Small Discription
This mod was created with the propose of Faction war zone wich every faction want to conquer camps with the option to player join\leave a faction, an improved AI, bring Clear Sky faction from S.t.a.l.k.e.r.: Clear Sky and another features.


AI
   

The NPC's AI on S.T.A.L.K.E.R.: Shadow of Chernobyl on Clear Sky Faction Mod are able to loot bodies, weapons and outfits, use grenade launchers, throw grenades, heal their-selfs and their comrades , attach weapons addons (scopes, grenades launchers and silencers) on their weapons and choose better weapons to use in combat. 
 

Faction Wars 
The faction wars is based in multi communities of stalkers and mutants on stalkers camps and mutant lairs also the stalkers and mutants can move to other camp\lair when they want.
You can join an leave an faction whenever you want (Some dialogs in Faction Leaders such as Prof. Shakarov and the Duty Leader only apear after complete a few storyline tasks).
If you are friend with an stalker, you can "hire" him to cooperate with you and you can ask him to leave whenever you want.

HUD & UI
The HUD used in this mod is HUD & UI Mod 1.5 with a few tweaks.

Weather System 
In this mod , we used Dynamic Weather mod version 0.9.4. Probably, you will notice that the most of times it is raining. 

Trading System
The stalker trading system (In normal stalkers, not at the traders npc's) in this mod as the follow parameters:
- Stalkers sell items in high prices and buy in low prices;
- If you are friend with an stalker, he will reduce his selling prices;
The Traders sell\buy prices are a bit balanced, their supplies depends of the area where the trade is. 

Weapon Arsenal & Balistics 
The CSFM Weapon Arsenal is an selected choose of weapons from the Arsenal Mod, Gosuke Weapons Packs and some weapons mini-mods that I found in AMK forum and in other forums.
The weapons balistics are balanced according to VikingStalker Weapon Overhaul for CSFM (Thanks alot VikingStalker) 

Patch Compatibility
This mod only supports Stalker Shadow of Chernobyl Patch 1.0005. You may see that in one read me that may be compatible with 1.0004 but you need a xrGame.dll from bin folder in CSFM core that only works in 1.0005.

Mod Compatibility with others mod
This mod won't work with mod compilations, total conversion mods and other mods that does modifies scripts, configs, all.spawn and others things.

Bug & Crashes Reports
If you find any bugs & crashes to desktop, post it at this thread ( Gsc-game.com ) or head to our forum here ( 
Moddb.com )  in Mod DB and post a thread in bugs section forum.
 
S.T.A.L.K.E.R.: Shadow of Chernobyl - Clear Sky Faction Mod Videos :
Youtube chanel: Youtube.com

Clear Sky Faction Mod Discussion Threads and forums:
GSC Forum Discussion Thread: Gsc-game.com Moddb CSFM Forum: Moddb.com 

Facebook Page : Facebook.com

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Blog RSS Feed Report abuse Latest News: September Update #1

4 comments by xRatx on Sep 12th, 2013

Hello stalkers,
This is going to be little big September Update talking about my current life event, Patch progress and his future.

Univercity!

First of all, I am going to talk about little bit of a recent event from my personal life.
As a few of you know, I'm 17 years old and recently I finished up 12th grade so I decided to apply to a few univercities, to and degree course of Informatic Engineering, and I was choosen in one univercity. 
Due this fact, I will be with less time to dedicate to the mod developing since I'll spending more time with the classes, studying and the praxes ( you can read more about praxes in here : En.wikipedia.org ).

Patch Progress!

The second point of this September update#1, the Mod Patch#1 progression and future plans for it.

Since I released the beta patches, I have been fixing and changes some little details like missing weapons names (if you find any description missing just post it in this page forum in Bugs sections) and changing other details like restoring some particles effects configurations in some anomalies.

So what's already been done :

- Fixed nameless weapons

- Added Clear Sky Faction script support in faction_changes.script for join/leave and reset 

- Restored a few anomalies effects from vaniila 

So what's in Work In progress:

- A progressive trader content and discounts based on if you have completed certain Storyline Quests and if join to either Duty or Freedom.

- Dialogs part for player be able to leave\join Clear Sky and reset Clear Sky faction relations 

- Fix the Blowout Sequence

Planned Features :

- Mercenary Base at Agroprom Institute (Replacing Military personel) with traders, Mechanics and probably a Medic

- Dark Valley Bandit Base will be avaible if you join to them

- A overhaul in the game economy

- More side-quests

Future Patches & Versions Releases!

Since Univercity made a big changes in my life, I've talked with Vikingstalker (Many things such as weapons rebalanced and traders and others stuff was not possible without him. Thank you alot Vikingstalker!) and we both agreed that I'll be released BETA Release Candidates versions of the patch if there is enough new content, fixes and changes to allow me to upload.

I think this is all for this September Update#1
Good Hunting Stalkers,
xRatx

Media RSS Feed Latest Video
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[BETA] Clear Sky Faction Mod v2.4.2 Patch#1

[BETA] Clear Sky Faction Mod v2.4.2 Patch#1

Aug 10, 2013 Patch 26 comments

Just the beta patch#1 for Clear Sky Faction Mod vers. 2.4.2. Read the ReadMe file for futher details.

