This mod was created with the propose of Faction war zone wich every faction want to conquer camps with the option to player join\leave a faction, an improved AI, bring Clear Sky faction from S.t.a.l.k.e.r.: Clear Sky and another features.

Report abuse [BETA] Clear Sky Faction Mod v2.4.2 Patch#1
Aug 10th, 2013
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Just the beta patch#1 for Clear Sky Faction Mod vers. 2.4.2. Read the ReadMe file for futher details.

Change Log:
New Features:

  • Repair Kit's Revamped - Repair Kit now allows you to salvage parts from weapons and armor and use them to repair your equipment.;
  • Two new kinds of NPC's : Mechanic (Repair Items and sells Repair Kits) and Medic (Heals you up in exchange of a small fee of 1000 RU);
  • Weapons and Suit's Ordering System - A dialog based selling system that allows you to buy new equipment (unique one) via Nimble;


  • Added new weapons and new unique weapons;
  • Capped the belt slots number : Reduced to 8 slots;
  • Disabled the grenade mini map spot used when a npc throw a grenade;
  • Implemented new ammuntion type and added 4.6mm caliber ammo;
  • Nerfed Awl and Snag weapons to TOZ-66 (BM-16);
  • Rebalanced Weapons;
  • Rebalanced Trader's content and prices;
  • Rebalanced "properly" random weapons loadout for npc's;
  • Weapons dropped at NPC's death no longer does get unloaded;


  • Added one new task by Nimble;
  • Kill Tasks targets can be random NPC's;
  • Removed MissionMod by Barkeep;
  • Bug Fixes & Text Fixes:
  • Added a missing "" in info_l03agroprom.xml;
  • Fixed Warrant Officer bribe at Garbage;
  • Fixed Clear Sky Respawns - Now they should properly respawn all ranks;
  • Fixed actor_freedom - killer (Merc's) relation - You no longer will be neutral to Mercs if you are a Freedomer;
  • Fixed missing description of outfit_ecolog_m1;
  • Fixed a typo in ogsm_surge.script;
  • Fixed a typo in xrs_armor.script;
  • st_game_over text is now "fixed" : "The Zone has claimed another life." (Gramar problem);
  • Removed "immortality" to some NPC's in order to prevent broken quests (e.g.: Skull Assault to Freedom Base);
  • Introduced a few fixes from ZRP's 1.07 RC3\RC4;


  • Added a few "new" ogf meshes for player outfit model;
  • Added new npc_profiles (csfm_faction_rank) to the game used in non-unique NPC's;
  • Renamed a few weapons;
  • Removed the ppe effects when you have high radiations or low health;
  • Replaced a watcher_act.script loot anim for a better one;
  • Replaced MP 40 model for the one made by D.Kruger (AMK forum);
  • Replaced a watcher_act.script loot anim for a better one;
  • xiani_config.scripts options moved to csfm_config.script;
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[BETA] Clear Sky Faction Mod v2.4.2 Patch#1
Post comment Comments
PetrenkaPie Aug 14 2013, 5:00am says:


thanks for keeping this uptodate!

+2 votes     reply to comment
ah_lee92 Sep 2 2013, 7:32am says:

It's great! Waiting for more update in the newer version.

+2 votes     reply to comment
Guest Jan 25 2014, 3:41pm says:

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xRatx Author
xRatx Jan 27 2014, 7:37am replied:

Are you using this mod in Stalker Clear sky ? This mod is Stalker Shadow of Chernobyl .

+1 vote   reply to comment
Guest Jan 28 2014, 7:43am says:

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NanoAssassin Mar 16 2014, 4:53am says:

Files are corrupt.

+1 vote     reply to comment
xRatx Author
xRatx Mar 16 2014, 9:12am replied:

Try to redownload it with another mirror.

+1 vote   reply to comment
harcos123 Apr 5 2014, 9:46am says:

Smart marauder mod works without the CSFM?
Plz answer me xRatx
Thx : a big fan of yours :)

P.S. : Sry for my bad english.

+1 vote     reply to comment
lol3r_86 Apr 30 2014, 8:44am replied:

Its included in CSFM as an option so it should work if you use this included version. I don't know if if standalone Smart Maruder will be 100% merge able.

+1 vote     reply to comment
mickdick May 8 2014, 12:42pm says:

So I got a friend to upload to torrent and downloaded.

Been playing a bit, it's a lot of fun. It's crashing at least every 30 to an hour however which is a bit of a downer, and it doesn't even give a crash log so I cannot help pinpoint the exact cause.

2 example of crashing:

1. I shot a clear sky enemy in the head with a 357 magnum, which undoubtedly would've killed him. And it crashed.

2. I had a companion, and I was in sid's bunker. When you have a follower and are in his bunker the companion tends to go crazy running all over the place. As I was trading it just crashed at some random point.

question: How exactly does the total faction war option work? Do faction stalkers (e.g. duty, bandits, monolith) actually travel out of their intended zones or do they just get spawned in random areas all over the map, because it seems more like the latter. Literally 10 minutes into starting a new game, duty, monolith, and clear sky were already fighting each other in the cordon.

+1 vote     reply to comment
xRatx Author
xRatx May 8 2014, 3:11pm says:

1. That's new to me, can you try to replicate that and post the crash log (if you don't know how to get it read this : ) in a new thread on forum of this mod.

2. I advice you to tell him to wait when you go there so you won't have your follower annoying you with that.

3. No new spawns on it, it makes possible to every factions to be present in every level\map.

+1 vote   reply to comment
mickdick May 11 2014, 10:54pm says:

Replicated the headshot bug, though this was a more heavily armored clear sky faction member (the one with full helmet)

Expression : fatal error Function : CInifile::r_section File : E:\stalker\sources\trunk\xrCore\Xr_ini.cpp Line : 342 Description : <no expression> Arguments : Can't open section 'csky_heavy_outfit'

The one that caused first crash of this kind was the one with the hood, so it seems to affect all clear sky.

