Small Discription
This mod was created with the propose of Faction war zone wich every faction want to conquer camps with the option to player join\leave a faction, an improved AI, bring Clear Sky faction from S.t.a.l.k.e.r.: Clear Sky and another features.


AI

The NPC's AI on S.T.A.L.K.E.R.: Shadow of Chernobyl on Clear Sky Faction Mod are able to loot bodies, weapons and outfits, use grenade launchers, throw grenades, heal their-selfs and their comrades , attach weapons addons (scopes, grenades launchers and silencers) on their weapons and choose better weapons to use in combat.

Faction Wars
The faction wars is based in multi communities of stalkers and mutants on stalkers camps and mutant lairs also the stalkers and mutants can move to other camp\lair when they want.
You can join an leave an faction whenever you want (Some dialogs in Faction Leaders such as Prof. Shakarov and the Duty Leader only apear after complete a few storyline tasks).
If you are friend with an stalker, you can "hire" him to cooperate with you and you can ask him to leave whenever you want.

HUD & UI
The HUD used in this mod is HUD & UI Mod 1.5 with a few tweaks.

Weather System
In this mod , we used Dynamic Weather mod version 0.9.4. Probably, you will notice that the most of times it is raining.

Trading System
The stalker trading system (In normal stalkers, not at the traders npc's) in this mod as the follow parameters:
- Stalkers sell items in high prices and buy in low prices;
- If you are friend with an stalker, he will reduce his selling prices;
The Traders sell\buy prices are a bit balanced, their supplies depends of the area where the trade is.

Weapon Arsenal & Balistics
The CSFM Weapon Arsenal is an selected choose of weapons from the Arsenal Mod, Gosuke Weapons Packs and some weapons mini-mods that I found in AMK forum and in other forums.
The weapons balistics are balanced according to VikingStalker Weapon Overhaul for CSFM (Thanks alot VikingStalker)

Patch Compatibility
This mod only supports Stalker Shadow of Chernobyl Patch 1.0005. You may see that in one read me that may be compatible with 1.0004 but you need a xrGame.dll from bin folder in CSFM core that only works in 1.0005.

Mod Compatibility with others mod
This mod won't work with mod compilations, total conversion mods and other mods that does modifies scripts, configs, all.spawn and others things.

Bug & Crashes Reports

Read this thread ( Moddb.com ) before you post a crash report.

If you find any bugs & crashes to desktop, post it at this thread ( Gsc-game.com ) or head to our forum here (
Moddb.com ) in Mod DB and post a thread in bugs section forum.

S.T.A.L.K.E.R.: Shadow of Chernobyl - Clear Sky Faction Mod Videos :
Youtube chanel: Youtube.com

Clear Sky Faction Mod Discussion Threads and forums:
GSC Forum Discussion Thread: Gsc-game.com Moddb CSFM Forum: Moddb.com

Facebook Page : Facebook.com

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Blog RSS Feed Report abuse Latest News: September Update #1

4 comments by xRatx on Sep 12th, 2013

Hello stalkers,
This is going to be little big September Update talking about my current life event, Patch progress and his future.

Univercity!

First of all, I am going to talk about little bit of a recent event from my personal life.
As a few of you know, I'm 17 years old and recently I finished up 12th grade so I decided to apply to a few univercities, to and degree course of Informatic Engineering, and I was choosen in one univercity.
Due this fact, I will be with less time to dedicate to the mod developing since I'll spending more time with the classes and studying.

Patch Progress!

The second point of this September update#1, the Mod Patch#1 progression and future plans for it.

Since I released the beta patches, I have been fixing and changes some little details like missing weapons names (if you find any description missing just post it in this page forum in Bugs sections) and changing other details like restoring some particles effects configurations in some anomalies.

So what's already been done :

- Fixed nameless weapons

- Added Clear Sky Faction script support in faction_changes.script for join/leave and reset

- Restored a few anomalies effects from vaniila

So what's in Work In progress:

- A progressive trader content and discounts based on if you have completed certain Storyline Quests and if join to either Duty or Freedom.

- Dialogs part for player be able to leave\join Clear Sky and reset Clear Sky faction relations

- Fix the Blowout Sequence

Planned Features :

- Mercenary Base at Agroprom Institute (Replacing Military personel) with traders, Mechanics and probably a Medic

- Dark Valley Bandit Base will be avaible if you join to them

- A overhaul in the game economy

- More side-quests

Future Patches & Versions Releases!

Since Univercity made a big changes in my life, I've talked with Vikingstalker (Many things such as weapons rebalanced and traders and others stuff was not possible without him. Thank you alot Vikingstalker!) and we both agreed that I'll be released BETA Release Candidates versions of the patch if there is enough new content, fixes and changes to allow me to upload.

I think this is all for this September Update#1
Good Hunting Stalkers,
xRatx

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
[BETA] Clear Sky Faction Mod v2.4.2 Patch#1

[BETA] Clear Sky Faction Mod v2.4.2 Patch#1

Aug 10, 2013 Patch 32 comments

Just the beta patch#1 for Clear Sky Faction Mod vers. 2.4.2. Read the ReadMe file for futher details.

Clear Sky Faction Mod vers. 2.4.2

Clear Sky Faction Mod vers. 2.4.2

Oct 2, 2011 Full Version 65 comments

Just the Clear Sky Faction Mod vers. 2.4.2 Read the ReadMe file for futher details.

Stalker Weather Overhaul 3.1.1 by trojanuch

Stalker Weather Overhaul 3.1.1 by trojanuch

Aug 8, 2011 Patch 2 comments

This is a compatible version with a few tweaks and changes of SWO 3.1.1 made by Trojanuch and his team. Please read "How to Install in Clear Sky Faction...

