land, the new Pope, Gregory VIII, called for a Crusade to reclaim Jerusalem in 1187, after hearing of the defeat at Hattin. The King of England, Henry II, and the King of France, Philippe II, declared a truce to lead a Crusade against Saladin. Frederick Barbarossa also responded to the call to arms, and led a massive German Crusading force to the Holy Land, through the Byzantine Empire, but Barbarossa drowned in the Saleph River, modern day Göksu river. Being impatient, he had decided to walk his horse through the river instead of crossing the bridge that had been too crowded with troops. The current was too strong for the horse to handle, and his suit armor was too heavy for him to swim in: both were swept away and drowned. Some of Frederick's men put him in a barrel of vinegar to preserve his body.
With Frederick's death, the Holy Roman Empire crusade broke up. Meanwhile, back in Europe, Henry II died and was succeded by his son, Richard the Lionheart and, although he disliked Philippe bitterely, they agreed to work together to capture Jerusalem and the Holy Land. However, while Philippe had sailed away to besiege Acre, Richard's fleet got seperated in a storm, half of his fleet trapped with him near Rhodes, the other half containing his new wife, Berengaria, and his sister, Joanna, near Cyprus, led by the power-hungry Issac Komnenos. Richard regrouped his fleet at Cyprus and fought a short war with Isaac to control Cyprus. Richard emerged victorious and took Isaac's young sister, Anna, as an honoured hostage. During Richard's war in Cyprus, Philippe demanded that Richard come to Acre, but Richard ignored him, making the relationship between them grow worse.
Richard did, evantually come to Acre and together with Philippe, captured the city of Acre. It was here that they was an arguement, and Philippe lost this arguement with Richard. It was about how the city of Acre should be divided. Philippe wanted French Crusaders to control most of the city, but Richard disagreed, saying that the English should have most of it because they had captured the city. So Philippe sailed away with most of his French Crusaders. Some decided to stay and fight with Richard. Yet Jerusalem was far away, many battles would be fought to decide the fate of the Holy Land.

  • What is it ?

Welcome folks. Some of you may have heard of this campaign already.
Here some eye candy for you :  www.youtube.com/watch?v=amdXTSVDGgE
What is it ?

The campaign overview

The campaign will be based off on the Third crusade in 1189

This will be a historical stage with a few historical leaders (French and English lords ) but it's mostly for the RP effect
We will provide up to date  interactive map so the leaders could see how far they are from Jerusalem
And this map represent a rough and simplified campaign map divided by religion
Dl.dropbox.com
Red for catholics, purple for orthodox and Green for muslims.
It's essentially a tabletop roleplay. Where the lords are the players, their advisors are NPC, and the fighters are the  sword-fodder. 

What the goal ?

The goal is for the crusader company to reach Jerusalem guarantee the free passage for christian pilgrim. 
The campaign can be finished in 4 weeks if the crusade win every single battle. But eventually defeat may slow them down.

How it will be played ?
The game will be divided in 2 parts :

1. RP (Roleplay ) session on saturday evening which are designed for decision meeting for the leaders of the crusader.
They will take decision which define their road to Jerusalem and how they will get to their.
This part will be moderated and over watched by game admins.

2. The battle part on sunday afternoon which will be a the fighting part and where crusaders will decide if they go trough or not.
Clear objectives will define. And at the end we will call for a defeat, a minor victory, a major victory. Using the objective system.

You can see a raw footage of a battle here : youtube.com/watch?v=amdXTSVDGgE

How will it be balanced ?

We will make some design choice, while retaining some historical accuracy.
However, players decision or battle result may lead to have unbalanced battle for one side or another. As defeat and logistic may cripple the crusader army, the Saracens are likely to increase in strength as the crusader get close to the holy land.
All battle will not be balanced, but in the end player's skills, and tactics may do the difference even if a bad decision was taken.

  • Strategic Map & Gameplay

Strategic map

Dl.dropbox.com
Each week on Saturday, the lords must agree on a decision about what to do and where to go. If they don't the default order is "hold position".
They can decide to go to the next territory on land or on sea (if they have ship).

