After successfully making the much anticipated release of C&C Tiberian Dawn Redux v1.3, the C&C Tiberian Dawn Redux Development Team has heard your questions and concerns about the Mod and is trying their best to make the important version 1.4 for all of you as soon as possible! The latest improvement also includes important fixes to the Skirmish AI while new specular and diffuse lighting effects are now enabled to render on the in-game models themselves!
If you have not downloaded and played C&C Tiberian Dawn Redux v1.3 the link is now available HERE
Check out our latest demo video and screenshots below:
(e.g. C&C 3) use. This was achieved by purely using the C&C Renegade's Gmax plugin RenX and the W3D Viewer tool which is used primarily for editing and creating C&C Renegade & C&C Generals in-game models that usually do not often use such advanced features in-game. But this should no longer be the case with this update that is underway.
1.) Several new terrain textures that replace more of the old Generals terrain textures.
2.) Reworked the Chinook Transport Helicopters thus removing the texture error that was on top.
3.) All new concrete textures that I have made myself for the building floor tiles.
4.) Changed the Tiberium Refinery arrow floor lights.
5.) Added "color" to the new environmental fog effect that does change on a per map basis depending on the terrain and climate.
We wish to conclude with a big THANK YOU to everyone who has continued to support us in our steady development of this project. Because of your support and votes, C&C Tiberian Dawn Redux has made it into the Top 100 Mods on ModDB! The final phase of voting is almost over! If you wish to vote for us in the final stages of the voting period please do so now by clicking HERE and look for us under the category of Top 100 Best Released Mods of 2009 in C&C Generals Zero Hour!
PEACE THROUGH POWER!
2010 sgtmyers88 & The C&C Tiberian Dawn Redux Development Team<!--Session data-->