Small Discription
This mod was created with the propose of Faction war zone wich every faction want to conquer camps with the option to player join\leave a faction, an improved AI, bring Clear Sky faction from S.t.a.l.k.e.r.: Clear Sky and another features.
AI
The NPC's AI on S.T.A.L.K.E.R.: Shadow of Chernobyl on Clear Sky Faction Mod are able to loot bodies, weapons and outfits, use grenade launchers, throw grenades, heal their-selfs and their comrades , attach weapons addons (scopes, grenades launchers and silencers) on their weapons and choose better weapons to use in combat.
Faction Wars
The faction wars is based in multi communities of stalkers and mutants on stalkers camps and mutant lairs also the stalkers and mutants can move to other camp\lair when they want.
You can join an leave an faction whenever you want (Some dialogs in Faction Leaders such as Prof. Shakarov and the Duty Leader only apear after complete a few storyline tasks).
If you are friend with an stalker, you can "hire" him to cooperate with you and you can ask him to leave whenever you want.
HUD & UI
The HUD used in this mod is HUD & UI Mod 1.5 with a few tweaks.
Weather System
In this mod , we used Dynamic Weather mod version 0.9.4. Probably, you will notice that the most of times it is raining.
Trading System
The stalker trading system (In normal stalkers, not at the traders npc's) in this mod as the follow parameters:
- Stalkers sell items in high prices and buy in low prices;
- If you are friend with an stalker, he will reduce his selling prices;
The Traders sell\buy prices are a bit balanced, their supplies depends of the area where the trade is.
Weapon Arsenal & Balistics
The CSFM Weapon Arsenal is an selected choose of weapons from the Arsenal Mod, Gosuke Weapons Packs and some weapons mini-mods that I found in AMK forum and in other forums.
The weapons balistics are balanced according to VikingStalker Weapon Overhaul for CSFM (Thanks alot VikingStalker)
Patch Compatibility
This mod only supports Stalker Shadow of Chernobyl Patch 1.0005. You may see that in one read me that may be compatible with 1.0004 but you need a xrGame.dll from bin folder in CSFM core that only works in 1.0005.
Mod Compatibility with others mod
This mod won't work with mod compilations, total conversion mods and other mods that does modifies scripts, configs, all.spawn and others things.
Bug & Crashes Reports
Read this thread ( Moddb.com ) before you post a crash report.
If you find any bugs & crashes to desktop, post it at this thread ( Gsc-game.com )
Hello stalkers,
This is going to be little big September Update talking about my current life event, Patch progress and his future.
First of all, I am going to talk about little bit of a recent event from my personal life.
As a few of you know, I'm 17 years old and recently I finished up 12th grade so I decided to apply to a few univercities, to and degree course of Informatic Engineering, and I was choosen in one univercity.
Due this fact, I will be with less time to dedicate to the mod developing since I'll spending more time with the classes and studying.
The second point of this September update#1, the Mod Patch#1 progression and future plans for it.
Since I released the beta patches, I have been fixing and changes some little details like missing weapons names (if you find any description missing just post it in this page forum in Bugs sections) and changing other details like restoring some particles effects configurations in some anomalies.
So what's already been done :
- Fixed nameless weapons
- Added Clear Sky Faction script support in faction_changes.script for join/leave and reset
- Restored a few anomalies effects from vaniila
So what's in Work In progress:
- A progressive trader content and discounts based on if you have completed certain Storyline Quests and if join to either Duty or Freedom.
- Dialogs part for player be able to leave\join Clear Sky and reset Clear Sky faction relations
- Fix the Blowout Sequence
Planned Features :
- Mercenary Base at Agroprom Institute (Replacing Military personel) with traders, Mechanics and probably a Medic
- Dark Valley Bandit Base will be avaible if you join to them
- A overhaul in the game economy
- More side-quests
Since Univercity made a big changes in my life, I've talked with Vikingstalker (Many things such as weapons rebalanced and traders and others stuff was not possible without him. Thank you alot Vikingstalker!) and we both agreed that I'll be released BETA Release Candidates versions of the patch if there is enough new content, fixes and changes to allow me to upload.
I think this is all for this September Update#1
Good Hunting Stalkers,
xRatx
This is a small statement about the current events in my life that prevents me to spend enought time to mod.
This is a small statement about the current events in my life that prevents me to spend enought time to mod.
The status update for Patch 1 of version 2.4.2. In this update status we talk about what has been done and what still in WIP and annouced xRatx Twitter...
Hello stalkers, I want to announce that 2.4.2 is already avaible (Read the cotent part for the link) but due some problems, I can't upload it yet to moddb.com...
Just the beta patch#1 for Clear Sky Faction Mod vers. 2.4.2. Read the Read me file for futher details. NOTE : This patch might be a unstable.
Just the Clear Sky Faction Mod vers. 2.4.2 Read the ReadMe file for futher details.
This is a compatible version with a few tweaks and changes of SWO 3.1.1 made by Trojanuch and his team. Please read "How to Install in Clear Sky Faction...
The 3rd patch of Clear Sky Faction Mod. Read ReadMe! for more information... Thanks
An rebalacing weapon rebalacing addon made by VikingStalkers (Thank you alot :D) It requires patch#3. Read the ReadMe! or the Description for more Details...
The patch#2 for version 2.4.1 of this mod that fixes bugs introduced by patch#1 and changes\add's new things. It inclues patch#1. PLEASE , Read the "Read...
Hola! me gusta mucho este mod, pero tengo unas cuantas dudas, por donde puedo escribirte?
so i restarted, and got crash number two - FATAL ERROR
[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description : <no expression>
[error]Arguments : LUA error: ... of chernobyl\gamedata\scripts\agroprom_tasks.script:67: C stack overflow
(i think i can rem now WHY i stopped playing this game all those years ago - the xray engine is retarded bs
The old c stack overflow issue, I can't help on that one since that's a issue with etheir deep recursion or nfinite recursion of a function :\
All I can say is to try to reload the save and try from that point one (eventualy, it will crash again with stack overflow)
number one crash of tonight -- FATAL ERROR
[error]Expression : fatal error
[error]Function : CScriptEngine::lua_error
[error]File : E:\stalker\sources\trunk\xr_3da\xrGame\script_engine.cpp
[error]Line : 73
[error]Description : <no expression>
[error]Arguments : LUA error: ...chernobyl\gamedata\scripts\bitem_cordon_getti.script:111: C stack overflow
XR_3DA.EXE entry point not found, problem with xrGame.dll ... i followed the install directions exact to the letter. I put the dll from the mod into the \bin folder and overwrote it and even did it a second time to make sure after it didnt load.
I saw some others had this issue but the link provided dead ends
I've the same problem with you, I've been looking for the cause but I can't find it
Can you guys provide a crashlog ?
Please, read Sdk.stalker-game.com to check how to retrieve the crash log.
Also, sorry for very late reply but I don't check this page often.
If you guys keep crashing with the provided .dll file, please restore the xrGame to vaniila one (assuming that you guys made a backup of the dll) and ignore the dll step.
The only issue you will find by ignoring this step is that, at least, three unique weapons will be acting as Binoculars.
Can you actually play as a clear sky member in this mod and if so how?
It's possible to join to factions at Sidorovich (Check Sidorovich Dialogs).
What just got updated in my favorite vanilla mod? :)
Just removed some links redirecting to nowhere from description.