If they didn't negotiate free passage they will fight against the owner of the land, orthodox or Muslim. The crusaders will choose the best attack plan which will change the map layout before the event.
Attack plans :

- Sea assault
- Land assault
- Land siege & blockade
- Pass trough to the next territory
Sea assault :
Use the naval force to set up a force invasion using the city docks.
Land assault :
Prepare a siege camp and attack the outer walls.
Land siege and blockage :
Aim to starve the enemy city. The crusaders may have to find supplies as well to hold longer than the defenders. Land or naval raids for supply can be organised.
Pass trough to the next territory
The crusaders pass trough without attacking the city. They won't have to suffer from the loss of an attack but won't get any supplies or loots from the city and have to travel to the next territory on their own supply.
They may have to face the enemy army to leave the territory anyway.

Logistics :

This point is extremely important, the spending in supplies for the travel have to be carefully planned.

There are indicator of "manpower" in %  and wargear level.
Gear is divided in 4 level, from "milita wargear" to "Knightly wargear"

1. The crusader army start at 100% manpower with level 2 wargear.
2. Depending of the left manpower and the gear level picked, the travel will consume an amount of supplies point.
3. If there is not enough supply. The army will become starved and start loosing effectiveness and gear level( Turn the horse into food, leave the heavy gear behind ect... )

When an army got a manpower %  below the opponent, the players ratio start to change from balanced to stacked
Instead of having 50  Vs 50 we can have 45 vs 55  for exemple.

  • RP System

The RP system is very simple. We will have a meeting in a castle during 2H. Issues concerning the campaign will be addressed, and lords will have to agree on this.

Players will have to pick up roles. Please show up if you promise to come. From a week from another, the roles will be distributed once again for the next RP meeting but the one playing the role first will be prioritized.

During the RP meeting, players surrounding the lords may have special assets/skills to use. For example, a merchant will have exclusive contact that he may or may not use to help the lord.

  • RP Roles

Leadership:
Lord (French or English)
Marshall ( 2nd in command)
Capitain (3rd in command )

Support:
Quartermaster
Navigator

Negotiation :
Bishop/Priest
Merchant

RP roles :
Wife (of any roles) 
Waiter/waitress
Servants

[Suggest more] 

  • Registration & Link

You can register to one of these roles and see our official forum thread at forums.taleworlds.com/index.php/topic,264294.0.html .

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
Dedicated Server Package

Dedicated Server Package

Jul 6, 2012 Server 2 comments

For map makers and server hoster who want to set up a PW server

Optional French translation Patch

Optional French translation Patch

Jul 6, 2012 Patch 0 comments

extract into the languages directory inside your PW_4_beta4 module.

PW4.2 Full download

PW4.2 Full download

Jul 6, 2012 Full Version 6 comments

Full download stable version Unzip in C:\Program Files (x86)\Steam\SteamApps\common\mountblade warband\Modules\PW_4.2

Post comment Comments  (0 - 10 of 30)
WarriorOfMiddleEarth
WarriorOfMiddleEarth May 5 2013, 7:41pm says:

Totally wish there was an update for this.

+1 vote     reply to comment
Guest
Guest Mar 28 2013, 8:43pm says:

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Guest Jan 14 2013, 4:59pm says:

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Aldric
Aldric Mar 9 2013, 1:12pm replied:

Press F12 close to the blood pole

+1 vote     reply to comment
rebelx2405
rebelx2405 Nov 4 2012, 10:40am says:

it takes some time for me to go in server but it awesome and some of them were noob so they mess it all up,lol

+1 vote     reply to comment
lastspartan97
lastspartan97 Sep 14 2012, 2:00pm says:

help every time i go to join a server i get a error that says i was kicked what do i do

0 votes     reply to comment
Aldric
Aldric Sep 17 2012, 2:30pm replied:

I think you name is buggy. Pick a profil name without any special character (/ , -) ect ... And and activate your shadows in graphics option.

-1 votes     reply to comment
MasterofMetal
MasterofMetal Aug 12 2012, 10:41pm says:

So this is available for mac?

+1 vote     reply to comment
MasterofMetal
MasterofMetal Aug 13 2012, 4:59am replied:

And this is a single-player mod aswell?

+1 vote     reply to comment
Aldric
Aldric Aug 24 2012, 10:46am replied:

No single player this is a mod exclusive for multiplayer. It's also not mac compatible as the original M&B isn't

-1 votes     reply to comment
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Release Date
Released Feb 29, 2012
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Highest Rated (4 agree) 10/10

A brilliant mod -- It has been active in the Warband community for 2 years and has been professionally developed throughout that time. Great for roleplaying or faction wars.

You can never experience everything in this mod. There's simply so much to do, and so much fun to have.

Jul 10 2012, 12:44pm by Saboteur100

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