This mod was created with the propose of Faction war zone wich every faction want to conquer camps with the option to player join\leave a faction, an improved AI, bring Clear Sky faction from S.t.a.l.k.e.r.: Clear Sky and another features.

Report RSS Patch 1 Status Update#1

The status update for Patch 1 of version 2.4.2. In this update status we talk about what has been done and what still in WIP and annouced xRatx Twitter page.

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Introduction

Well people, since I am going to be away from modding for the next two weeks (until 25th of June) becouse I am going to have two exams, I've decided to make a status update of the current work in progress Patch#1 for v.2.4.2.

Patch Status

What has been done

  • Added a few new ogf models for player outfits
  • Fixed Clear Sky Respawns - Now they should properly respawn all ranks
  • Fixed actor_freedom - killer (Merc's) relation - You no longer will be neutral to Mercs if you join to Freedom
  • Fixed missing description of outfit_ecolog_m1
  • Fixed a typo in ogsm_surge.script
  • Changed M4 SOPMOD magazine rounds - It should carry 100 5.56x45mm NATO rounds instead of 90 rounds
  • Replaced a watcher_act.script loot anim for a better one
  • Replaced some pistols HUD and models for Arsenal equivalents
  • Removed the ppe effects when you have high radiations or low health
  • Removed "immortality" to some NPC's in order to prevent broken quests (e.g.: Skull Assault to Freedom Base)
  • Implemented a new ordering system - You can order items via dialog at Nimble (Weapons & Outfits - You can get a "random" unique weapon or outfit acording to what you order);
  • Introduced some of the ZRP fixes

What is in Work In Progress

  • Unique Weapons for Nimble Item System
  • New kind of ammo rounds and the ammo rebalance
  • Moving some level changers positions (to allow player to explore better those levels in cause)
  • Agroprom Mercenary Base
  • Clear Sky Faction NPC's
  • New Blowout Sequence
  • And many things that I forget to write up here

Best Regards,
xRatx

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