Clear Sky Faction Mod vers. 2.4.2

Clear Sky Faction Mod vers. 2.4.2

Oct 2, 2011 Full Version 54 comments

Just the Clear Sky Faction Mod vers. 2.4.2 Read the ReadMe file for futher details.

Stalker Weather Overhaul 3.1.1 by trojanuch

Stalker Weather Overhaul 3.1.1 by trojanuch

Aug 8, 2011 Patch 0 comments

This is a compatible version with a few tweaks and changes of SWO 3.1.1 made by Trojanuch and his team. Please read "How to Install in Clear Sky Faction...

Clear Sky Faction Mod v2.4.1 Patch #3 (OUT DATED)

Clear Sky Faction Mod v2.4.1 Patch #3 (OUT DATED)

Apr 30, 2011 Patch 4 comments

The 3rd patch of Clear Sky Faction Mod. Read ReadMe! for more information... Thanks

Vikingstalker Weapon Overhaul (OUT DATED)

Vikingstalker Weapon Overhaul (OUT DATED)

Apr 30, 2011 Patch 0 comments

An rebalacing weapon rebalacing addon made by VikingStalkers (Thank you alot :D) It requires patch#3. Read the ReadMe! or the Description for more Details...

Clear Sky Faction Mod v2.4.1 Patch #2 (OUT DATED)

Clear Sky Faction Mod v2.4.1 Patch #2 (OUT DATED)

Apr 6, 2010 Patch 2 comments

The patch#2 for version 2.4.1 of this mod that fixes bugs introduced by patch#1 and changes\add's new things. It inclues patch#1. PLEASE , Read the "Read...

Post comment Comments  (0 - 10 of 348)
Vladimir-T
Vladimir-T Aug 9 2014, 4:41pm says:

Can't wait until the bandits are able to give quests!
Also, can't wait for the Agroprom base to be merc base!
I really hope there is a quest that allows for one (or both) of these factions to continue with the main quest line, because It gets kinda boring running around as a mercenary gunning down endless amounts of stalkers after being locked out of the ecologist bunker, thus breaking the game's further development (grrrr....)

+1 vote     reply to comment
headbone
headbone Jul 22 2014, 8:37am says:

Status on the next patch???

+1 vote     reply to comment
xRatx
xRatx Jul 22 2014, 12:05pm replied:

Still in WIP.

+1 vote     reply to comment
cordenand
cordenand Jul 21 2014, 9:27am says:

Well the game defiantly crashes much less than when i had the option to take armor of corpses, one last question if i may is there a way to disable the camera spinning like crazy when you get punched? it kinda kills my eyes every time it happens.

+1 vote     reply to comment
xRatx
xRatx Jul 21 2014, 9:49am replied:

It's a known issue that can be solved by editing user.ltx (You find it in the STALKER-SHOC folder).
Open user.ltx, find cam_inert * ( * = number) and set the vaule of cam_inert to 0 ( cam_inert 0 )

+2 votes     reply to comment
cordenand
cordenand Jul 21 2014, 11:59am replied:

Thanks man.

+1 vote     reply to comment
xRatx
xRatx Jul 19 2014, 4:06pm replied:

Hello cordenand,

1. We will take a look at that.

2. Can you replicate that crash and post the crash-log (Read : Moddb.com ) ?

3. I've changed that in my current build of patch#1 for 2.4.2.

4. We are trying to solve that issue :)

+2 votes     reply to comment
cordenand
cordenand Jul 19 2014, 6:40pm replied:

My game just crashed when i shot a guy with a sawed off Toz shotgun in front of the arena i went to Documents stalker-soc file / logs and at the very bottom of the text file there is those lines.

~ ERROR: can't detach independant object. entity[wpn_g3641516:41516], parent[wpn_g3641516:41516], section[wpn_g36]
~ ERROR: can't detach independant object. entity[wpn_sr25_mk11_mod0_sk141517:41517], parent[wpn_sr25_mk11_mod0_sk141517:41517], section[wpn_sr25_mk11_mod0_sk1]

FATAL ERROR

[error]Expression : fatal error
[error]Function : CInifile::r_section
[error]File : E:\stalker\sources\trunk\xrCore\Xr_ini.cpp
[error]Line : 342
[error]Description : <no expression>
[error]Arguments : Can't open section 'csky_light_outfit'

i can copy the whole text if you want but its very long.

+1 vote     reply to comment
xRatx
xRatx Jul 19 2014, 7:03pm replied:

Are you using the Smart Marauder optional from 2.4.2 with the beta patch? If so, do not use it, it isn't compatible with the BETA patch released. (Revert back to death_manager.script from the beta patch)

+2 votes     reply to comment
cordenand
cordenand Jul 20 2014, 3:56am replied:

yes i did use the Smart Marauder feature I never knew that it was not compatible, just wanted to fill my armor collection fast lol, will try a fresh install of the mod without it.

+1 vote     reply to comment
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Platform
Windows
Developed By
xRatx
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Release Date
Released Jul 10, 2008
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Highest Rated (5 agree) 10/10

ME LIKE HEHEHEHEHE

Dec 23 2010, 10:48am by MasterBandit

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