Just the beta patch#1 for Clear Sky Faction Mod vers. 2.4.2. Read the ReadMe file for futher details.
This mod was created with the propose of Faction war zone wich every faction want to conquer camps with the option to player join\leave a faction, an improved AI, bring Clear Sky faction from S.t.a.l.k.e.r.: Clear Sky and another features.
The NPC's AI on S.T.A.L.K.E.R.: Shadow of Chernobyl on Clear Sky Faction Mod are able to loot bodies, weapons and outfits, use grenade launchers, throw grenades, heal their-selfs and their comrades , attach weapons addons (scopes, grenades launchers and silencers) on their weapons and choose better weapons to use in combat.
The faction wars is based in multi communities of stalkers and mutants on stalkers camps and mutant lairs also the stalkers and mutants can move to other camp\lair when they want.
You can join an leave an faction whenever you want (Some dialogs in Faction Leaders such as Prof. Shakarov and the Duty Leader only apear after complete a few storyline tasks).
If you are friend with an stalker, you can "hire" him to cooperate with you and you can ask him to leave whenever you want.
HUD & UI
The HUD used in this mod is HUD & UI Mod 1.5 with a few tweaks.
In this mod , we used Dynamic Weather mod version 0.9.4. Probably, you will notice that the most of times it is raining.
The stalker trading system (In normal stalkers, not at the traders npc's) in this mod as the follow parameters:
- Stalkers sell items in high prices and buy in low prices;
- If you are friend with an stalker, he will reduce his selling prices;
The Traders sell\buy prices are a bit balanced, their supplies depends of the area where the trade is.
Weapon Arsenal & Balistics
The CSFM Weapon Arsenal is an selected choose of weapons from the Arsenal Mod, Gosuke Weapons Packs and some weapons mini-mods that I found in AMK forum and in other forums.
The weapons balistics are balanced according to VikingStalker Weapon Overhaul for CSFM (Thanks alot VikingStalker)
This mod only supports Stalker Shadow of Chernobyl Patch 1.0005. You may see that in one read me that may be compatible with 1.0004 but you need a xrGame.dll from bin folder in CSFM core that only works in 1.0005.
Mod Compatibility with others mod
This mod won't work with mod compilations, total conversion mods and other mods that does modifies scripts, configs, all.spawn and others things.
Bug & Crashes Reports
If you find any bugs & crashes to desktop, post it at this thread ( Gsc-game.com ) or head to our forum here (
Moddb.com ) in Mod DB and post a thread in bugs section forum.
S.T.A.L.K.E.R.: Shadow of Chernobyl - Clear Sky Faction Mod Videos :
Youtube chanel: Youtube.com
Clear Sky Faction Mod Discussion Threads and forums:
GSC Forum Discussion Thread: Gsc-game.com Moddb CSFM Forum: Moddb.com
Facebook Page : Facebook.com
This is going to be little big September Update talking about my current life event, Patch progress and his future.
First of all, I am going to talk about little bit of a recent event from my personal life.
As a few of you know, I'm 17 years old and recently I finished up 12th grade so I decided to apply to a few univercities, to and degree course of Informatic Engineering, and I was choosen in one univercity.
Due this fact, I will be with less time to dedicate to the mod developing since I'll spending more time with the classes, studying and the praxes ( you can read more about praxes in here : En.wikipedia.org ).
The second point of this September update#1, the Mod Patch#1 progression and future plans for it.
Since I released the beta patches, I have been fixing and changes some little details like missing weapons names (if you find any description missing just post it in this page forum in Bugs sections) and changing other details like restoring some particles effects configurations in some anomalies.
So what's already been done :
- Fixed nameless weapons
- Added Clear Sky Faction script support in faction_changes.script for join/leave and reset
- Restored a few anomalies effects from vaniila
So what's in Work In progress:
- A progressive trader content and discounts based on if you have completed certain Storyline Quests and if join to either Duty or Freedom.
- Dialogs part for player be able to leave\join Clear Sky and reset Clear Sky faction relations
- Fix the Blowout Sequence
Planned Features :
- Mercenary Base at Agroprom Institute (Replacing Military personel) with traders, Mechanics and probably a Medic
- Dark Valley Bandit Base will be avaible if you join to them
- A overhaul in the game economy
- More side-quests
Since Univercity made a big changes in my life, I've talked with Vikingstalker (Many things such as weapons rebalanced and traders and others stuff was not possible without him. Thank you alot Vikingstalker!) and we both agreed that I'll be released BETA Release Candidates versions of the patch if there is enough new content, fixes and changes to allow me to upload.
I think this is all for this September Update#1
Good Hunting Stalkers,