This mod was created with the propose of Faction war zone wich every faction want to conquer camps with the option to player join\leave a faction, an improved AI, bring Clear Sky faction from S.t.a.l.k.e.r.: Clear Sky and another features.

Report abuse Clear Sky Faction Mod v2.4.1 Patch #2 (OUT DATED)
Apr 6th, 2010
18.74mb (19,650,789 bytes)
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The patch#2 for version 2.4.1 of this mod that fixes bugs introduced by patch#1 and changes\add's new things. It inclues patch#1. PLEASE , Read the "Read Me!" text file!!! The Patch must be applied in your Clear Sky Faction Mod gamedata folder and overwrite all files that are asked.

Change Log Patch # 2 :- Added new "exoskeleton" & Bandit Black Coat models and outfits;- Added new Models for Equipments Visual for Outfits;- Added "Protecta" Shotgun (Thx to SmP team for it and the author of the port);- Added Permanent Radiation Bug Workaround by NatVac;- Re-activated N.A.T.O Mercenaries (NOTE: They only have been seen in Veteran Ranks);- Replaced Loners, Monolith and Ecolog Gasmask type by Clear Sky\Call of Pripyat Gasmask type;- Replaced Monolith Texture by Call of Pripyat One (To match with gasmask);- Explosives now can be bought at traders (Sidorovich, Barkeep, Duty Trader and Freedom Trader);- Redone the Gasmask outfits icons;- Updated NPC's Outfit Uprade Scheme;- Other Minor fixes;

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Clear Sky Faction Mod v2.4.1 Patch #2 (OUT DATED)
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Commissar1032 Apr 7 2010 says:

So yea thanks guys this patch is pretty good. I do not know how to describe it. I like the new models and ports you guys did.

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pipicasso Nov 24 2010 says:

PLEASE add a free-play-mode (after finishing the main mission)!

ist so bad only to see the outro-video. i mean its pretty nice! but i would like to continue playing after this!

u also should add the bandits trader at pripyat.

overall, its a pretty nice mod with rly. nice assets, weapons and stuff.

are there no blowouts? i did not see any!

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