Introduction:

19 years has past since 1187, when 'Allah warriors' lead by the Salāh ad-Dīn Yūsuf ibn Ayyūbi took control of the sacred city - Jerusalem and the Empty tomb! The Holy See in Rome reacted immediately. But, followed one by one Third and Fourth Crusades didn't end up as they were planned and Jerusalem still remained in hands of the 'infidels'. But this Crusades created a nice bridgehead on the Holy Land and Balkans.
The year 1206 has began and crusaders still desire to conquer Jerusalem and the Empty tomb! Meanwhile devout muslims want to drive away remaining rcusaders from their lands and that is where they have to 'win and get everything' or 'be defeated and lose' this sacred for both sides lands.
Many of those considered Crusades and the Holy war as a redemption for their God and Allah. After vowing to commit the crusade they enter the Holy Land and clash with the 'infidels'

This mod occupies time periods between Fourth (1202-1204) and Fifth (1217-1221) Crusades. It starts at 1206 and lasts till 1217.
Like warriors of that war, you must choose who will you fight with and who will evantually take control over the Holy lands during the Crusades!


Factions:

  • The Sultanate of Rûm
  • Union of Antioch and Tripoli
  • The Kingdom of Jerusalem
  • The Ayyubids Sultanate


Also there will be:

The Order of Hospitallers
The Order of the Temple
The Teutonic Order
Assassins

Planned features:

  • A large variety of troops - troop trees of kingdoms and orders (tampliers, hospitallers and teutons).
  • New bandits
  • New cloth, weapons, armour and horses.
  • Camels.
  • Historically accurate map, that includes new icons.
  • New locations on the global map.
  • New weather.
  • New animation.
  • Town become alive (you'll see 'how').
  • New unique scenes for some towns. Some towns will be really big. Castles and villages will have their scenes changed (final full version will have absolutely all scens changed).
  • New architecture, including unique and, most of all, historical buildings.
  • New scenes for the custom battles, which wll also have historical battles.
  • Almost no Native items, all of them will be replaced with new one's. New horizons.
  • Hiden and quest locations.
  • Reworked sieges, using new siege towers, ledders, battling ram and defensive constructions.
  • Improved siege AI.
  • New recruitment statistic.
  • Reworked economy.
  • New cosntructiable buildings (in towns and castles) that are desplayed on the scenes. They will also give some unique bonuses.
  • Tons of new quests. Complete the path from an unknown and poor adventurer to a glorious knight. Explore hidden places, seek for the religious items, prevent the assassination or commit them yourself, and etc.
  • Scripted battles.
  • The relationship system of your companions is changed.
  • Reworked management of your fiefs .
  • New sounds.
  • New music. Several tracks were written exlusively for this mod.
  • New type of NPC.
  • New heroes that will appeal during your adventures.
  • Sea travel and sea battles.
  • Improved trading abilities.
  • Water as a very important resource (like food).
  • And tonns of other gameplay changes (some of them are unique and can change the whole style of your game)


Development team:

ficus - team leader, 2D art, 3D art (models)
shturmfogel - coding
Mark7 - coding, 2D art, music, sounds
Jorge Martínez Corada - Concept Art
Fahnentrager
- scenes
back - scenes
Flanir - scenes
JoG - historian-consultant, item balancing

Additional help in animation and MS: MAXHARDMAN
Helped with 3D modelling: Narf of Picklestink, cмертник
Helped with textures: Andre de Bur
Helped with music and sounds: Rejenorst

And people who helped a lot, but, unfortunately, cannot participate in the development: Akill 11, Martin, tek0, VKVania (Nordwolf), Redlightriotvan, begemot, Kinderril, Max_marksman, GreyB, UFO, Gargul, Vallis, Peter Guewan, Antalius

Trailer:

This is our attempt to create a high-quality mod and there's a lot of things left to do. Our team is relatively small and we are allways looking for talented people who are ready to help the development. Particulary:
- modellers and texturers for architecture, ships, armours, civil clothes and flora;
- scene makers;
- animation makers;
- 2D artists, painters.

Theme in Taleworlds - Forums.taleworlds.com

With kindest regards the Crusaders - Way to expiation mod development team.

Channel 1 (Game Detalls)
Channel 2 (Shaders)


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So,this day arrived,CWE mod is offically closed,it was not planned and it was realy sad to close it.Yes,it's a pitty because the devs wanted to create a uniqe mod, but modders were leaving the team over and over again.Some didn't want to continue the "crusade" because of it's high requirements and demands,others had their own problems.So there were only 2 developers who had to pull the mod,it was impossible.Anyway,thinking that CWE is going to be on Bannerlord it's too early,but these thoughts are not to bury.


We want to thank all the fans,wich helped in the developing of this mod.We know that you were helping us all over the world,on different sites and forums,hoping for this mod to come out one day.
And it would be stupid to leave you without anything,so we decided to leave the OSP version.

Good luck!

Need help!

Need help!

News 7 comments

Hey,what's up?For now the devs have little time for working on the mod,so we are asking your help!

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News 14 comments

Crusaders-Way to Expiation-is an historical mod for Mount and Blade Warband,wich is developed by a russian/ukrainian team.We are developers wich like...

Warband CWE v0.18

Warband CWE v0.18

Demo 23 comments

Last work version of the mod Crusaders way to Expiation.

Post comment Comments  (10 - 20 of 633)
zarebskirafal9
zarebskirafal9

The mod is tagged as multiplayer. Is it?

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Wingywolf
Wingywolf

ofcourse they decided to stop working on the mod..

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BosnianAXE
BosnianAXE

SUBSCRIBE,LIKE,COMMENT
PART 1:
Youtube.com
PART 2:
Youtube.com

Reply Good karma Bad karma+1 vote
BosnianAXE
BosnianAXE

I made a Video of this Mod please Check it out
Youtube.com
SUB,LIKE,COM
New Video Tomorrow :)

Reply Good karma Bad karma+2 votes
KingRohedrousI
KingRohedrousI

exactly too many bugs but its awesome.Thing is u cant use the siege weapons and be in the battle itself

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Kagestorn
Kagestorn

It's Awesome... Purely Awesome...

Never Knew Всадники Кальрадии had something to do with it, makes me somewhat proud for my Countrymen!

I wish you good luck with this masterpiece, and new Patches! :D

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bjenner Online
bjenner

lol I don't think there has ever been a fully completed mod for warband, well except for brytenwalda.

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Byamarro
Byamarro

Persistent World mod?

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Thrandy
Thrandy

OMG An Awesomee Mod! :D
Finally Hashassins And Templars! :D

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njames89
njames89

Looks really cool! Definitely gonna check it out!

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Fraztov
Fraztov

I'm afraid you're a bit late for the party, friend.

The mod is dead, sadly.

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Highest Rated (2 agree) 10/10

I have just downloaded and will start to play now, but wanted to give 10 points for the developers who shared their resources with the community so that many other mods could benefit from them.

Edit: As I suspected, it is not a complete project, the devs probably shared the last working version for the other modders. Too bad they decided to cancel it, though it looks quite ambitious, there are many good ideas.

Aug 28 2015 by arduus

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