Batch 17 has been changing a lot recently. We have fixed lighting, made huge AI and performance improvements and progressed the completion of the game!
Wake has been in development for three weeks now, but there's more to come.
It has been a long time since the last article I posted and many things have changed, there have been great changes in the game engine, server and client...
Version 3.75. Here's ANOTHER patch for C&C Untitled 3.7 release because why not
Over the past few weeks we worked on the recent update which included Shozen and have been working behind the scenes on the new game modes and mobile...
A quick update about what's been happening with Portal - Origins.
What's New: New Hero: Shozen, the Wanderer; Manessa nerf - key cards in certain Manessa builds have been changed to encourage a greater diversity of strategies...
Bead On The Moon is being developped for about a month now (since the begining of the ludum dare 39), and there are sooo much things to be said about...
Progress update of the mod. New features added, some bug fixes, set release date.
Getting ready for the upcoming update. Plus working on new features for the update after that.
PTSD 2 is about to receive a second installment to continue the ongoing mis-adventures of PTSD guy!
Several updates for background and animation progress.
Plenty of new game modes were planned for the next update, but so it's happened that I focused on something else entirely.
Here are the latest developments on the Wishgranter. Most of the work done this month was focused on combat feel and enemy AI improvements.
What's New: New boss DVR style replay controls Improved Battle log Card and gameplay changes Added some card art Bug fixes
A retrospective on Cogmind development from Alpha to Beta, examining the many features not mentioned in the design doc and why they were introduced.
The biggest news for this update would have to be: DEMO TIME! Yes – that’s right! The Run Die Repeat demo went live last week!
What we’ve been doing the last 15 days. The landing site is ready! You can now subscribe to dev’s diary, read our posts, send comments, watch a short...
Nerepis Weekly Update - 2017/07/23 - New Combat System
Showing the progress of the Mod in its current state.
Here is new screenshots from the first level and a the final version of Chell's animations !
Returning from a far too lengthy hiatus from S.T.A.L.K.E.R. modding ... it certainly feels good to be back ... and to have returned to the realisation...
We’ve got three big things in this Update HATS! 19 LEVELS BUILT! DEMO COMING SOON!
Improvements to Vegetation, new weapon added (AK), Zombie AI made to allow them see player from greater distance, track further.
News on upcoming update, Labyrinth at Comic Con, Twitch stream on Thursday with Labyrinth devs, State of the Meta, and development efforts.
Much like the previous update, the majority of what happened in this update is behind the scenes - code improvements, refactoring, save/load functionality...
This Explains how much I have done so far. \../-]
Another Update for Run Die Repeat! This one covers stuff that's mostly "under the hood" but there's some show and tell even so =D
Some information regarding the progress of the 0.2.0 update.
New Hero, New Skin, Reworked Elemental cards with new cards too, Mode change, Boss card draw change, and more!
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