Introduction:

19 years has past since 1187, when 'Allah warriors' lead by the Salāh ad-Dīn Yūsuf ibn Ayyūbi took control of the sacred city - Jerusalem and the Empty tomb! The Holy See in Rome reacted immediately. But, followed one by one Third and Fourth Crusades didn't end up as they were planned and Jerusalem still remained in hands of the 'infidels'. But this Crusades created a nice bridgehead on the Holy Land and Balkans.
The year 1206 has began and crusaders still desire to conquer Jerusalem and the Empty tomb! Meanwhile devout muslims want to drive away remaining rcusaders from their lands and that is where they have to 'win and get everything' or 'be defeated and lose' this sacred for both sides lands.
Many of those considered Crusades and the Holy war as a redemption for their God and Allah. After vowing to commit the crusade they enter the Holy Land and clash with the 'infidels'

This mod occupies time periods between Fourth (1202-1204) and Fifth (1217-1221) Crusades. It starts at 1206 and lasts till 1217.
Like warriors of that war, you must choose who will you fight with and who will evantually take control over the Holy lands during the Crusades!



Factions:

  • The Sultanate of Rûm
  • Union of Antioch and Tripoli
  • The Kingdom of Jerusalem
  • The Ayyubids Sultanate

Also there will be:

The Order of Hospitallers
The Order of the Temple
The Teutonic Order
Assassins

Planned features:

  • A large variety of troops - troop trees of kingdoms and orders (tampliers, hospitallers and teutons).
  • New bandits
  • New cloth, weapons, armour and horses.
  • Camels.
  • Historically accurate map, that includes new icons.
  • New locations on the global map.
  • New weather.
  • New animation.
  • Town become alive (you'll see 'how').
  • New unique scenes for some towns. Some towns will be really big. Castles and villages will have their scenes changed (final full version will have absolutely all scens changed).
  • New architecture, including unique and, most of all, historical buildings.
  • New scenes for the custom battles, which wll also have historical battles.
  • Almost no Native items, all of them will be replaced with new one's. New horizons.
  • Hiden and quest locations.
  • Reworked sieges, using new siege towers, ledders, battling ram and defensive constructions.
  • Improved siege AI.
  • New recruitment statistic.
  • Reworked economy.
  • New cosntructiable buildings (in towns and castles) that are desplayed on the scenes. They will also give some unique bonuses.
  • Tons of new quests. Complete the path from an unknown and poor adventurer to a glorious knight. Explore hidden places, seek for the religious items, prevent the assassination or commit them yourself, and etc.
  • Scripted battles.
  • The relationship system of your companions is changed.
  • Reworked management of your fiefs .
  • New sounds.
  • New music. Several tracks were written exlusively for this mod.
  • New type of NPC.
  • New heroes that will appeal during your adventures.
  • Sea travel and sea battles.
  • Improved trading abilities.
  • Water as a very important resource (like food).
  • And tonns of other gameplay changes (some of them are unique and can change the whole style of your game)

Development team:

ficus - team leader, 2D art, 3D art (models)
shturmfogel - coding
Mark7 - coding, 2D art, music, sounds
Jorge Martínez Corada - Concept Art
Fahnentrager
- scenes
back - scenes
Flanir - scenes
JoG - historian-consultant, item balancing

Additional help in animation and MS: MAXHARDMAN
Helped with 3D modelling: Narf of Picklestink, cмертник
Helped with textures: Andre de Bur
Helped with music and sounds: Rejenorst

And people who helped a lot, but, unfortunately, cannot participate in the development: Akill 11, Martin, tek0, VKVania (Nordwolf), Redlightriotvan, begemot, Kinderril, Max_marksman, GreyB, UFO, Gargul, Vallis, Peter Guewan, Antalius

Trailer:

This is our attempt to create a high-quality mod and there's a lot of things left to do. Our team is relatively small and we are allways looking for talented people who are ready to help the development. Particulary:
- modellers and texturers for architecture, ships, armours, civil clothes and flora;
- scene makers;
- animation makers;
- 2D artists, painters.

Theme in Taleworlds - Forums.taleworlds.com 

With kindest regards the Crusaders - Way to expiation mod development team.

Channel 1 (Game Detalls)
Channel 2 (Shaders)


Image RSS Feed Latest Screens
Battle Multiplayer map Multiplayer map
Blog RSS Feed Report abuse Latest News: Advertisment

11 comments by templarmaster123 on Jan 5th, 2014

Hi everybody!
Sorry for waiting too much.The devs had problems in theire own life.Now the work restarted and maybe soon you could see new pics and videos.I can tell that the work is progressing and the devs have created their own site(russian).
Crusaders.rusmnb.ru
Their you can see all new features,pics,videos,and a little storyline(I hope they will translate it).
THE MOD IS NOT DEAD!!!
Youtube channels
Youtube.com
Youtube.com
Crusaders Way to Expiation Team
Crusaders Way to Expiation Team

Media RSS Feed Latest Video
Post comment Comments  (70 - 80 of 393)
Guest
Guest Jan 26 2014, 12:25pm says:

This comment is currently awaiting admin approval, join now to view.

icanturno23661
icanturno23661 Jan 10 2014, 9:34am says:

when will this be released ? 2015?

+7 votes     reply to comment
BirdieNumNum
BirdieNumNum Jan 9 2014, 5:53am says:

I would pay for this mod. 20€ Would be a decent price ;)

+3 votes     reply to comment
Noldor_Dinendal
Noldor_Dinendal Feb 7 2014, 5:59pm replied:

I would pay too. It is a mod, not a totally new game. But in fact... they did soooo much! It could be a new game when they finish... I am so happy to play this mod! COME ON GUYS!!! :-D

+1 vote     reply to comment
templarmaster123
templarmaster123 Jan 10 2014, 7:01am replied:

The mod will be free.All mods are free.

+6 votes     reply to comment
BirdieNumNum
BirdieNumNum Jan 10 2014, 8:01am replied:

I know, but this one deserves some kind of price.

+3 votes     reply to comment
Noldor_Dinendal
Noldor_Dinendal Jan 22 2014, 3:03pm replied:

I agree. It is very awesome! It is not "just a mod"... it is THE MOD! Hell yeah! :-D

No, really, I think USD($)15-20.- should be ok.

+2 votes     reply to comment
diglosgr
diglosgr Jan 6 2014, 1:49pm says:

so we were waiting 3 months just for an update omgggggggggg

+1 vote     reply to comment
-SRB-Knez
-SRB-Knez Jan 8 2014, 1:07pm replied:

For me,this is the mod that i wait for a really really long time to came out on Talewords Forum

+2 votes     reply to comment
-SRB-Knez
-SRB-Knez Jan 6 2014, 7:12am says:

Finaly a new update

+2 votes     reply to comment
Post a Comment
click to sign in

You are not logged in, your comment will be anonymous unless you join the community today (totally free - or sign in with your social account on the right) which we encourage all contributors to do.

2000 characters limit; HTML formatting and smileys are not supported - text only

Icon
Mount & Blade: Warband Icon
Platform
Windows
Contact
Send Message
Official Page
Crusaders.rusmnb.ru
Release Date
TBD
Mod Watch
Track this mod
Share
Style
Genre
Role Playing
Theme
Medieval
Players
Single & Multiplayer
Embed Buttons

Promote Crusaders Way to Expiation on your homepage or blog by selecting a button and using the HTML code provided (more).

Crusaders Way to Expiation
Crusaders Way to Expiation
Statistics
Rank
175 of 21,403
Last Update
1 week ago
Watchers
673 members