Small Discription
This mod was created with the propose of Faction war zone wich every faction want to conquer camps with the option to player join\leave a faction, an improved AI, bring Clear Sky faction from S.t.a.l.k.e.r.: Clear Sky and another features.


The NPC's AI on S.T.A.L.K.E.R.: Shadow of Chernobyl on Clear Sky Faction Mod are able to loot bodies, weapons and outfits, use grenade launchers, throw grenades, heal their-selfs and their comrades , attach weapons addons (scopes, grenades launchers and silencers) on their weapons and choose better weapons to use in combat.

Faction Wars
The faction wars is based in multi communities of stalkers and mutants on stalkers camps and mutant lairs also the stalkers and mutants can move to other camp\lair when they want.
You can join an leave an faction whenever you want (Some dialogs in Faction Leaders such as Prof. Shakarov and the Duty Leader only apear after complete a few storyline tasks).
If you are friend with an stalker, you can "hire" him to cooperate with you and you can ask him to leave whenever you want.

The HUD used in this mod is HUD & UI Mod 1.5 with a few tweaks.

Weather System
In this mod , we used Dynamic Weather mod version 0.9.4. Probably, you will notice that the most of times it is raining.

Trading System
The stalker trading system (In normal stalkers, not at the traders npc's) in this mod as the follow parameters:
- Stalkers sell items in high prices and buy in low prices;
- If you are friend with an stalker, he will reduce his selling prices;
The Traders sell\buy prices are a bit balanced, their supplies depends of the area where the trade is.

Weapon Arsenal & Balistics
The CSFM Weapon Arsenal is an selected choose of weapons from the Arsenal Mod, Gosuke Weapons Packs and some weapons mini-mods that I found in AMK forum and in other forums.
The weapons balistics are balanced according to VikingStalker Weapon Overhaul for CSFM (Thanks alot VikingStalker)

Patch Compatibility
This mod only supports Stalker Shadow of Chernobyl Patch 1.0005. You may see that in one read me that may be compatible with 1.0004 but you need a xrGame.dll from bin folder in CSFM core that only works in 1.0005.

Mod Compatibility with others mod
This mod won't work with mod compilations, total conversion mods and other mods that does modifies scripts, configs, all.spawn and others things.

Bug & Crashes Reports

Read this thread ( ) before you post a crash report.

If you find any bugs & crashes to desktop, post it at this thread ( ) or head to our forum here ( ) in Mod DB and post a thread in bugs section forum.

S.T.A.L.K.E.R.: Shadow of Chernobyl - Clear Sky Faction Mod Videos :
Youtube chanel:

Clear Sky Faction Mod Discussion Threads and forums:
GSC Forum Discussion Thread: Moddb CSFM Forum:

Facebook Page :

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Blog RSS Feed Report abuse Latest News: September Update #1

4 comments by xRatx on Sep 12th, 2013

Hello stalkers,
This is going to be little big September Update talking about my current life event, Patch progress and his future.


First of all, I am going to talk about little bit of a recent event from my personal life.
As a few of you know, I'm 17 years old and recently I finished up 12th grade so I decided to apply to a few univercities, to and degree course of Informatic Engineering, and I was choosen in one univercity.
Due this fact, I will be with less time to dedicate to the mod developing since I'll spending more time with the classes and studying.

Patch Progress!

The second point of this September update#1, the Mod Patch#1 progression and future plans for it.

Since I released the beta patches, I have been fixing and changes some little details like missing weapons names (if you find any description missing just post it in this page forum in Bugs sections) and changing other details like restoring some particles effects configurations in some anomalies.

So what's already been done :

- Fixed nameless weapons

- Added Clear Sky Faction script support in faction_changes.script for join/leave and reset

- Restored a few anomalies effects from vaniila

So what's in Work In progress:

- A progressive trader content and discounts based on if you have completed certain Storyline Quests and if join to either Duty or Freedom.

- Dialogs part for player be able to leave\join Clear Sky and reset Clear Sky faction relations

- Fix the Blowout Sequence

Planned Features :

- Mercenary Base at Agroprom Institute (Replacing Military personel) with traders, Mechanics and probably a Medic

- Dark Valley Bandit Base will be avaible if you join to them

- A overhaul in the game economy

- More side-quests

Future Patches & Versions Releases!