Clear Sky Faction Mod v2.4.1 Patch #3 (OUT DATED)

Clear Sky Faction Mod v2.4.1 Patch #3 (OUT DATED)

Apr 30, 2011 Patch 4 comments

The 3rd patch of Clear Sky Faction Mod. Read ReadMe! for more information... Thanks

Vikingstalker Weapon Overhaul (OUT DATED)

Vikingstalker Weapon Overhaul (OUT DATED)

Apr 30, 2011 Patch 0 comments

An rebalacing weapon rebalacing addon made by VikingStalkers (Thank you alot :D) It requires patch#3. Read the ReadMe! or the Description for more Details...

Clear Sky Faction Mod v2.4.1 Patch #2 (OUT DATED)

Clear Sky Faction Mod v2.4.1 Patch #2 (OUT DATED)

Apr 6, 2010 Patch 2 comments

The patch#2 for version 2.4.1 of this mod that fixes bugs introduced by patch#1 and changes\add's new things. It inclues patch#1. PLEASE , Read the "Read...

Post comment Comments  (0 - 10 of 430)
JorgeNitales
JorgeNitales 22hours 1min ago says:

It must be the English version? because it closes the open xrlua says something? sorry for my bad english

+1 vote     reply to comment
xRatx Creator
xRatx 21hours 52mins ago replied:

Yes, it is English Version.

+1 vote   reply to comment
JorgeNitales
JorgeNitales 22hours 4mins ago says:

No entiendo muy bien la instalacion.

+1 vote     reply to comment
xRatx Creator
xRatx 21hours 53mins ago replied:

Para hacer la instalacion necessitas de abrir el "fsgame.ltx" y alterar la seguinte alinea para que fique assim :
$game_data$ = true| true| $fs_root$| gamedata\

De seguida, abres el ficheiro 7zip y extraes la pasta gamedata para la pasta donde instalaste el jogo Stalker Shadow of Chernobyl.

Este mod no tiene traducion para español.

Perdona-me si escribi el texto misturado com español y português.

+1 vote   reply to comment
JorgeNitales
JorgeNitales 21hours 45mins ago replied:

fsgame.ltx esta en la carpeta donde esta el stalker soc

+1 vote     reply to comment
xRatx Creator
xRatx 21hours 44mins ago replied:

Si, esta en la carpeta donde esta el stalker SoC.

+1 vote   reply to comment
Dwarfishjoe
Dwarfishjoe May 24 2015, 9:28am says:

[error]Expression : fatal error
[error]Function : CInifile::r_section
[error]File : E:\stalker\sources\trunk\xrCore\Xr_ini.cpp
[error]Line : 342
[error]Description : <no expression>
[error]Arguments : Can't open section 'ac'

i get this when trying to enter lab X18 (yantar) steam version 1.6 all updated and installed properly

+1 vote     reply to comment
xRatx Creator
xRatx May 24 2015, 11:14am replied:

Probably, a corrupted save. Load a early save.

+1 vote   reply to comment
V.E.C.T.O.R.
V.E.C.T.O.R. May 13 2015, 7:12am says:

A friend recommended this mod and I'd have to say it's very good. Especially with all the new weapons and armor (ghillie suit and M82 anyone? :D). 8/10 only in my books though. Why?

1) The Faction War system here is too much. You know those campfire pits in the Duty base? The ones inside the warehouses with Stalkers around? Yeah, fcking veteran mercs and bandits just spawn out of thin air and murder everyone. I was in the Bar trading with Barkeep and when I left, my minimap was filled with gray dots. Nearly everybody in the Duty base was dead (save for the Bar and main HQ) because of the surprise spawning. It's no fun either that Exo-wearing mercs spawn in front of you and FN-2000 you to death right in front of the Bar.

2) The companion ai is retarded. I know that it's nobody's fault since the general npc ai of ShoC really is weird....but this one takes the cake. Whenever my companions and I are in combat, they're limited to a) running around like idiots b) standing around idly c) pointing their guns around and screaming in russian d) shoot once, fall back, run, tap, mess up. They are absolutely no help. I can shoot the enemy and the enemy easily shoots back but my companions don't most of them time.

I'm not hating or anything. I'm simply saying that this mod is great but its flaws are equal in magnitude.

+2 votes     reply to comment
xRatx Creator
xRatx May 13 2015, 9:26am replied:

Thanks for your feedback.

1) They don't realy spawn out of nothing. The problem there is that NPC's have a offline\online state.
In this case the NPC was offline there and when you enter in range they turn online and create that effect of "spawn out of thin air".

2) Known Issue. The solution to this is to change the Follower Mod that we are currently using.

+1 vote   reply to comment
V.E.C.T.O.R.
V.E.C.T.O.R. May 13 2015, 9:03pm replied:

1) Hmm I guess that's how it is then. Ah well, can't really argue with that. At least the system allows new Loners/Dutyers/Freedomers to replace the dead occupants of their respective bases/camps. That's one good thing.

2) I have a feeling that that "solution" wouldn't be easy... :)

+1 vote     reply to comment
V.E.C.T.O.R.
V.E.C.T.O.R. May 14 2015, 7:54am replied:

Oh I get what you mean by replacing the Follower Mod you're using in the mod. One could replace it with Kamikazze's Companion mod for example. Sadly, decent knowledge of scripting is required apparently. Shitnuggets :(

+1 vote     reply to comment
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Developed By
xRatx
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Release Date
Released Jul 2008
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Highest Rated (5 agree) 10/10

ME LIKE HEHEHEHEHE

Dec 23 2010, 10:48am by MasterBandit

Style
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First Person Shooter
Theme
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Players
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