Tag "progress"  (0 - 30 of 9,506)
Progress is speeding up

Progress is speeding up

News

Batch 17 has been changing a lot recently. We have fixed lighting, made huge AI and performance improvements and progressed the completion of the game!

Hello World!

Hello World!

News

Wake has been in development for three weeks now, but there's more to come.

Dev Blog #6 - Rebuilding our way and major updates

Dev Blog #6 - Rebuilding our way and major updates

News

It has been a long time since the last article I posted and many things have changed, there have been great changes in the game engine, server and client...

C&C Untitled v3.75 Patch

C&C Untitled v3.75 Patch

Download

Version 3.75. Here's ANOTHER patch for C&C Untitled 3.7 release because why not

Labyrinth CCG + tactical RPG : Week 92 Progress

Labyrinth CCG + tactical RPG : Week 92 Progress

News

Over the past few weeks we worked on the recent update which included Shozen and have been working behind the scenes on the new game modes and mobile...

Project Update 6th September 2017

Project Update 6th September 2017

News

A quick update about what's been happening with Portal - Origins.

Summer Update III

Summer Update III

News

What's New: New Hero: Shozen, the Wanderer; Manessa nerf - key cards in certain Manessa builds have been changed to encourage a greater diversity of strategies...

Devlog #01 : 3 weeks after the ludum dare...

Devlog #01 : 3 weeks after the ludum dare...

News

Bead On The Moon is being developped for about a month now (since the begining of the ludum dare 39), and there are sooo much things to be said about...

Progress Update (3)

Progress Update (3)

News

Progress update of the mod. New features added, some bug fixes, set release date.

Labyrinth CCG + tactical RPG : Week 89 Progress

Labyrinth CCG + tactical RPG : Week 89 Progress

News

Getting ready for the upcoming update. Plus working on new features for the update after that.

The PTSD mod 2

The PTSD mod 2

News

PTSD 2 is about to receive a second installment to continue the ongoing mis-adventures of PTSD guy!

Background and Animation Progress

Background and Animation Progress

News

Several updates for background and animation progress.

Half-Payne - Game mode accessiblity and Music enhacements

Half-Payne - Game mode accessiblity and Music enhacements

News

Plenty of new game modes were planned for the next update, but so it's happened that I focused on something else entirely.

Latest Updates August 6th

Latest Updates August 6th

News

Here are the latest developments on the Wishgranter. Most of the work done this month was focused on combat feel and enemy AI improvements.

Summer Update II

Summer Update II

News

What's New: New boss DVR style replay controls Improved Battle log Card and gameplay changes Added some card art Bug fixes

Beyond the Design Doc: Unplanned Cogmind Features

Beyond the Design Doc: Unplanned Cogmind Features

News

A retrospective on Cogmind development from Alpha to Beta, examining the many features not mentioned in the design doc and why they were introduced.

Run Die Repeat - Tuesday Update 7

Run Die Repeat - Tuesday Update 7

News

The biggest news for this update would have to be: DEMO TIME! Yes – that’s right! The Run Die Repeat demo went live last week!

First preview video of Anthem of Roses

First preview video of Anthem of Roses

News

What we’ve been doing the last 15 days. The landing site is ready! You can now subscribe to dev’s diary, read our posts, send comments, watch a short...

Nerepis Weekly Update - 2017/07/23

Nerepis Weekly Update - 2017/07/23

News

Nerepis Weekly Update - 2017/07/23 - New Combat System

Mod Progress

Mod Progress

News

Showing the progress of the Mod in its current state.

See the recent progression of Portal Remastered !

See the recent progression of Portal Remastered !

News

Here is new screenshots from the first level and a the final version of Chell's animations !

|| PROGRESS || STATUS ||

|| PROGRESS || STATUS ||

News

Returning from a far too lengthy hiatus from S.T.A.L.K.E.R. modding ... it certainly feels good to be back ... and to have returned to the realisation...

Tuesday Update 6 | July 18th

Tuesday Update 6 | July 18th

News

We’ve got three big things in this Update HATS! 19 LEVELS BUILT! DEMO COMING SOON!

Progress Update!

Progress Update!

News

Improvements to Vegetation, new weapon added (AK), Zombie AI made to allow them see player from greater distance, track further.

Labyrinth CCG + tactical RPG : Week 84 Progress

Labyrinth CCG + tactical RPG : Week 84 Progress

News

News on upcoming update, Labyrinth at Comic Con, Twitch stream on Thursday with Labyrinth devs, State of the Meta, and development efforts.

Run Die Repeat | Tuesday update 5

Run Die Repeat | Tuesday update 5

News

Much like the previous update, the majority of what happened in this update is behind the scenes - code improvements, refactoring, save/load functionality...

how far I am

how far I am

News

This Explains how much I have done so far. \../-]

Tuesday - er... Thursday - Update 06 July 2017

Tuesday - er... Thursday - Update 06 July 2017

News

Another Update for Run Die Repeat! This one covers stuff that's mostly "under the hood" but there's some show and tell even so =D

SCP: Nine Tailed Fox Mod version 0.2.0 progress

SCP: Nine Tailed Fox Mod version 0.2.0 progress

News

Some information regarding the progress of the 0.2.0 update.

Labyrinth CCG + tactical RPG : Summer Update I

Labyrinth CCG + tactical RPG : Summer Update I

News

New Hero, New Skin, Reworked Elemental cards with new cards too, Mode change, Boss card draw change, and more!

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