Since Univercity made a big changes in my life, I've talked with Vikingstalker (Many things such as weapons rebalanced and traders and others stuff was not possible without him. Thank you alot Vikingstalker!) and we both agreed that I'll be released BETA Release Candidates versions of the patch if there is enough new content, fixes and changes to allow me to upload.

I think this is all for this September Update#1
Good Hunting Stalkers,

Media RSS Feed Latest Video
Downloads RSS Feed Latest Downloads
[BETA] Clear Sky Faction Mod v2.4.2 Patch#1

[BETA] Clear Sky Faction Mod v2.4.2 Patch#1

Aug 10, 2013 Patch 26 comments

Just the beta patch#1 for Clear Sky Faction Mod vers. 2.4.2. Read the ReadMe file for futher details.

Clear Sky Faction Mod vers. 2.4.2

Clear Sky Faction Mod vers. 2.4.2

Oct 2, 2011 Full Version 65 comments

Just the Clear Sky Faction Mod vers. 2.4.2 Read the ReadMe file for futher details.

Stalker Weather Overhaul 3.1.1 by trojanuch

Stalker Weather Overhaul 3.1.1 by trojanuch

Aug 8, 2011 Patch 1 comment

This is a compatible version with a few tweaks and changes of SWO 3.1.1 made by Trojanuch and his team. Please read "How to Install in Clear Sky Faction...

Clear Sky Faction Mod v2.4.1 Patch #3 (OUT DATED)

Clear Sky Faction Mod v2.4.1 Patch #3 (OUT DATED)

Apr 30, 2011 Patch 4 comments

The 3rd patch of Clear Sky Faction Mod. Read ReadMe! for more information... Thanks

Vikingstalker Weapon Overhaul (OUT DATED)

Vikingstalker Weapon Overhaul (OUT DATED)

Apr 30, 2011 Patch 0 comments

An rebalacing weapon rebalacing addon made by VikingStalkers (Thank you alot :D) It requires patch#3. Read the ReadMe! or the Description for more Details...

Clear Sky Faction Mod v2.4.1 Patch #2 (OUT DATED)

Clear Sky Faction Mod v2.4.1 Patch #2 (OUT DATED)

Apr 6, 2010 Patch 2 comments

The patch#2 for version 2.4.1 of this mod that fixes bugs introduced by patch#1 and changes\add's new things. It inclues patch#1. PLEASE , Read the "Read...

Post comment Comments  (60 - 70 of 404)
cordenand Jul 21 2014, 9:27am says:

Well the game defiantly crashes much less than when i had the option to take armor of corpses, one last question if i may is there a way to disable the camera spinning like crazy when you get punched? it kinda kills my eyes every time it happens.

+1 vote     reply to comment
xRatx Creator
xRatx Jul 21 2014, 9:49am replied:

It's a known issue that can be solved by editing user.ltx (You find it in the STALKER-SHOC folder).
Open user.ltx, find cam_inert * ( * = number) and set the vaule of cam_inert to 0 ( cam_inert 0 )

+2 votes   reply to comment
cordenand Jul 21 2014, 11:59am replied:

Thanks man.

+1 vote     reply to comment
cordenand Jul 19 2014, 1:53pm says:

I really enjoy this mod it has a great amount of content and is not broken in the balance department like a lot of mods where you get 1 shotted with a PM from 100m, i also like the UI and how compact it is nothing is removed just like vanilla but made better but i have a bit of feed back if you are interested in hearing it.

1- The shotguns seem way too powerful and as accurate as a sniper rifle (double barrel versions) they can hit you and take 50% or 70% of your health at 90m with buckshot i could kill Exo skeleton guys from 70m with 2 buckshot from a TOZ.

2- When ever a shotgun is fired by me or an NPC and the pellets hit a very close wall or object the game crashes.

3- Blow outs happen way to fast as in they start in seconds and you cant get anywhere before they hit, 1min time to escape would be nice.

4- The game crashes often after 15mins or more.

I still enjoy this mod.

