Small Discription
This mod was created with the propose of Faction war zone wich every faction want to conquer camps with the option to player join\leave a faction, an improved AI, bring Clear Sky faction from S.t.a.l.k.e.r.: Clear Sky and another features.


The NPC's AI on S.T.A.L.K.E.R.: Shadow of Chernobyl on Clear Sky Faction Mod are able to loot bodies, weapons and outfits, use grenade launchers, throw grenades, heal their-selfs and their comrades , attach weapons addons (scopes, grenades launchers and silencers) on their weapons and choose better weapons to use in combat.

Faction Wars
The faction wars is based in multi communities of stalkers and mutants on stalkers camps and mutant lairs also the stalkers and mutants can move to other camp\lair when they want.
You can join an leave an faction whenever you want (Some dialogs in Faction Leaders such as Prof. Shakarov and the Duty Leader only apear after complete a few storyline tasks).
If you are friend with an stalker, you can "hire" him to cooperate with you and you can ask him to leave whenever you want.

The HUD used in this mod is HUD & UI Mod 1.5 with a few tweaks.

Weather System
In this mod , we used Dynamic Weather mod version 0.9.4. Probably, you will notice that the most of times it is raining.

Trading System
The stalker trading system (In normal stalkers, not at the traders npc's) in this mod as the follow parameters:
- Stalkers sell items in high prices and buy in low prices;
- If you are friend with an stalker, he will reduce his selling prices;
The Traders sell\buy prices are a bit balanced, their supplies depends of the area where the trade is.

Weapon Arsenal & Balistics
The CSFM Weapon Arsenal is an selected choose of weapons from the Arsenal Mod, Gosuke Weapons Packs and some weapons mini-mods that I found in AMK forum and in other forums.
The weapons balistics are balanced according to VikingStalker Weapon Overhaul for CSFM (Thanks alot VikingStalker)

Patch Compatibility
This mod only supports Stalker Shadow of Chernobyl Patch 1.0005. You may see that in one read me that may be compatible with 1.0004 but you need a xrGame.dll from bin folder in CSFM core that only works in 1.0005.

Mod Compatibility with others mod
This mod won't work with mod compilations, total conversion mods and other mods that does modifies scripts, configs, all.spawn and others things.

Bug & Crashes Reports

Read this thread ( ) before you post a crash report.

If you find any bugs & crashes to desktop, post it at this thread ( ) or head to our forum here ( ) in Mod DB and post a thread in bugs section forum.

S.T.A.L.K.E.R.: Shadow of Chernobyl - Clear Sky Faction Mod Videos :
Youtube chanel:

Clear Sky Faction Mod Discussion Threads and forums:
GSC Forum Discussion Thread: Moddb CSFM Forum:

Facebook Page :

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Blog RSS Feed Report abuse Latest News: September Update #1

4 comments by xRatx on Sep 12th, 2013

Hello stalkers,
This is going to be little big September Update talking about my current life event, Patch progress and his future.


First of all, I am going to talk about little bit of a recent event from my personal life.
As a few of you know, I'm 17 years old and recently I finished up 12th grade so I decided to apply to a few univercities, to and degree course of Informatic Engineering, and I was choosen in one univercity.
Due this fact, I will be with less time to dedicate to the mod developing since I'll spending more time with the classes and studying.

Patch Progress!

The second point of this September update#1, the Mod Patch#1 progression and future plans for it.

Since I released the beta patches, I have been fixing and changes some little details like missing weapons names (if you find any description missing just post it in this page forum in Bugs sections) and changing other details like restoring some particles effects configurations in some anomalies.

So what's already been done :

- Fixed nameless weapons

- Added Clear Sky Faction script support in faction_changes.script for join/leave and reset

- Restored a few anomalies effects from vaniila

So what's in Work In progress:

- A progressive trader content and discounts based on if you have completed certain Storyline Quests and if join to either Duty or Freedom.

- Dialogs part for player be able to leave\join Clear Sky and reset Clear Sky faction relations

- Fix the Blowout Sequence

Planned Features :

- Mercenary Base at Agroprom Institute (Replacing Military personel) with traders, Mechanics and probably a Medic

- Dark Valley Bandit Base will be avaible if you join to them

- A overhaul in the game economy

- More side-quests

Future Patches & Versions Releases!

Since Univercity made a big changes in my life, I've talked with Vikingstalker (Many things such as weapons rebalanced and traders and others stuff was not possible without him. Thank you alot Vikingstalker!) and we both agreed that I'll be released BETA Release Candidates versions of the patch if there is enough new content, fixes and changes to allow me to upload.

I think this is all for this September Update#1
Good Hunting Stalkers,

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
[BETA] Clear Sky Faction Mod v2.4.2 Patch#1

[BETA] Clear Sky Faction Mod v2.4.2 Patch#1

Aug 10, 2013 Patch 26 comments

Just the beta patch#1 for Clear Sky Faction Mod vers. 2.4.2. Read the ReadMe file for futher details.