+1 vote     reply to comment
xRatx Author
xRatx May 12 2014, 2:37am replied:

Are you using Smart Marauder Mod optional mod?
If so, that's the problem because I didn't update the addons with this beta patch :)

+1 vote   reply to comment
mickdick May 12 2014, 7:34pm says:

Ah yes, I was.

So it wasn't able to add the suits upon death. Easily fixed. I just replaced the underling ones to drop stalker suits and the higher ups to drop military suits.

Now, I am getting this random crash:

Expression : fatal error
Function : CScriptEngine::lua_error
File : E:\stalker\sources\trunk\ xr_3da\xrGame\script_engine.cpp
Line : 73
Description : <no expression>
Arguments : LUA error: . ..hadow of chernobyl\gamed ata\scripts\state_mgr.script:1 94: C stack overflow

+1 vote     reply to comment
xRatx Author
xRatx May 13 2014, 8:13am says:

Don't use Smart Marauder with the beta patch, it isn't updated for it.

C Stacks Overflow CTD is a known bug, reload a save is your only "fix".

+1 vote   reply to comment
mickdick May 13 2014, 3:23pm says:

I'm not sure why you insist on not using smart marauder.

It works perfectly fine after I replaced the clear sky drops.

Lowering the A-life radius to 125 seems to have solved the c stack overflow ctds for the most part. Still happens once in a blue moon.

I'm familiar with the companion script but I cannot find it anywhere. There weren't at Gamedata.db changes because they're all dated to have been last modified at 2007, so where is it located, what is it called?

The reason I ask this is because the default following parameters for this script are absolutely awful. Companions run too far away from you to talk to them (which is why kamikazze added a handheld radio) and they stay too close to you (constantly, even in combat) to be of much use at all.

+1 vote     reply to comment
mickdick May 13 2014, 6:38pm says:

Boy do I feel dumb. It wasn't Kamikazze's scrip but red's. Looked in your stalker AI feature's tab, I should really be less impulsive and look some more in the future.

A few questions:

Say 2 stalkers, one from bandit and one from duty are fighting. I am a bandit. The bandits despite having 500 relation (friend status) they are still yellow. So simply shooting that duty guy that the bandit is fighting will turn him friendly to me? It's just that it's really hard to get any companions. You can join a faction but they're still not green to you. So 9/10 I just have to pray I come across a wounded friendly. A really neat feature would be to hire someone from within your faction, the price depending on their experience. Novice: 500 experienced 2000, etc.

Is there currently a limit to how many followers you can have? This is hard to test since it is hard to get many stalkers friendly to you, not to mention of same or neutral factions. Is there consequences to companions dying? I just remember kamikazze's script containing such consequences, and unlike following distances and such, it was very hard to locate the lines that affect such.

+1 vote     reply to comment
xRatx Author
xRatx May 14 2014, 9:53am says:

I insist to not using it in this patch because I changed a few outfits id (wich inclues CS outfits).

There is a few ways to a npc be friend with you. By doing quests, by helping them when they are wounded (Give them the medkit), join a faction (depends of the faction) or help them in combat (There's a chance if you hit the same target as them or if a you kill the NPC that attacked them,etc)

Actualy, the conditions to be able to be "hire" them:
- player is friendly to npc
- npc rank is less or equal to player rank
- is not in excluded table (Check actor_need_help.script)
- team_cnt variable is less than 4 (Meaning : It's limited to 4 or 5 npc's as followers)
- NPC has the dialog to be hired (Almost all generic npc's has this dialog)
NOTE : I am not sure if the current released patch has this changes but the one I am working on have it :)

And finaly, your last question, if your follower dies, there is not consequences.

+1 vote   reply to comment
Jacota Jun 2 2014, 9:11pm says:

I keep reading about Clear Sky Faction. Do, I need to install Clear Sky Faction Mod to my Clear Sky Directory or my Stalker Shadow of Chernobyl Directory?

+1 vote     reply to comment
xRatx Author
xRatx Jun 3 2014, 12:26pm replied:

This mod is for Shadow of Chernobyl so install it in SoC directory.

+1 vote   reply to comment
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xRatx Author
xRatx Jun 4 2014, 4:01pm replied:

Known Bug. I have not found a fix for it so far :S

+1 vote   reply to comment
Guest Jun 4 2014, 4:05pm replied:

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xRatx Author
xRatx Jun 4 2014, 4:48pm replied:

Just a question, does it happens more often in Garbage ?

+1 vote   reply to comment
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cmp100 May 6 2015, 10:53am says:

a new patch for this mod?

+1 vote     reply to comment
xRatx Author
xRatx May 10 2015, 6:19pm replied:

I don't have spare time to work on the mod ATM so there is no ETA for a new patch. (As explained in "Latest News: September Update #1")

+1 vote   reply to comment
Guest May 9 2015, 11:19am says:

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xRatx Author
xRatx May 10 2015, 6:16pm replied:

Hello guest,
This mod DO NOT COMES WITH ANY KIND OF CRACK for SoC. All it contains is a modified dll that allows zoomable scopes for certain weapons.

Best Regards,

+1 vote   reply to comment
cmp100 May 11 2015, 11:57am says:

i am in the garbage and its crash all the time.every step.fix please its a god mod.i follow instryction and i dont use smart marauder.thanks.

+1 vote     reply to comment
xRatx Author
xRatx May 12 2015, 5:36am replied:

It's a known issue.

+1 vote   reply to comment
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Released Jul 2008
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