+1 vote     reply to comment
xRatx Creator
xRatx Jul 19 2014, 4:06pm replied:

Hello cordenand,

1. We will take a look at that.

2. Can you replicate that crash and post the crash-log (Read : ) ?

3. I've changed that in my current build of patch#1 for 2.4.2.

4. We are trying to solve that issue :)

+2 votes   reply to comment
cordenand Jul 19 2014, 6:40pm replied:

My game just crashed when i shot a guy with a sawed off Toz shotgun in front of the arena i went to Documents stalker-soc file / logs and at the very bottom of the text file there is those lines.

~ ERROR: can't detach independant object. entity[wpn_g3641516:41516], parent[wpn_g3641516:41516], section[wpn_g36]
~ ERROR: can't detach independant object. entity[wpn_sr25_mk11_mod0_sk141517:41517], parent[wpn_sr25_mk11_mod0_sk141517:41517], section[wpn_sr25_mk11_mod0_sk1]


[error]Expression : fatal error
[error]Function : CInifile::r_section
[error]File : E:\stalker\sources\trunk\xrCore\Xr_ini.cpp
[error]Line : 342
[error]Description : <no expression>
[error]Arguments : Can't open section 'csky_light_outfit'

i can copy the whole text if you want but its very long.

+1 vote     reply to comment
xRatx Creator
xRatx Jul 19 2014, 7:03pm replied:

Are you using the Smart Marauder optional from 2.4.2 with the beta patch? If so, do not use it, it isn't compatible with the BETA patch released. (Revert back to death_manager.script from the beta patch)

+2 votes   reply to comment
cordenand Jul 20 2014, 3:56am replied:

yes i did use the Smart Marauder feature I never knew that it was not compatible, just wanted to fill my armor collection fast lol, will try a fresh install of the mod without it.

+1 vote     reply to comment
TheLoneWalker Jul 19 2014, 1:32pm says:

Great mod but there are some things that need tweaking:

1)Harmless Emissions bug: I dunno if it's just me but there are times when the emissions don't affect me. Like there was a time that I was outside when an emission occurred. I thought I was done for but after the whole thing, I was completely unharmed.

2)Randomly spawning NPCs: Ok I know that this mod aims for the whole "dominate the zone with our faction" sort of gameplay, but it's ridiculous that enemy NPCs just spawn smack-dead in front the players face. Like mercs suddenly spawning in front of my face or a bandit suddenly spawning right next to me in the rookie village.

3)Better companion AI: The AI of the companion is actually very good but also dumb at times. When he follows you, there are many times when he doesn't attack enemies in range. He just runs back and forth, aims, runs some more, maybe shoots a bit, then runs around again. That makes companions nearly useless in combat. Also their anomaly pathing needs some work. I don't know if this is possible but I hope it could be. Because it is annoying as hell when you have 2 really strong companions (who can survive against any opponent) but they end up getting killed because they walk straight in an anomaly -__-

But still, this mod isn't just 10/10, it's 100/10 :D

+1 vote     reply to comment
xRatx Creator
xRatx Jul 19 2014, 4:00pm replied:

Hello TheLoneWalker,

1. In what maps\levels does this bug happens?

2. What you are experience may be a NPC traveling and that NPC turned online (This happens mostly near level changers).

3. That's the problem of the current mod that this mod is using. AI can be a bit bugged. The only fix for this is replace that mod by another one that does the same.

+1 vote   reply to comment
TheLoneWalker Jul 20 2014, 1:24am replied:

Tnx for the reply xRatx,

1. So far, it happened in the Wild Territory (near the crash site of the Ecologists), in Cordon (where Fox's house is) and in Pripyat (near the stadium). But they happen very rarely so it's not even bothersome. Plus, it could be an error on my part.

2. Oh I see. I guess that makes perfect sense; considering the mechanics of S.T.A.L.K.E.R. games.

3. What mod can you recommend? Personally, the companion system is very useful but I dont want to lose my companions simply because they walk into am anomaly. Can you recommend? :)

+1 vote     reply to comment
xRatx Creator
xRatx Jul 20 2014, 12:03pm replied:

1. I'll check them.

3. First, You will edit scripts (Do it ONLY IF you know how properly editing and merge scripts). I'd recommend KamikaZze's "Companions" 1.9C ,

+1 vote   reply to comment
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S.T.A.L.K.E.R. Shadow of Chernobyl Icon
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Release Date
Released Jul 10, 2008
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Highest Rated (5 agree) 10/10


Dec 23 2010, 10:48am by MasterBandit

First Person Shooter
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