Clear Sky Faction Mod vers. 2.4.2

Clear Sky Faction Mod vers. 2.4.2

Oct 2, 2011 Full Version 64 comments

Just the Clear Sky Faction Mod vers. 2.4.2 Read the ReadMe file for futher details.

Stalker Weather Overhaul 3.1.1 by trojanuch

Stalker Weather Overhaul 3.1.1 by trojanuch

Aug 8, 2011 Patch 1 comment

This is a compatible version with a few tweaks and changes of SWO 3.1.1 made by Trojanuch and his team. Please read "How to Install in Clear Sky Faction...

Clear Sky Faction Mod v2.4.1 Patch #3 (OUT DATED)

Clear Sky Faction Mod v2.4.1 Patch #3 (OUT DATED)

Apr 30, 2011 Patch 4 comments

The 3rd patch of Clear Sky Faction Mod. Read ReadMe! for more information... Thanks

Vikingstalker Weapon Overhaul (OUT DATED)

Vikingstalker Weapon Overhaul (OUT DATED)

Apr 30, 2011 Patch 0 comments

An rebalacing weapon rebalacing addon made by VikingStalkers (Thank you alot :D) It requires patch#3. Read the ReadMe! or the Description for more Details...

Clear Sky Faction Mod v2.4.1 Patch #2 (OUT DATED)

Clear Sky Faction Mod v2.4.1 Patch #2 (OUT DATED)

Apr 6, 2010 Patch 2 comments

The patch#2 for version 2.4.1 of this mod that fixes bugs introduced by patch#1 and changes\add's new things. It inclues patch#1. PLEASE , Read the "Read...

Post comment Comments  (70 - 80 of 401)
Pownage Jul 16 2014, 11:42pm says:

Where can I find the Great Swamp and how do I get there? I'm looking for the CS base and according to xRatx NPC that CS base is in Great Swamp

+1 vote     reply to comment
xRatx Creator
xRatx Jul 17 2014, 7:04am replied:

Great Swamp map is not inclued in this mod so you can't acess to it.

+1 vote   reply to comment
Pownage Jul 17 2014, 7:44am replied:

So where is the Clear Sky base? Do they even have one in this mod? I joined Clear Sky through xRatx but I rarely see any other Clear Sky members. I saw one but he got raped by a bunch of Freedom thugs. So where is the CS base (if they happen to have one) and how do I get there?

+1 vote     reply to comment
xRatx Creator
xRatx Jul 18 2014, 11:45am replied:

There is no Clear Sky base so far.

+1 vote   reply to comment
Soldier5689 Jul 15 2014, 7:42am says:

I have a question about the "companions". If one manages to recruit a Stalker as his companion, will that companion follow you around even into different areas (like from Crodon to the Garbge then the Garbage to Rostok)? Also how many companions can you hire at a time?

+1 vote     reply to comment
xRatx Creator
xRatx Jul 15 2014, 1:19pm replied:

Yes, it follows you to different areas.
Currently, "unlimited" but in my current Work In Progress Patch I have limited it to 4 or 5.

+1 vote   reply to comment
Soldier5689 Jul 15 2014, 11:17pm replied:

Ok thanks. I seem to be having a bug wherein one of my companions (I have 2 total) is stuck in one area. I recruited a Loner stalker in the Agroprom area and when we left for the Garbage my first companion and I were able to get to the Garbage with no problem but my other companion's just staying at the entrance/exit of the Agroprom area. Weird.

Btw, where can I find that xRatx NPC? I kinda wanna join Clear Sky :3

+1 vote     reply to comment
xRatx Creator
xRatx Jul 16 2014, 7:34am replied:

I probably removed him to place it in another place.
In the future, it will be possible to join to Clear Sky via Sidorovich (It's already done but not released in current patch)

+1 vote   reply to comment
Soldier5689 Jul 16 2014, 10:25am replied:

It says in the ReadMe that in v2.4.2. I can join Clear Sky through the NPC xRatx. Where can I find him? :) (This is my last question lol)

+1 vote     reply to comment
xRatx Creator
xRatx Jul 17 2014, 7:06am replied:

If you are using only v2.4.2 without patch, you can find "me" at Cordon.
If you are using v2.4.2 with the BETA patch, you can't find "me" (removed to be added later)

+1 vote   reply to comment
Guest Jul 16 2014, 12:19pm replied:

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Guest Jul 13 2014, 11:14am says:

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xRatx Creator
xRatx Jul 13 2014, 3:27pm replied:

No, it isn't supossed to be like that. What's your specs?

+1 vote   reply to comment
Guest Jul 13 2014, 9:38pm replied:

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S.T.A.L.K.E.R. Shadow of Chernobyl Icon
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Release Date
Released Jul 10, 2008
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Highest Rated (5 agree) 10/10


Dec 23 2010, 10:48am by MasterBandit

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